

Ice World IV
| Deity: | John Yockey | 
| Start Date: | October 7, 2002 | 
| End Date: | January 4, 2003 (89 days) | 
| Code used: | Wolfpack 4.2.11 | 
| Winner(s): |   Ski 976-SHEEP Zirconia  | 
  
September 26, 2002
The days got shorter. The temperature was falling. Lack of rain caused the harvest to fail. Rumors of open warfare were in the air. The Ice Lord called out,"Who is willing to set their longboats to the sea and go a viking! We need warriors to find supplies for our families."
The Ice Barbarian Warlord announces the start of Ice World IV. Players of all skill levels are invited to join. To sign up send the following information to johny@frii.com.
  Country Name:
    Password: 
    Preferred Email Address:
    Empire Rank:
(for rank see http://www.empire.cx/simplerank.html)
Ice World IV will be hosted at empire.wolfpaw.net on port 6665. The game will be openned to players Monday October 10th, with the first update on Tuesday October 11th. There will be a five minute update window every 15 hours for the first five updates. After that there will be 30 hours between update windows. The update closest to midnight Saturday night will be disabled so there will be a 60 hour gap on weekends.
Before I forget this time, I am setting the following victory condition on this game: No more than 10% of the starting countries will be recognized in the victory declaration.
The game has been set up for naval warfare. Ice World IV will be about 93% water. Each country will start with one start island, and there will be many small free islands to fight over.
The following modifications have been made for this game:
The update time happens at a random time in a five minute update window. This is done by the server and has been tested.
Venture enterprise sectors from IW3 are back; however, based on player feedback the equation is now:
A venture enterprise turns 1 lcm and 2 hcms into 1 goods.
The total goods produced by a nation are automatically sold and generate $100000 * goods / (goods + 4000).
Goods and cash are automatically done first by the update.
Hopefully this will eliminate the Wicked effect from IW3.
The following modifications have been done to prevent 24/7 playing. Note that there is a minutes restriction this time and BTU generation has been reduced to 1200 per day. The server will limit logins per day to 50 per country. For this reason there will be no visitor country. So you should be able to play and keep your life without getting a co-ruler.
Radar range of all ships is doubled to make it easier to find each other at sea.
I've added a couple planes and modified some others for naval warfare.
There are some minor defects with sonar/ships on the wolfpack bug list that I may or may not address before or during the game, but I will tell the players if I do.
Deity,
  John Yockey,
  aka The Ice Barbarian Warlord!
Note that the server is currently running. If players wish to play around or test any of these features, they may do so. However I may interfere or reset the server without notice as I prepare for the game.
Empire 4.2.11
  (KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.11)
The following parameters have been set for this game:
  World size is TBD.
  There can be up to 99 countries.
  By default, countries use their own coordinate system.
An Empire time unit is 1800 seconds long.
  Use the 'update' command to find out the time of the next update.
  The current time is Thu Sep 26 20:52:16.
  An update consists of 60 empire time units.
  Each country is allowed to be logged in 180 minutes a day.
  It takes 40.00 civilians to produce a BTU in one time unit.
A non-aggi, 100 fertility sector can grow 0.12 food per etu.
  1000 civilians will harvest 1.3 food per etu.
  1000 civilians will give birth to 5.0 babies per etu.
  1000 uncompensated workers will give birth to 2.5 babies.
  In one time unit, 1000 people eat 0.5 units of food.
  1000 babies eat 6.0 units of food becoming adults.
Banks pay $200.00 in interest per 1000 gold bars per etu.
  1000 civilians generate $6.00, uncompensated workers $1.00 each time unit.
  1000 active military cost $83.33, reserves cost $8.33.
  Happiness p.e. requires 1 happy stroller per 10000 civ.
  Education p.e. requires 1 class of graduates per 10000 civ.
  Happiness is averaged over 48 time units.
  Education is averaged over 192 time units.
  The technology/research boost you get from the world is 50.00%.
  Nation levels (tech etc.) decline 1% every 96 time units.
  Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.
                                Sectors Ships   Planes  Units
  Maximum mobility                127     127     127     127
  Max mob gain per update         60      90      60      60
  Max eff gain per update         --      100     100     100
Ships on autonavigation may use 6 cargo holds per ship.
  In order to build a nuke, you need 0.33 times the tech level in research
          Example: In order to build a 300 tech nuke, you need 99 research
Fire ranges are scaled by 1.00
Options enabled in this game:
          ALL_BLEED, DEMANDUPDATE, DRNUKE, FALLOUT, GODNEWS, INTERDICT_ATT,
          LANDSPIES, NEUTRON, NEW_STARVE, NEW_WORK, NEWPOWER, NO_FORT_FIRE,
          NO_PLAGUE, NOMOBCOST, NUKEFAILDETONATE, ORBIT, PINPOINTMISSILE,
          PLANENAMES, SAIL, SHIPNAMES, SHOWPLANE, TECH_POP, TREATIES,
          UPDATESCHED
Options disabled in this game:
          BIG_CITY, BLITZ, BRIDGETOWERS, DEFENSE_INFRA, EASY_BRIDGES, FUEL,
          GO_RENEW, GRAB_THINGS, HIDDEN, LOANS, LOSE_CONTACT, MARKET,
          MOB_ACCESS, NO_HCMS, NO_LCMS, NO_OIL, NOFOOD, NONUKES, RES_POP,
          SHIP_DECAY, SLOW_WAR, SNEAK_ATTACK, SUPER_BARS, TRADESHIPS,
"info Options" for a detailed list of options and descriptions
The person to annoy if something goes wrong is:
          John Yockey
          (johny@frii.com).
  You can get your own copy of the source using:
      ftp://ftp.empire.cx/pub/empire/server or
      http://www.empire.cx/
Blue coloring on countries in the power charts indicates the eventual winners of the game.
Two days after start, October 9, 2002
Since there is no visitor account for Ice World IV, the Barbarian Broadcasting Company will be posting periodic updates for people to follow along. Two updates have now occurred. All but one country broke sanctuary by Tuesday morning. That country was replaced and all countries were Active before the first update.
Even though all countries self rated themselves as 3 or better, there was starvation the first update.  Amber took the yellow jersey for the first update by digging up lots of amber colored ore but none of the grey stuff.  Cathouse has taken the award
  for building the first ship.
        - = [   Empire Power Report   ] = -
         as of Wed Oct  9 12:02:13 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Temekula  35   14% 3.5K   0    0    0    0  300  1.6K   0    0    0    0   25K
       Amber  35   16% 3.5K   0    0    0    0  550  1.2K 250    0    0    0   25K
         eno  35   18% 3.5K  10    0    0    0  1.6K 1.0K   0    0    0    0   25K
      Pendor  35   20% 3.5K   0    0    0    0  750  550    0    0    0    0   25K
       Limbo  35   26% 3.5K   0    0    0    0  900  800    0    0    3    0   25K
     Parpara  35   20% 3.5K  30    0    0    0  550  750    0    0    2    0   25K
    Cathouse  35   23% 3.5K   0    0    0    0  600  500    0    0    1    0   25K
        beep  35   29% 3.5K   0    0    0    0  150  400    0    0    2    0   25K
      Wahbit  35   23% 3.5K   0    0    0    0  1.1K 350    0    0    3    0   25K
     RedTape  35   22% 3.5K   0    0    0    0  1.1K 500   18    0    2    0   25K
         Ski  35   19% 3.5K   0    0    0    0  950  400    0    0    0    0   25K
   976-SHEEP  35   19% 3.5K   1    0    0    0  1.1K 300    0    0    1    0   25K
   SiliconSo  35   17% 3.5K   0    0    0    0  1.4K 500  250    0    0    0   25K
    Zirconia  35   17% 3.5K   0    0    0    0  1.1K 500    0    0    3    0   25K
   Shakespea  35   16% 3.5K  40    0    0    0  800  500    0    0    2    0   25K
        Spam  35   20% 3.5K   1    0    0    0  750  400    0    0    0    0   25K
    Armengar  35   20% 3.5K   0    0    0    0  850  400    0    0    0    0   25K
      NamNam  35   25% 3.5K   0    0    0    0  450    3    0    0    3    0   25K
        Zern  35   23% 3.5K   0    0    0    0  900  450    0    0    0    0   25K
     Myseria  35   20% 3.5K   0    0    0    0  1.0K   0    0    0    1    0   25K
    Mackland  35   28% 3.2K   0    0    0    0  1.2K 400    0    0    0    0   25K
     Thistle  35   22% 3.5K   0    0    0    0  650   27    0    0    2    0   25K
     Kamoria  35   22% 3.5K   0    0    0    0  2.0K 300    0    0    2    0   25K
      Tanugi  35   18% 3.5K  33    0    0    0  600   50    0    0    4    0   25K
       Junta  35   23% 3.5K   0    0    0    0  1.1K 250    0    0    2    0   25K
    Bubastis  35   23% 3.5K   0    0    0    0  800    0    0    0    2    0   25K
     MELINUS  35   14% 2.6K   0    0    0    0  500  900    0    0    0    0   25K
        Rook  35   18% 3.5K   0    0    0    0  1.4K 100    0    0    2    0   25K
   fishing_n  35   20% 3.5K   2    0    0    0  900    0    0    0    5    0   25K
   IndustMec  15   36% 3.5K   0    0    0    0  1.4K   0    0    0    0    0   25K
          RS  35   13% 3.0K 100    0    0    0  1.4K 400    0    0    0    0   25K
   routerman  35   24% 3.4K 100    0    0    0  400    0    0    0    0    0   25K
     Iceland  35   14% 3.4K 100    0    0    0  900    0    0    0    0    0   25K
      Naraxi  35   14% 2.7K 100    0    0    0    0    0    0    0    0    0   25K
    Zantonia  35   12% 1.8K   0    0    0    0    0  500    0    0    0    0   25K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 1.2K  20% 119K 550    0    0    0   30K  14K 550    0   40    0  845K
 
Three days after start, October 10, 2002
Countries have set sail in Ice World IV -- making an unusually high number of ships for this early in the game. 115 of the 121 ships are frigates. Players are eager to meet their neighbors. Especially if that neighbor is near the bottom of the power chart.
The Christopher Columbus Award goes to Ski for being the first country to find free land. Being the only country to find free land before the forth update gave Ski an edge in the sector race; however, a strong showing after today's update put the Sheep Shagger into the polka dot jersey of the sector leader. Bubastis is in the green jersey of the tech leader. While Temekula has been using a strategy of gold and technology to hold on to the yellow jersey.
It will be a couple more updates before countries start making contact with each other.
This is the Warlord reporting for the Barbarian Broadcasting Company.
        - = [   Empire Power Report   ] = -
         as of Thu Oct 10 19:03:21 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Temekula  35   37% 6.0K   0    0    0    0  600  1.8K 100    0    0    0   20K
    Cathouse  35   44% 5.9K 150    0    0    0  900  450   50    0    2    0   15K
     Myseria  35   37% 5.9K 100    0    0    0  1.1K 450  100    0    4    0   20K
         Ski  40   27% 5.8K 150    0    0    0  800  500  100    0    6    0   15K
    Zirconia  40   31% 5.8K 100    0    0    0  1.0K 700  100    0    8    0   15K
    Bubastis  35   34% 5.8K 100    0    0    0  1.2K 350  250    0    2    0   20K
   IndustMec  25   48% 6.0K   0    0    0    0  1.2K  50  250    0    0    0   20K
   976-SHEEP  45   29% 5.8K 150    0    0    0  1.4K  37  100    0    7    0   15K
        Rook  35   33% 5.9K 100    0    0    0  700  400  100    0    3    0   20K
       Junta  35   33% 5.9K 100    0    0    0  1.0K 650  150    0    3    0   20K
   Shakespea  35   34% 5.7K 300    0    0    0  1.6K 500  100    0    7    0   15K
        beep  35   57% 5.8K 200    0    0    0  1.3K 400   50    0    6    0   20K
      Pendor  35   39% 5.8K 200    0    0    0  1.1K 600   50    0    5    0   20K
     RedTape  35   40% 5.8K 100    0    0    0  1.0K 750  100    0    2    0   20K
        Spam  40   34% 5.8K 200    0    0    0  1.4K 400   50    0    3    0   15K
     Thistle  40   32% 5.7K 200    0    0    0  1.1K 250  100    0    5    0   20K
      Tanugi  35   40% 5.7K 250    0    0    0  750  350  100    0    5    0   15K
      NamNam  35   46% 5.8K 150    0    0    0  750  450  300    0    4    0   20K
   fishing_n  40   38% 5.8K 150    0    0    0  1.1K 200   50    0    7    0   15K
     Kamoria  35   43% 5.7K 100    0    0    0  3.0K 400   22    0    3    0   20K
   SiliconSo  35   32% 6.0K  15    0    0    0  2.0K 150  250    0    5    0   20K
       Amber  35   29% 6.0K   0    0    0    0  1.5K 2.5K 400    0    0    0   25K
     Parpara  35   34% 5.6K 350    0    0    0  750  450   26    0    7    0   20K
      Wahbit  35   31% 6.0K  22    0    0    0  1.3K 350   50    0    4    0   25K
       Limbo  35   36% 5.8K 200    0    0    0  1.4K 600  100    0    7    0   20K
    Armengar  35   33% 5.8K   0    0    0    0  1.4K 900   50    0    3    0   25K
         eno  35   20% 5.6K  10    0    0    0  3.4K 1.0K 400    0    0    0   25K
    Mackland  35   60% 5.5K   0    0    0    0  1.2K 550    1    0    3    0   25K
        Zern  35   37% 5.8K 200    0    0    0  1.4K 500   24    0    3    0   20K
   routerman  35   33% 5.4K 100    0    0    0  850  700    0    0    3    0   25K
     MELINUS  35   26% 4.3K   0    0    0    0  800  800    0    0    2    0   25K
          RS  35   30% 5.2K 100    0    0    0  2.9K 600    0    0    2    0   25K
     Iceland  35   24% 5.6K 100    0    0    0  1.0K  50    0    0    0    0   25K
    Zantonia  35   35% 2.5K   0    0    0    0    0  500   37    0    0    0   25K
      Naraxi  35   19% 2.8K 100    0    0    0    0    0    0    0    0    0   25K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 1.2K  35% 194K 4.0K   0    0    0   43K  19K 3.6K   0  120    0  720K
 
One week after start, October 14, 2002
This is the Warlord reporting from the Rook capital, where dozens of Rook farmers have come to protest for more government subsidies. This could get ugly as the Rook government ponders who is growing the crops while the farmers are protesting in the capital.
Elsewhere in Ice World IV, countries are beginning to encounter each other. So far, there has been peace in the world (except for the occasional hostile act against the peaceful citizens of beep). However that should only last another update or two. You can always count on a good amount of blood shed when empire players get together.
Ski has taken the polka dot jersey of the largest country. Bubastis has drained his treasury setting a blistering pace for the green jersey. Temekula continues to have a strong hold of the yellow jersey using a strategy of gold and tech, while ignoring expansion.
        - = [   Empire Power Report   ] = -
         as of Mon Oct 14 16:58:31 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Temekula  35   57%  10K   0    0    0    0  1.2K 1.8K 150    0    0    0   15K
    Cathouse  50   43% 9.8K 300    0    0    0  2.0K 400  100    0    6    0  5.0K
        Rook  35   50% 9.8K 150    0    0    0  2.2K 850  100    0    3    0   10K
   976-SHEEP  60   30% 9.7K 300    0    0    0  1.9K 850  100    0   10    0  5.0K
    Zirconia  65   28% 9.7K 200    0    0    0  2.9K 1.0K 100    0   10    0  5.0K
         Ski  70   27% 9.7K 300    0    0    0  2.1K 450  100    0   10    0  5.0K
     RedTape  40   44% 9.9K 150    0    0    0  2.0K 500  200    0    4    0   10K
      Pendor  45   38% 9.5K 400    0    0    0  1.8K 350  150    0   10    0   10K
     Myseria  35   49% 9.6K 400    0    0    0  1.9K 300   50    0    9    0   10K
    Bubastis  35   42% 9.8K 200    0    0    0  1.4K 700  400    0    8    0  753 
       Junta  50   39% 9.8K 200    0    0    0  1.7K 1.1K 250    0    5    0   15K
   IndustMec  35   46%  10K  10    0    0    0  2.1K 350  600    0    0    0   15K
      NamNam  40   54% 9.1K 150    0    0    0  1.7K 550  150    0    6    0   10K
      Tanugi  60   35% 9.5K 400    0    0    0  1.1K 800  200    0   10    0   10K
        beep  40   61% 9.5K 400    0    0    0  1.8K 550  150    0   10    0   10K
     Thistle  45   39% 9.4K 300    0    0    0  1.9K 550  100    0    9    0   15K
       Amber  35   45%  10K  10    0    0    0  2.6K 3.5K 650    0    1    0   20K
   SiliconSo  40   41%  10K  50    0    0    0  2.6K 350  200    0   10    0   10K
        Spam  50   35% 9.5K 350    0    0    0  2.2K 300  100    0   10    0  5.0K
      Wahbit  40   46% 9.8K 200    0    0    0  1.9K 350  100    0   10    0   15K
   Shakespea  45   38% 9.2K 600    0    0    0  2.6K 450  150    0   10    0  5.0K
   fishing_n  50   41% 9.6K 250    0    0    0  2.5K 550  100    0   10    0   10K
     Kamoria  35   72% 9.4K 250    0    0    0  4.2K 750  150    0    5    0   10K
     Parpara  40   47% 9.2K 550    0    0    0  1.4K 600  100    0    7    0   15K
    Armengar  35   57% 9.4K 150    0    0    0  2.8K 2.0K 250    0    8    0   20K
       Limbo  45   34% 9.3K 450    0    0    0  1.8K 250  200    0   10    0   10K
        Zern  35   66% 9.4K 350    0    0    0  1.9K 650  250    0    6    0   10K
          RS  35   48% 8.7K 200    0    0    0  2.4K 750  150    0    3    0   20K
   routerman  45   36% 9.2K 150    0    0    0  1.1K 850  150    0    5    0   20K
     MELINUS  35   39% 6.4K  46    0    0    0  1.2K 500  150    0    5    0   25K
    Mackland  45   77% 9.2K 100    0    0    0  1.0K 450    6    0    5    0   25K
         eno  35   44% 9.5K  10    0    0    0  5.8K 1.0K 500    0    0    0   25K
     Iceland  35   42% 9.5K 100    0    0    0  1.9K 350    0    0    1    0   25K
    Zantonia  35   46% 3.8K  30    0    0    0   29  500  150    0    0    0   25K
      Naraxi  35   41% 4.8K 100    0    0    0  200  100    0    0    0    0   25K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 1.5K  44% 321K 7.8K   0    0    0   70K  25K 6.2K   0  240    0  470K
Ten days after start, October 17, 2002
We have had a crash in Ice World IV tech race.  Bubastis set a blistering
  early pace, but ran out of funds and had to cut tech production.  Bubastis
  is now far behind many nations, leaving IndustMech clad in the green jersey.
976-SHEEP was the first nation to join the century club.  Several islands
  are now shared between nations.  Peace has continued throughout Ice World
  IV -- mostly because nations want to use resources searching for free land,
  but partially because the free islands are small enough that they should
  easily be taken later in the game.
This is the Warlord reporting for the Barbarian Broadcasting Company.
        - = [   Empire Power Report   ] = -
         as of Thu Oct 17 04:39:02 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Temekula  35   80%  17K  40    0    0    0  3.1K 1.1K 500    0    0    0   10K
     RedTape  50   53%  17K 250    0    0    0  2.8K 1.1K 550    0    4    0  422 
    Cathouse  55   45%  16K 400    0    0    0  3.5K 750  200    0    9    0  2.0K
   976-SHEEP 100   23%  16K 450    0    0    0  2.8K 900  100    0   20    0  1.4K
      Pendor  60   39%  16K 550    0    0    0  3.0K 550  550    0   20    0  1.5K
      NamNam  45   63%  15K 250    0    0    0  2.4K 1.3K 200    0    9    0   10K
         Ski 100   28%  16K 450    0    0    0  3.8K 400  150    0   20    0  1.3K
    Zirconia  95   26%  16K 300    0    0    0  4.5K 400  100    0   20    0  5.0K
       Junta  80   40%  16K 200    0    0    0  2.0K 1.4K 600    0   10    0  5.0K
        Rook  40   63%  16K 300    0    0    0  3.7K 100  350    0    8    0   10K
        beep  75   37%  16K 500    0    0    0  2.5K 1.1K 150    0   10    0  2.6K
      Tanugi  95   29%  16K 500    0    0    0  2.2K 1.4K 200    0   10    0  5.0K
     Myseria  35   59%  16K 850    0    0    0  2.5K 500  250    0   10    0  309 
   IndustMec  35   71%  17K 200    0    0    0  4.5K 300  450    0    4    0  5.0K
     Parpara  70   38%  15K 700    0    0    0  3.1K 1.2K 450    0    7    0  3.7K
     Thistle  65   38%  16K 550    0    0    0  3.1K 350  200    0   10    0   10K
      Wahbit  60   39%  16K 550    0    0    0  2.7K 550  200    0   10    0  5.0K
       Amber  35   59%  17K 200    0    0    0  3.5K 3.4K 800    0    6    0   15K
   SiliconSo  50   53%  16K 200    0    0    0  3.5K 700  100    0   10    0  2.8K
        Spam  65   37%  16K 550    0    0    0  4.2K 550  100    0   20    0  2.8K
    Bubastis  45   44%  16K 250    0    0    0  2.5K 1.6K 700    0    8    0  1.2K
   fishing_n  60   40%  16K 450    0    0    0  3.6K 650  200    0   10    0  3.6K
     Kamoria  45   65%  16K 500    0    0    0  4.7K 400  400    0    7    0  2.1K
   Shakespea  75   31%  15K 850    0    0    0  3.8K 450  150    0   10    0  2.0K
        Zern  45   77%  16K 550    0    0    0  4.7K 1.5K 500    0    7    0  1.8K
       Limbo  60   36%  15K 650    0    0    0  2.3K 850  350    0   10    0  596 
    Armengar  50   52%  14K 300    0    0    0  4.8K 2.8K 300    0   10    0   15K
   routerman  60   46%  15K 400    0    0    0  1.1K 900  750    0    6    0   15K
          RS  35   67%  14K 250    0    0    0  1.7K 900  600    0    3    0   10K
     Iceland  35   58%  16K 100    0    0    0  2.6K 700  250    0    1    0   10K
     MELINUS  35   47% 8.9K 200    0    0    0  1.8K 500    5    0    5    0   20K
         eno  35   70%  16K 100    0    0    0  6.2K 600  700    0    4    0   20K
    Mackland  60   59%  15K 250    0    0    0  2.3K 850   40    0    6    0   30K
      Naraxi  35   80% 8.1K 150    0    0    0  900  350  100    0    0    0   25K
    Zantonia  35   71% 6.2K 100    0    0    0  400  550  250    0    0    0   25K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 2.0K  45% 529K  13K   0    0    0  107K  32K  11K   0  320    0  285K
 
Two weeks after start, October 21, 2002
This is the Warlord reporting from a 976-SHEEP petting zoo where I took my niece this weekend. She particularly enjoyed "Friendly" the sheep, who in true Bungy sytle lived up to his name. With all the grazing land 976-SHEEP has accumulated, he'll soon be bring petting zoos to every corner of Ice World IV.
Elsewhere in Ice World IV, tensions are rising as there are less than 400 free sectors left in the world.  Ski was the first to draw blood.  Unfortunately it was his own as his
  troops got slaughtered assaulting a RedTape wilderness. Iceland was the first of successfully take a sector, and is now fighting routerman over a small unpopulated island. Fishing nation has found the Naraxi homeland and spent the Friday update harassing Naraxi until his frigate got boarded. Expect fishing nation to be back with some friends soon. Cathouse was the first nation to build land units.
One of the main battles from Ice World III was between Rook and Parpara. They have now found that they are neighbors this time, and apparently there is still some bad blood between them. Expect some fireworks between these two heavyweight.
RedTape has been filling the Ice World IV patent office with paperwork and is now clad in the green jersey of the tech leader.
        - = [   Empire Power Report   ] = -
         as of Mon Oct 21 16:01:21 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Temekula  35  100%  35K 550    0    0    0  5.2K 950  850    0    0    0   25K
    Cathouse  75   49%  36K 700    0    0    0  5.3K 200  300    0   20    2  1.6K
   976-SHEEP 175   25%  35K 900    0    0    0  6.0K 400  350    0   30    3  5.0K
     RedTape  65   56%  35K 850    0    0    0  5.6K 700  750    0   10    2  3.1K
    Zirconia 135   27%  35K 900    0    0    0  6.7K 400  600    0   40    6  2.3K
         Ski 125   36%  35K 800    0    0    0  8.3K 450  250    0   40    6   10K
       Junta 100   40%  35K 450    0    0    0  3.5K 1.8K 2.7K   0   10    0  5.0K
        beep  85   47%  35K 650    0    0    0  5.5K 900  1.5K   0   30    4  1.2K
      NamNam  55   71%  33K 400   25    3    0  5.9K 250  950    0   10    0   25K
      Pendor 120   31%  34K 650  125   10    0  6.0K 300  1.0K   0   20    1  2.4K
   IndustMec  60   59%  36K 600   75   15    0  5.3K 700  2.0K   0   10    0  5.0K
        Rook  60   61%  32K 1.1K 125   15    0  4.4K 450  1.8K   0   10    0  4.3K
      Wahbit  85   41%  35K 900   50    5    0  4.0K 450  900    0   30    0  863 
     Parpara  95   38%  33K 1.1K   0    0    0  5.5K 550  1.1K   0   10    0  2.6K
       Amber  40   86%  35K 600   16    4    0  4.3K 1.9K 3.6K   0   20    0   15K
     Myseria  55   66%  34K 1.0K  75   10    0  4.5K 900  550    0   20    4  629 
      Tanugi 150   25%  33K 800    0    0    0  3.2K 450  450    0   30    0   10K
     Thistle  90   41%  33K 850  150   20    0  5.0K 750  1.4K   0   20    5   10K
        Spam 130   27%  33K 1.0K   0    0    0  5.2K 700  300    0   40    0  4.5K
   SiliconSo  55   70%  32K 400   50    5  500  5.7K   8  1.0K   0   10    0  5.0K
    Bubastis  60   60%  35K 800    0    0    0  5.5K 950  1.5K   0    8    0  1.5K
     Kamoria  65   55%  34K 450  100    4    0  3.8K 1.0K 1.4K   0   10    0  322 
   Shakespea 130   27%  32K 1.4K  24    3    0  5.8K 400  650    0   30    4  3.5K
       Limbo 110   27%  31K 800    0    0    0  5.8K 1.4K 1.1K   0   20    0   41 
   fishing_n  85   41%  30K 1.0K  10    0    0  7.0K 250  500    0   20    1   49 
    Armengar  80   42%  30K 600    0    0    0  8.9K 1.8K 650    0   20    0   15K
        Zern  50   68%  32K 800   50    5    0  3.5K 1.4K 550    0   10    0  677 
          RS  35   97%  31K 400   25    3    0  2.0K 600  1.5K   0    7    0  1.7K
   routerman  65   53%  29K 900    6    3    0  2.6K 1.0K 900    0   10    0  4.7K
     Iceland  40   83%  32K 150    0    0    0  7.2K 1.6K 1.4K   0    3    0  3.2K
    Mackland  55   64%  34K 200    0    0    0  4.7K 1.8K 450    0    5    0   35K
         eno  35   95%  34K 100    0    0    0  8.0K 800  2.9K   0   10    0   25K
     MELINUS  35   49%  11K 450    0    0    0  2.8K 550  100    0    6    0   35K
      Naraxi  35  100%  17K 550    0    0    0  2.9K 300  350    0   10    0   25K
    Zantonia  35   72%  10K 250    0    0    0  1.1K 350  550    0    8    0   30K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 2.7K  46% 1.1M  24K 950  105  500  176K  27K  37K   0  610   40  320K
 
Two and a half weeks after start, October 24, 2002
Since there is no visitor account for Ice World IV, this is a periodic report from the BBC. Old reports can be found at http://empire.wolfpaw.net. There are currently two main battles being waged.
Wahbit and Spam had a disagreement over who was the first to land on a small island between their countries. Wahbit became sick of all the Spam showing up in his telegrams, and threw Spam off the common island. Spam has pledged to take 35 sectors (the size of a start island) as compensation for this act. Spam frigates are now harassing most Wahbit's islands.
In the second main battle, Parpara became the first nation to use shells -- sinking a Rook frigate. However Rook has temporarily taken the advantage by having Shakespeare join the battle on his side. Rook now controls the island where hostilities began and is working on a second island.
Most of tech leaders are now able to build light cruisers and battleships that are capable of effectively bombarding enemy land. Most of the bottom ten countries are being targetted by at least one country above them. One of these countries has the armies of three other nations approaching.
976-SHEEP has now taken over the yellow jersey. He is now allowing his ewe friend wear the polka-dot jersey he had on before. When not posting bait to rge, he has been using most of his three hour allocation per day, and so have most of the other land/power leaders. I can't believe he caught anything with stink bait that smelled worse than his sheep.
This is the Warlord signing off for the Barbarian Broadcasting Company.
        - = [   Empire Power Report   ] = -
         as of Thu Oct 24 14:51:42 2002
sects eff civ mil shell gun pet iron dust oil pln ship unit money 976-SHEEP 175 40% 55K 1.2K 75 15 0 8.0K 1.9K 550 0 70 30 4.8K Zirconia 155 32% 51K 850 7 5 0 6.7K 2.5K 750 0 80 10 285 Cathouse 105 52% 51K 900 75 15 0 7.7K 1.7K 450 0 50 6 846 Ski 130 50% 53K 1.0K 100 10 0 9.9K 500 400 0 70 20 5.0K beep 100 47% 46K 1.1K 125 10 0 6.5K 2.6K 1.4K 0 60 10 2.7K Tanugi 150 37% 49K 1.4K 100 10 0 5.2K 2.9K 300 0 40 8 15K Junta 110 49% 45K 350 425 50 0 6.2K 2.1K 3.3K 0 20 0 15K NamNam 65 69% 40K 500 100 20 0 5.8K 950 1.2K 0 20 0 40K Spam 145 33% 49K 1.8K 75 5 0 5.0K 1.4K 400 0 50 0 2.1K Pendor 125 34% 42K 950 250 20 0 6.4K 1.2K 1.1K 0 50 20 5.0K RedTape 65 61% 42K 650 125 10 0 6.5K 450 350 0 30 10 5.0K Wahbit 95 45% 44K 1.1K 200 20 0 4.8K 1.1K 1.6K 0 40 7 290 Amber 50 80% 42K 1.0K 75 15 0 4.3K 1.4K 3.9K 0 30 10 15K Temekula 35 100% 35K 950 250 45 0 5.8K 400 1.2K 0 0 0 35K Rook 80 49% 39K 1.5K 375 45 350 5.7K 550 2.0K 0 30 20 742 Parpara 85 52% 40K 1.4K 175 25 0 5.7K 600 1.2K 0 20 5 5.0K Myseria 80 52% 38K 1.8K 200 30 0 5.0K 1.8K 900 0 20 4 2.9K Thistle 95 45% 40K 1.3K 375 40 0 5.0K 1.4K 1.3K 0 20 10 10K IndustMec 70 50% 41K 1.0K 150 30 0 6.4K 650 1.8K 0 30 20 1.1K SiliconSo 55 79% 39K 850 175 20 500 7.2K 350 1.4K 0 20 4 10K Shakespea 140 36% 43K 2.0K 75 10 0 6.5K 400 450 0 40 10 285 fishing_n 105 42% 40K 1.9K 25 10 0 7.8K 1.1K 350 0 30 10 187 Limbo 115 33% 37K 1.0K 75 15 0 8.6K 750 1.3K 0 20 0 3.1K Kamoria 70 59% 39K 550 300 15 0 3.8K 950 1.2K 0 20 1 1.0K Armengar 85 44% 36K 700 0 0 0 11K 600 750 0 20 0 20K Bubastis 60 60% 36K 1.2K 200 35 0 5.5K 250 1.3K 0 10 0 1.4K Zern 60 69% 39K 900 200 25 0 4.2K 1.0K 700 0 20 0 1.9K RS 50 76% 37K 550 100 10 0 2.6K 600 2.0K 0 10 0 5.0K routerman 75 50% 35K 1.4K 25 5 0 3.0K 1.0K 1.6K 0 10 2 5.0K Iceland 40 90% 34K 800 0 0 0 13K 1.0K 2.6K 0 6 0 10K Mackland 35 100% 34K 700 0 0 0 7.1K 850 400 0 5 0 55K eno 50 69% 36K 300 0 0 0 10K 12 3.3K 0 20 0 35K Naraxi 35 100% 28K 1.1K 0 0 0 3.0K 950 700 0 20 0 15K MELINUS 35 50% 12K 600 0 0 0 3.6K 550 400 0 6 0 40K Zantonia 35 74% 7.8K 250 0 0 0 1.3K 150 600 0 8 0 35K ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- worldwide 3.0K 50% 1.4M 36K 4.5K 580 850 215K 37K 43K 0 970 220 415K
Three weeks after start, October 28, 2002
I'm reporting today from a Tanugi tavern. Usually Octoberfest is a joyous time in Tanugi; however this year's celebration has been soured by a joint attack by NamNam and Thistle. Tanugi has lost two islands to NamNam and part of two others to Thistle. The Tanugians had a prolific exploration phase, so these islands were on the fringe of their empire. High Priest Matata is organizing his forces to strike back.
So far none of the fodder have fallen; however one of them escaped death on Sunday by dumb luck. Don't expect that to last too long. Cathouse was caught betting on the Giants and has gone broke this weekend; however he hasn't been broke over the update and should be fine if his citizens are productive enough.
Zirconia has proven to be a diamond in the ruff and has captured the yellow jersey. RedTape continues to lead the tech race. The tech leaders can now build submarines, and are producing a little over five tech per update.
There has been a regime change in MELINUS this weekend. We hope the new leaders will do a better job than the past. At this point some players have been asking about co-rulers or replacements. If you are interested in becoming a substitute or co-ruler, e-mail the deity at johny@frii.com with your usual country name, rank, and preferred email address.
This is the Warlord reporting for the Barbarian Broadcasting Company. Now if that Tanugi waitress would bring me another beer we can get back to your regularly schedule war.
        - = [   Empire Power Report   ] = -
         as of Mon Oct 28 04:32:13 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Zirconia 165   47%  79K 1.3K 175   25    0   14K 5.4K 2.1K   0  100   10  4.7K
    Cathouse 120   68%  78K 1.6K 225   45  150   13K 1.6K 650    5   80    8 -247 
   976-SHEEP 175   57%  73K 1.9K 425   50    0   12K 3.5K 600    0  100   40  2.4K
         Ski 130   78%  74K 1.2K 600   65    0   13K 1.4K 600    0   70   30  2.3K
      Tanugi 145   58%  64K 2.1K 400   35    8  7.8K 5.8K 900    0   50   20   10K
        Spam 145   54%  66K 1.6K 275   40    0  9.7K 5.0K 800    0   60    2  1.1K
        beep  95   66%  58K 1.9K 400   45    0   11K 3.6K 1.1K   0   60   20  2.1K
      Pendor 125   49%  55K 1.4K 400   35    0  8.0K 1.8K 700    0   50   20  1.7K
       Junta 110   62%  53K 500  950  115    0  7.8K 4.0K 3.6K   0   20    0   30K
      NamNam  80   68%  43K 750  250   50    0  6.8K 2.5K 1.3K   0   20   10   35K
     RedTape  65   81%  50K 750  275   40    0  6.7K 2.5K 400    0   40   10  3.4K
      Wahbit  95   62%  50K 1.4K 400   45  350  7.8K 1.8K 1.3K   0   50    5  3.2K
     Parpara  90   70%  44K 1.9K 325   55  400  6.0K 3.0K 1.0K   0   20    9  5.0K
     Thistle 100   52%  43K 1.9K 700   70    0  6.2K 2.4K 1.6K   0   40   20   10K
     Myseria  80   57%  42K 1.9K 325   50    0  6.5K 2.3K 1.1K   0   30    9  347 
       Amber  60   73%  47K 1.2K 225   35    0  5.1K 1.5K 3.5K   0   30   20   10K
        Rook  80   62%  42K 1.8K 625   70  350  5.8K 1.2K 2.2K   0   30   20  2.7K
   IndustMec  75   61%  43K 1.2K 375   50    0  7.0K 600  1.4K   0   50   20  2.2K
   Shakespea 145   49%  49K 2.3K 225   25    0   11K 350  300    0   50   10  878 
   fishing_n 105   61%  45K 2.2K  75   25    0  9.8K 1.9K 150    0   40   10  1.5K
    Temekula  35  100%  35K 900  425   70    0  5.5K 300  950   10    0   10   35K
   SiliconSo  55   84%  40K 850  325   35  2.5K  11K 650  1.6K   1   30    8  4.6K
     Kamoria  70   75%  44K 1.0K 500   30  150  4.0K 1.4K 1.0K   0   20    6  1.4K
       Limbo 125   35%  39K 1.4K 300   55    0  8.2K 1.1K 1.1K   0   30   10  2.4K
    Armengar  95   65%  41K 1.0K  75   25    0   12K 850  700    0   30    0   30K
        Zern  60   86%  44K 1.6K 350   60    0  7.8K 1.2K 850    0   30    8  1.1K
    Bubastis  60   63%  36K 1.6K 350   35    0  5.0K 200  1.0K   0   30   10  1.3K
          RS  50   81%  38K 900  275   20  1.0K 3.5K 850  2.1K   0   10    3  5.0K
   routerman  75   56%  36K 1.6K  75   10    0  3.0K 950  2.0K   0   20    4  5.0K
    Mackland  35   97%  34K 1.4K  50    5    0  9.3K  32  850    0    5    0   60K
     Iceland  35   97%  34K 1.1K 150    0    0   19K 850  3.0K   0    8    0   15K
      Naraxi  40   84%  36K 1.2K  25    5  200  4.1K 1.1K 1.2K   0   20    0   15K
         eno  45   78%  36K 1.1K   0    0    0   14K  12  3.4K   0   20    0   50K
     MELINUS  35   51%  13K 700    0    0    0  4.7K 550  650    0    6    0   50K
    Zantonia  35   75% 5.6K 250    0    0    0  1.5K  17  650    0    8    0   40K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 3.0K  63% 1.6M  47K  10K 1.3K 5.0K 287K  62K  46K  20  1.2K 350  440K
Three and a half weeks after start, October 31, 2002
Happy Halloween from the Ice World IV graveyard.  Over the past three updates, several nations have been eliminated from the Ice World IV game.  Todays report is on how not to play empire.  Hopefully some of this tale will help the new players
  lurking out there.
Here is the grave of MELINUS.  MELINUS abandoned his county almost two weeks ago, and didn't notify the deity to find a replacement.  Last weekend a player asked for an abandoned country that he could test the WinACE client with.  However
  his late arrival was too late to save MELINUS.  Zirconia had already made plans and invaded MELINUS early in the week, claiming the first cap sack.
Here is the grave of Naraxi.  Naraxi starved his civilians. Feeding your population is very easy to do.  There are many reasons why it is important, but the most important is that starvation shows up in news.  If you continually starve your
  civilians, your neighbors will target your country -- thinking that if you can't figure out how to feed your people you won't know how to defend your country either.  Five of Naraxi's six neighbors knew where Naraxi's mainland was and were racing to
  be the first one there.  976-SHEEP won the race and claimed the second cap sack of the game.
Here is the grave of RS.  RS was doing alright in the game. However when Pendor attacked, RS put up no effort to resist. Sure Pendor got the third cap sack of the game, but RS still had enough left to fight back.  Reputation is very important in empire.  If you have a reputation of not fighting back, all your neighbors will target your country.  If you fight hard, in the next game your neighbors will think twice before attacking you.  Empire players like having strong dependable allies.  That's why you should always fight to the last man. So in the next game you can say that "I was RS that harassed Pendor for two weeks," not "I was RS that folded as soon as
  I was attacked."
Here is the grave of eno.  eno started the game very strongly and was in the top five during the first week.  However eno failed to make any tech.  When Ski's battleships arrived early in the week, eno had no weapons to defend himself with and
  Ski scored the forth cap sack of the game.  Unless you have made arrangements to get high tech weapons from an ally, all empire players should start making tech early and often.
Here is the grave of Iceland. Iceland was by far the most inquisitive player in the game -- filling the deity's mailbox with questions. Iceland was learning a lot from this game, but failed to be logged in for updates. Shakespeare attacked nine hours before the update taking but four coastal sectors. Had Iceland spent a couple minutes to be logged on for the update, Shakespeare could have easily been repelled. However by the time Iceland logged in one hour after the update, Shakespeare had claimed the fifth cap sack of Ice World IV.
This hole over here is soon to be the grave of Zantonia. Zantonia has done all of the above, and has only survived this long because most of his neighbors have built few (or no) ships or been involved in early bloody battles. However Spam is busily overrunning the Zantonia mainland, and may soon have the sixth cap sack, unless Zantonia suddenly shows up, for the update, and fights back.
Players who have lost their countries shouldn't take this too personally. Both Naraxi and Iceland tried very hard and learned a lot during this game. RS and eno showed some promise and understanding of the game. With a little more practice in the blitz games, they all may become good players.
        - = [   Empire Power Report   ] = -
         as of Thu Oct 31 21:24:58 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Zirconia 205   67% 125K 2.2K 575   90    0   29K 9.1K 4.8K   2  140   20   10K
         Ski 175   84% 125K 2.7K 1.2K 155  1.9K  23K 6.3K 3.0K  30  140   50   25K
   976-SHEEP 210   78% 123K 2.8K 875  135  1.3K  25K 4.8K 2.4K   6  150   50   10K
    Cathouse 125   89% 117K 2.1K 925  125  150   16K 3.7K 1.6K   5  100   20   10K
      Pendor 160   77% 114K 2.2K 500   70  2.5K  15K 5.2K 1.9K   0   80   30   15K
        Spam 170   77%  97K 3.0K 725   85  500   16K 6.7K 2.4K   0   80   20  4.8K
      Tanugi 150   78%  91K 3.7K 1.1K  65  1.1K  14K 7.5K 900    2   60   20  5.0K
        beep 100   88%  80K 2.6K 1.6K 135    0   17K 5.5K 3.2K   0   70   30  2.8K
       Junta 110   76%  68K 1.0K 2.1K 230    0   13K 6.8K 5.2K   0   30   20   25K
      NamNam  80   89%  61K 900  850   95  1.0K  11K 3.1K 3.0K   0   50   10   15K
   Shakespea 165   79%  86K 3.0K 675   60  800   20K 450  1.1K   5   60   20  5.0K
     RedTape  70   90%  62K 1.8K 600  135  700   10K 1.9K 2.5K   0   50   20  1.5K
      Wahbit 100   79%  67K 2.3K 550   75  350   11K 3.0K 750    0   60    5  2.4K
   fishing_n 110   74%  73K 2.4K 175   45    0   15K 2.4K 650    2   60   20   10K
   IndustMec  90   76%  61K 1.7K 800   80  1.9K  13K 900  1.9K   0   60   20  1.5K
     Parpara  95   83%  55K 1.9K 350   65  800   11K 5.8K 1.6K   2   30   10  4.7K
     Thistle 100   77%  56K 2.4K 975  115  800  8.8K 4.0K 1.8K   1   60   20   15K
       Amber  65   90%  57K 2.3K 500   90    0  6.9K 2.6K 4.2K   0   40   20  5.0K
     Myseria  80   72%  49K 3.1K 800  130  2.5K 7.9K 3.0K 1.4K   2   40    9  371 
        Rook  85   80%  51K 1.6K 550   90  1.1K 7.0K 4.2K 2.0K   4   40   20  1.1K
    Armengar  95   91%  54K 1.5K 350   50    0   12K 5.5K 1.5K   0   50   10   35K
     Kamoria  70   92%  56K 1.4K 875   55  650  8.2K 4.0K 1.1K   0   30    8  1.3K
   SiliconSo  55   94%  45K 1.8K 700   85  2.5K  12K 1.5K 2.5K   1   40    9  5.0K
        Zern  65   90%  53K 2.5K 775  120  1.1K 9.7K 1.5K 1.1K   0   50    9  2.1K
       Limbo 115   36%  39K 1.5K 650  125    0  7.3K 900  1.0K   0   30   10  4.2K
    Temekula  35  100%  35K 1.3K 900  135  1.2K 5.4K 150  700   30    0   20   30K
    Bubastis  60   79%  42K 1.9K 625   90    0  5.2K 700  1.2K   0   30   10  1.2K
   routerman  80   66%  41K 1.9K 225   35    0  1.2K 1.3K 2.0K   0   20    6  1.5K
    Mackland  35  100%  35K 1.1K 250   25    0   11K 350  750    0    7   20   50K
     Iceland  10   92%  11K 750   25    4    0  8.7K  33  1.6K   0    9    0  721 
     MELINUS   4  100% 4.0K 750    0    0    0  4.5K 850  600    0    6    0   15K
          RS   4  100% 3.5K 150   10    3    0  950  400    0    0    8    0  4.0K
    Zantonia  10   78% 3.2K 150    0    1    0  1.7K  10  350    0    8    0   45K
      Naraxi   5   24% 1.4K 350    0    0    0    0    0    0    0    8    0   10K
         eno   0    0% 600    0    0    0    0    0    0    0    0    2    0   30K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 3.1K  79% 2.0M  62K  22K 2.8K  23K 380K 104K  61K  90  1.7K 520  400K
Four weeks after start, November 6, 2002
It's the day after the US election, and after counting the votes it is apparent that the Libertarians have been crushed and the Republicans have taken over again -- even in Ice World IV. Limbo's Libertarian dream of limited government if failing miserably. 976-SHEEP, Ski, Myseria and SiliconSorcerer are all voting with their battleships that Limbo will be the next country to depart Ice World IV. Governments with industry friendly policies and large defense budgets are dominating the power chart. The few wilderness sectors that the Greens have be able to get designated are being regularly shelled by battleships.
In the past weeks, Amber has angered some of his neighbors by invading both a beep and a RedTape colony. The citizen leader has recently responded by taking his colony back.
routerman joined NamNam and Thistle in attacking Tanugi. However on the following update, routerman was backdoored by Junta who has taken two islands on the opposite side of his empire. Leaders on both sides of this battle are busy making deals in smokey back rooms. This war will probably expand to include additional neighbors soon.
Parpara continues to hold off the combined forces of both Rook and Shakespeare. Parpara has managed to push Rook off one of his colonies and take a Rook colony. However Shakespeare will be growing stronger as he consolidates the territory taken from Iceland.
Mackland is surviving on the bottom of the power chart by making deals with his neighbors. He was recently seen paying protection money to Cathouse by allowing his neighbor to sack his capital.
One of the most vocal battles between nations has been between Zern and 976-SHEEP. This conflict began with Zern boarding a sheep vessel that had wandered into his seal hunting grounds. Since then Sheep vessels have been more aggressively mapping the prime seal breeding grounds. While this conflict has only been naval battles so far, one would expect that the seal breeding grounds will be replaced with petting zoos in the near future.
This has been the Warlord reporting for the Barbarian Broadcast Company.
        - = [   Empire Power Report   ] = -
         as of Wed Nov  6 19:54:08 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Zirconia 210   91% 192K 3.4K 1.9K 240  1.8K  72K  12K  11K  20  200   40   20K
         Ski 220   85% 172K 3.7K 2.5K 340  8.6K  53K 4.8K 6.7K  70  180   70   15K
   976-SHEEP 220   94% 180K 3.9K 2.1K 320  4.0K  45K 4.4K 6.7K  20  210   60   10K
      Pendor 165   96% 159K 4.2K 1.7K 170   11K  23K 6.7K 1.6K  30  120   60  5.0K
    Cathouse 125  100% 142K 5.0K 3.7K 320  150   22K 3.4K 4.2K   5  140   40  4.7K
        Spam 180   93% 141K 4.8K 1.7K 245  1.3K  27K 7.2K 3.6K  10  110   20   10K
      Tanugi 150   97% 131K 4.8K 2.6K 145  2.5K  20K  11K 2.1K  20   90   30   10K
        beep 110   94% 107K 4.4K 3.1K 285  4.0K  21K 3.6K 4.5K  50   90   30   10K
       Junta 130   91%  98K 3.6K 3.6K 380    0   28K 7.3K 7.5K   0   50   30  4.0K
   fishing_n 115   95% 106K 3.6K 1.1K 125  2.9K  20K 4.4K 5.7K   2   70   30  5.0K
      NamNam  80  100%  84K 950  2.0K 255  5.0K  16K 3.8K 5.8K   4   60   20   25K
   Shakespea 175   93% 120K 3.2K 1.4K 140  3.0K  28K 400  4.5K  30   80   20  310 
   IndustMec  90  100%  88K 2.4K 2.0K 220  5.2K  17K 5.1K 9.2K  20   80   20  2.9K
      Wahbit  95   94%  87K 4.7K 1.2K 180  350   14K 4.4K 2.6K   4   80    6  2.9K
     Parpara 105   87%  82K 2.7K 1.6K 140  1.1K  15K 4.1K 1.9K  20   60   10  4.7K
    Armengar  95  100%  83K 3.4K 625  105  850   18K 5.5K 2.1K   0   70   20   40K
     RedTape  70  100%  68K 2.1K 1.3K 260  700   10K 1.5K 3.4K   0   70   30  5.0K
     Thistle 100   85%  77K 3.0K 1.6K 185  1.0K  12K 3.1K 2.9K  20   70   20   10K
     Myseria 100   78%  66K 3.8K 1.3K 225  5.8K  12K 5.0K 2.5K   8   50   20   15K
     Kamoria  70  100%  72K 2.5K 1.2K 105  1.1K  16K 4.3K 1.8K   7   40   10  5.0K
        Rook  75   99%  66K 2.2K 1.1K 150  3.0K  13K 4.5K 1.7K   8   40   20  5.0K
   SiliconSo  60   91%  57K 1.6K 1.8K 220  2.5K  13K 1.7K 3.5K   1   40    9  5.0K
       Amber  55  100%  55K 1.6K 750   95  850  7.9K 2.7K 6.5K   0   30   20   10K
        Zern  70   88%  62K 3.0K 1.4K 230  2.4K  12K 1.6K 1.9K   2   60   20  336 
    Bubastis  60   88%  49K 2.6K 925  125    0  9.2K 950  4.1K   0   40   10   35K
    Temekula  35  100%  36K 1.6K 1.5K 165  2.1K 6.1K   6  550   30    6   20   45K
   routerman  60   82%  46K 1.8K 300   30   31  1.2K 1.3K 2.5K   1   20    6  1.5K
    Mackland  35  100%  34K 2.2K 775  110    0  5.5K 750  450    0   10   20   30K
       Limbo  35   49%  20K 1.4K 1.1K 230    0  6.0K 150  150    0   20    9   10K
     Iceland   5   86% 3.4K 300   13    3    0  1.8K   5    2    0    5    0 -2.7K
         eno   0    0% 600    0    0    0    0    0    0    0    0    2    0   30K
    Zantonia   0    0% 900  150    0    0    0    0    0    0    0    8    0   20K
     MELINUS   0    0%   0   47    0    0    0    0    0    0    0    6    0   15K
          RS   0    0%   0   29   10    2    0    0    0    0    0    2    0  603 
      Naraxi   0    0%   0  150    0    0    0    0    0    0    0    4    0 -733 
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 3.1K  92% 2.7M  89K  48K 5.7K  71K 564K 116K 111K 380  2.2K 710  405K
Six weeks after start, November 16, 2002
One would think that all the water in Ice World IV would protect most nations from attack. However this has not been the case.
Each of the big four nations now controls three start islands each. They are currently expanding their empires by lawnmowing weaker nations on the power chart. Zirconia devoured the the Bubastis empire. Pendor swallowed SiliconSorcerer. 976-SHEEP followed up several weeks of naval engagements with Zern by invading the seal hunter's homeland. Ski finished off Limbo's territory and is now has his sights on the Armengar lands.
Not all of these countries will not make it to the victory circle because the victory declaration will be limited to three countries. Pendor has been openly friendly with Spam and Tanugi. 976-SHEEP has been openly friendly with Wahbit and Shakespeare. Ski has made no public alliances; however, has often worked with 976-SHEEP. Both Zirconia and Cathouse have allied with Mackland, but havn't declared anything with each other yet.
In the past week several nations have flirted with bankruptcy. Both Shakespeare and fishing_nation went broke by cutting their budgets too close. Both have returned to solvency, but their temporary lack of funds gave Parpara a brief break in his multi-front war. Zern went into bankruptcy when 976-SHEEP bombers hit his bank shortly before an update. This small openning allowed Bungy a relatively easy kill of Zern. Wahbit went bankrupt during a Spam raid on the Wahbit capital. While Wahbit is still fighting, Spam was able to inflict critical damage while Wahbit was bankrupt for two updates, and other nations are beginning to eye some of the outlying Wahbit islands.
Several nations are facing attacks on multiple fronts. Amber was dismissed from the game by Real Life and the combined attacks beep and RedTape. routerman has been eliminated by attacks from Junta and Tanugi. However Cathouse jumped several Junta islands while he was engaged with routerman. NamNam has joined Shakespeare and Rook in attacking Parpara. Several other nations have also been assisting the alliance against Parpara. However Parpara has held ground against NamNam and Shakespeare while advancing on Rook.
RedTape continues to lead the tech race, holding over an update lead over most nations. The leading countries are now at jet technology. Doctor Temekula has the most medical research as several countries are beginning to make some research thinking of nuclear weapons in future even though no Ice World Game has reached nuclear tech yet.
This is the Warlord reporting for the Barbarian Broadcasting Company.
        - = [   Empire Power Report   ] = -
         as of Sat Nov 16 11:26:56 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Zirconia 265   98% 255K 5.0K 4.0K 605  3.5K  96K 6.8K  19K 170  400   80   35K
         Ski 295   87% 255K 7.0K 7.0K 955   18K  85K 4.7K 8.5K 170  340  110   40K
   976-SHEEP 270   95% 238K 5.8K 5.0K 625  9.9K  62K 6.9K  10K 120  320   90   15K
      Pendor 230   97% 217K 5.5K 4.5K 505   24K  80K 4.3K 6.0K  80  180   50  3.3K
    Cathouse 150  100% 184K 9.0K 6.3K 485  1.5K  31K 1.4K  10K  20  190   70   15K
        Spam 210   91% 190K 6.8K 3.3K 425  2.3K  44K 4.5K 5.7K 110  150   20   15K
      Tanugi 175   95% 164K 5.5K 6.7K 270  6.0K  33K 8.2K 2.9K  90  150   50  5.0K
        beep 145   95% 137K 4.6K 3.5K 410  4.5K  34K 5.0K 5.6K 100  120   50   10K
   Shakespea 185   97% 166K 5.0K 3.1K 360   14K  39K 1.9K 5.7K  90   90   60  465 
   fishing_n 110  100% 117K 4.7K 3.9K 530   11K  36K 3.7K  11K  20  110   40  5.0K
      NamNam  85  100%  92K 1.4K 4.3K 370  4.6K  23K 2.0K 8.3K  30   70   20   15K
   IndustMec  95  100% 101K 5.0K 4.5K 475   11K  19K 4.5K  12K  20   90   30   15K
       Junta 125   93% 101K 7.8K 5.9K 625  2.8K  29K 3.6K 5.0K  10   70   50   15K
     Parpara 105   95%  90K 2.1K 2.2K 270  1.8K  22K 2.5K 3.6K  60   90   20  5.0K
     Myseria  90   89%  85K 5.8K 2.7K 350   15K  17K 2.1K 3.5K  30   70   20   35K
    Armengar  75  100%  78K 4.2K 2.2K 265  7.8K  19K 2.5K 8.3K  80   50   50   30K
     RedTape  80  100%  76K 3.7K 2.5K 340  1.3K  14K 900  4.3K  30   80   30  286 
        Rook  80  100%  80K 2.7K 2.5K 190  5.3K  16K 3.5K 5.0K  50   70   30   10K
     Kamoria  70  100%  75K 3.5K 2.1K 275  3.1K  22K 3.4K 3.9K  20   60   10  4.0K
     Thistle  80   93%  69K 3.1K 1.8K 225  1.4K  13K 3.0K 4.4K  30   70   30  5.0K
      Wahbit  65   64%  54K 2.9K 725  185  550  8.7K 2.5K 3.2K   0   80   10  4.8K
    Temekula  35  100%  37K 1.7K 1.9K 265  1.7K 8.9K 250  2.2K  40   10   20   40K
    Mackland  35  100%  37K 1.6K 1.6K 185  900  7.8K 150  1.2K   8   20   20   15K
        Zern   5   87% 6.2K 1.0K 400   60    0  2.7K   0  350    0   40    6 -1.7K
   routerman  25   89% 6.3K 600    7   10    0  750  600  2.1K   0    8    3 -1.9K
    Bubastis   1   47% 2.5K 450  125   35    0    0    0  1.6K   0   20    0 -6.8K
   SiliconSo   1  100% 2.9K 300  300   50    0    0    0    0    0   20    2 -6.7K
    Zantonia   0    0% 900  150    0    0    0    0    0    0    0    8    0   15K
         eno   0    0%   0    0    0    0    0    0    0    0    0    0    0   30K
     MELINUS   0    0%   0   47    0    0    0    0    0    0    0    6    0   10K
       Limbo   0    0%   1  400  125   35    0    0    0    0    0    9    6 -7.4K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 3.1K  95% 2.9M 108K  83K 9.4K 152K 763K  79K 153K 1.4K 3.0K 970  360K
 
Seven weeks after start, November 24, 2002
This is the Warlord reporting from the battlefields of Ice
  World IV.  Ski has taken over the yellow jersey as several of
  the players of the larger countries are reaching their limits
  on the size of country they can manage with only three hours
  per day.
Three countries have been eliminated in the past week.  Parpara
  could no longer hold off against Rook, Shakespeare, and NamNam;
  and abandoned his nation.  fishing_nation became occupied by
  Real Life, and couldn't defend his country against 976-SHEEP
  and Ski.  Junta has lost significant ground against Cathouse
  and RedTape, but continues to fight on his mainland.  Shakespeare
  gained territory from all three dieing countries, and is now
  one of the largest countries.
The battle between Wahbit and Spam is now the longest battle
  of the game.  This battle is also having a significant impact
  on the formation of alliances between countries.  Spam had
  heavily shelled the Wahbit mainland, and was close to controlling
  it, when 976-SHEEP intervened and attacked Spam's position on
  the mainland.  Spam has formed an alliance with Pendor and
  Tanugi.  Pendor is now battling 976-SHEEP near the ex-Zern
  mainland.  Wahbit has also been negociating with Zirconia for
  assistance.  Zirconia has also attacked some Spam outposts,
  and Tanugi has sunk a Zirconia fleet.
RedTape continues to lead the tech race by almost a full update.
        - = [   Empire Power Report   ] = -
         as of Sun Nov 24 22:06:13 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
         Ski 350   91% 311K 8.8K  12K 1.5K  30K 117K 3.3K  11K 300  400  140   20K
    Zirconia 280   98% 292K 6.1K 6.0K 900  8.3K 116K 5.0K  24K 300  560   90   20K
   976-SHEEP 330   94% 297K 8.6K 9.2K 965   27K 104K 8.6K  12K 240  430  140  4.7K
      Pendor 225  100% 227K 7.5K 6.8K 790   40K  82K 4.7K 4.5K 210  240   70  3.0K
    Cathouse 175   93% 201K 9.1K 6.2K 645  2.4K  46K 2.5K  14K  40  220   60  3.9K
        Spam 195   98% 196K 6.8K 7.1K 525  3.5K  46K 3.2K 5.2K 160  200   30  3.1K
      Tanugi 195   99% 189K 6.7K  11K 390  9.2K  46K 5.5K 3.9K 140  180   60  3.7K
   Shakespea 255   91% 207K 7.6K 6.8K 810   23K  46K 1.8K 9.5K 180  120  110  2.1K
        beep 155   98% 155K 6.5K 4.9K 500  7.3K  51K 3.7K 8.3K 180  120   60  5.0K
      NamNam 100   97%  98K 2.3K 6.6K 595  7.3K  21K 1.0K  11K  50   90   20   15K
        Rook 120   98% 104K 4.0K 4.4K 595  6.4K  30K 2.6K 7.8K 130  110   30   15K
     RedTape 115   91% 103K 5.0K 3.7K 340  8.2K  34K 1.1K 6.9K  30   80   30  129 
   IndustMec  85  100%  94K 4.0K 5.5K 765   11K  20K 6.2K  14K  30  100   30  5.0K
     Myseria  80  100%  84K 6.2K 3.6K 465   26K  19K 1.4K 3.0K  50   70   20   20K
     Thistle  75  100%  80K 3.6K 2.3K 350  2.5K  15K 1.7K 8.0K  80   80   40  4.6K
    Armengar  65  100%  66K 3.2K 5.3K 420  9.0K  22K 200  8.8K 100   40   50   25K
     Kamoria  75  100%  76K 4.2K 3.1K 445  6.2K  21K 2.7K 4.5K  30   70   10  2.7K
    Temekula  35  100%  37K 1.8K 2.5K 365  5.2K 7.5K  50  2.5K  30   10   20   30K
       Junta  45   96%  40K 3.2K 1.4K 215  3.2K 8.9K 1.9K 5.0K  30   20   40   20K
      Wahbit  50   68%  39K 2.5K 1.3K 190  300  6.1K 1.6K 2.2K  10   80   20  4.4K
    Mackland  35  100%  37K 1.4K 1.2K 230  850   12K 250  1.6K  10   30   30   10K
     Parpara  20  100%  13K 1.1K 700  115    0  3.1K 100  1.1K  10   60    1   35K
   fishing_n  10   92%  20K 900  1.4K 210  2.5K 3.5K 200  3.5K   3   60    8   15K
         eno   0    0%   0    0    0    0    0    0    0    0    0    0    0   30K
    Zantonia   0    0% 900  150    0    0    0    0    0    0    0    8    0   10K
   routerman   4  100% 1.7K 200    0    0    0    0    0    0    0    0    0 -6.8K
     MELINUS   0    0%   0   47    0    0    0    0    0    0    0    6    0   10K
        Zern   0    0% 650  800  225   60    0    0    0    0    0   30    2  -21K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 3.1K  95% 3.0M 112K 114K  12K 239K 878K  59K 171K 2.3K 3.4K 1.1K 225K
 
Eight weeks after start, December 3, 2002
Today we are reporting from the broad Zirconia front. Many nations have had to face multiple opponents during Ice World IV, and it is now Zirconia's turn. Earlier in the week, Zirconia and 976-SHEEP declared an alliance. Zirconia was already engaged with Tanugi and Spam who along with Pendor form the other major alliance in the game, when he was attacked by NamNam, Thistle, and Rook. This attack was partitally a response for Zirconia grabbing two small Parpara islands after Rook and NamNam had driven Parpara from the game. Zirconia losses were great over the Thanksgiving Holiday as he wasn't around from Thursday morning until Sunday -- missing two updates.
976-SHEEP is also engaged with multiple enemies, but hasn't lost as much ground.  976-SHEEP is currently battling beep, Pendor and Spam.  This battle began as 976-SHEEP came to the aid of his ally Wahbit.  Both Wahbit and 976-SHEEP have sacked
  Spam and Pendor airports over the past week; however, Pendor just sank a major SHEEP fleet just this morning.
While this major battle goes on, Ski continues to be uninvolved and is munching on the small country of Armengar. Cathouse was attacked by Myseria mid-week. However Cathouse had just finished his invasion of Junta and quickly responded to Myseria by taking a pair of islands.
All twelve of the top countries have a plausible shot at victory at the end of the game. RedTape continues to lead in the tech race, but hasn't increased his lead over the past two weeks. The tech leaders can currently build SAMs. Cathouse has taken over the research lead and already has enough research to build the largest nukes even though technology won't reach nuke tech until January 1st.
This is the Warlord reporting for the Barbarian Broadcasting Company.
        - = [   Empire Power Report   ] = -
         as of Tue Dec  3 16:26:29 2002
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
         Ski 370  100% 381K 8.7K  21K 1.9K  51K 139K 1.4K  16K 410  450  150   15K
   976-SHEEP 325   99% 327K  10K  13K 1.4K  40K 131K 4.1K  14K 400  410  160   10K
    Zirconia 230   96% 240K 6.8K 6.3K 1.4K  11K  85K 1.5K  18K 300  470   60  2.4K
    Cathouse 230   92% 262K  11K 9.2K 945  7.5K  72K 4.2K  18K  90  250   60  5.0K
      Pendor 225  100% 232K 7.5K 8.0K 860   49K  72K 1.4K 4.7K 240  270  110  4.9K
      Tanugi 205   96% 205K 7.8K  13K 450   11K  50K 2.4K 4.5K 200  210   60   10K
   Shakespea 255   99% 244K  10K  12K 1.7K  29K  61K 250   16K 240  180  160  4.0K
        Spam 195  100% 206K 8.9K  12K 880   16K  57K 1.4K 4.2K 190  190   70   10K
        beep 165   99% 165K 8.1K 6.5K 660   12K  65K 3.5K  10K 220  120   60   15K
        Rook 150   97% 141K 7.3K 6.0K 795   12K  33K 3.0K  14K 160  130   30  5.0K
      NamNam 135   88% 116K 4.0K 9.4K 870   12K  35K 750   13K  60  110   30  5.0K
     RedTape 120   99% 118K 5.3K 5.8K 535   12K  40K 1.1K 7.2K 110  100   30  1.7K
   IndustMec  80  100%  89K 4.3K 5.6K 895   12K  27K 6.1K  16K  50  100   30   10K
     Thistle  85   87%  82K 4.2K 3.9K 575  5.0K  14K 1.4K 7.7K 100  110   40   15K
     Myseria  70  100%  68K 6.5K 4.4K 625   27K  24K 1.7K 2.6K  60   70   30   15K
     Kamoria  80   94%  78K 4.2K 3.9K 590  9.2K  16K 1.8K 6.0K  50   60   10  4.3K
    Armengar  40   93%  40K 2.4K 4.5K 510  7.8K  12K 150  8.2K  80   30   40  5.0K
    Temekula  35  100%  37K 1.6K 2.4K 405  4.8K 8.0K  40  2.7K  60   20   30   60K
      Wahbit  55  100%  55K 3.0K 2.5K 345  550   10K  33  2.0K  40  100   20  2.9K
    Mackland  35  100%  37K 1.4K 2.7K 510  850   16K 150  2.1K  10   40   30  4.6K
       Junta  10   99% 7.5K 250   75   10    0  850  1.9K 2.1K   0    6    0   20K
   fishing_n   3  100% 3.6K 250  325   50  750    1    0  1.6K   1   20    8 -2.8K
     Parpara   0    0%   0  300  275   75    0    0    0    0    0   30    0   20K
         eno   0    0%   0    0    0    0    0    0    0    0    0    0    0   30K
    Zantonia   0    0% 900  150    0    0    0    0    0    0    0    8    0  4.4K
     MELINUS   0    0%   0   47    0    0    0    0    0    0    0    6    0  5.0K
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 3.1K  97% 3.1M 125K 153K  17K 328K 966K  38K 191K 3.1K 3.5K 1.2K 190K
Ten weeks after start, December 14, 2002
This morning we're reporting from the edge of the Empire black hole that causes Empire worlds to be shaped like a toroid and occasionally causes distortions in time. Ice World IV recently passed too close to the black hole as an upgrade was done to the server machine. It escaped without having to resort to a backup, but the past two updates had to be cancelled and some of the news reports are out of order.
On the field of battle, Zirconia continues to face off against five other nations. Zirconia has been holding on very well, and has recently been gaining ground on Rook. Surface ships are having a harder time navigating in the world as most nations are making heavy use of harpoons.
The 976-SHEEP dictator reports losing hundreds of planes and ships in the past week as he has exchanged an island with Pendor nine times. 976-SHEEP's latest tactic has been to station minimal fleets in the warzone to act as Pendor targets. "As long as penrod is spending time sinking my fleets, it's time he's not attacking my islands." Many nations of the world, have been using similiar tactics in order to run their opponents out of time.
Ski continues to be the fastest growing country. This is mostly due to strategy rather than tactics. Ski has continued to select to attack weak opponents at the right time, and has managed to avoid any conflicts with other powerful nations. Ski has finished off Armengar and has now seized onto Rook's recent weakness.
The last main battle is between Cathouse/Resvon vs. Shakespeare/Myseria. This battle began for the noblest of reasons -- Myseria was bored and decided to attack Cathouse. Cathouse has now taken back the island Myseria stole from him and few extra islands to boot. Resvon has attacked and taken an island from Myseria's biggest supporter, Shakespeare. This battle will only increase as the non-aggression pact between Cathouse and Shakespeare will end after the next update.
RedTape has changed his country name to Resvon. Some attentive countries had noticed that Administrator Derm was Mr. Ed spelled backwards. Mr. Ed took offense to the last report of not increasing his tech lead and has now stepped up production to increase it again.
This is the Warlord reporting for the Barbarian Broadcasting Company.
        - = [   Empire Power Report   ] = -
         as of Mon Nov 25 02:49:35 2002
sects eff civ mil shell gun pet iron dust oil pln ship unit money Ski 425 98% 411K 11K 28K 2.8K 74K 168K 1.4K 20K 600 490 150 10K 976-SHEEP 325 95% 313K 11K 18K 1.8K 50K 164K 4.0K 14K 570 450 150 4.6K Cathouse 240 98% 289K 13K 14K 1.2K 9.2K 101K 3.1K 21K 160 270 60 15K Zirconia 275 88% 242K 5.5K 5.9K 825 15K 93K 1.4K 17K 470 320 90 981 Pendor 225 100% 231K 7.8K 7.5K 880 50K 81K 350 3.5K 270 280 120 3.3K Tanugi 210 99% 211K 8.1K 13K 480 9.8K 63K 3.1K 6.6K 270 210 60 4.9K Shakespea 245 99% 258K 10K 14K 2.1K 35K 68K 300 19K 480 200 180 679 Spam 205 99% 211K 8.6K 12K 765 21K 54K 2.5K 3.8K 210 160 80 4.5K NamNam 125 100% 140K 2.8K 14K 710 16K 53K 650 16K 50 100 20 4.8K beep 165 100% 169K 7.5K 8.5K 790 18K 65K 3.2K 12K 230 130 60 3.9K Resvon 130 95% 124K 6.0K 4.3K 455 12K 39K 2.1K 7.2K 120 100 20 2.6K Rook 110 94% 110K 6.3K 6.9K 785 19K 21K 1.2K 12K 150 130 60 20K IndustMec 80 100% 89K 4.6K 6.5K 915 17K 28K 2.0K 16K 140 120 30 4.6K Kamoria 90 97% 84K 4.6K 4.8K 785 9.4K 19K 950 5.5K 80 70 20 3.6K Myseria 60 100% 65K 5.6K 5.2K 785 27K 24K 1.4K 2.9K 70 40 20 2.9K Thistle 70 100% 78K 3.4K 3.3K 550 6.4K 18K 1.1K 6.1K 100 110 30 3.2K Temekula 35 100% 37K 1.9K 4.5K 490 4.8K 8.2K 20 3.8K 60 20 30 115K Mackland 35 100% 37K 2.0K 4.2K 670 850 10K 150 2.5K 30 40 30 5.0K Wahbit 55 79% 46K 2.2K 1.2K 280 1.1K 8.1K 100 2.7K 50 80 20 10K Parpara 0 0% 0 300 250 75 0 0 0 0 0 30 0 3.4K fishing_n 3 100% 3.0K 46 100 10 750 1 0 600 0 0 0 -4.1K Junta 2 60% 150 100 75 10 0 0 0 0 0 6 0 10K eno 0 0% 0 0 0 0 0 0 0 0 0 0 0 30K Zantonia 0 0% 900 100 0 0 0 0 0 0 0 7 0 -662 MELINUS 0 0% 0 42 0 0 0 0 0 0 0 5 0 2.9K ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- worldwide 3.1K 97% 3.1M 122K 177K 18K 398K 1.1M 29K 192K 4.1K 3.4K 1.2K 170K
Eleven weeks after start, December 24, 2002
Happy Holidays from Ice World IV. Once again an Ice World game has reached Christmas and required a pause in the game. Several players tried to end the game by declaring victory, but the declaration has been contested.
The Spam alliance has been defeated. Most of their countries still have significant power; however their will to fight is gone. Their collapse begun as they were unable to advance on 976-SHEEP and Zirconia dispite greater number and resources. Rook then became occupied by real life and lost much of his territory. In order to emphasize the point, Ski attacked beep's flank shortly after beep lost most of his fleet while attacking 976-SHEEP. Breaking your opponents will to fight remains a key of Empire.
With the collapse of the Spam alliance, Ski, 976-SHEEP, and Zirconia declared victory. Resvon and Cathouse have contested the victory. Resvon has a three update tech lead over three countries that have declared victory and nuclear weapons are only a couple weeks away. However several former nations of the Spam alliance have now pledged their support to the countries that have declared victory. So Resvon, Cathouse and their allies will soon face off against most of the rest of the world. Resvon and Cathouse will have to hold off more numerous troups until the nuclear card can be played.
This is the Warlord reporting for the Barbarian Broadcasting Company.
        - = [   Empire Power Report   ] = -
         as of Tue Dec 24 10:29:44 2002
sects eff civ mil shell gun pet iron dust oil pln ship unit money Ski 445 100% 434K 12K 35K 3.5K 107K 189K 1.1K 26K 770 580 170 20K 976-SHEEP 335 99% 348K 14K 23K 1.9K 59K 150K 1.4K 13K 690 630 180 15K Cathouse 260 100% 301K 13K 19K 1.4K 18K 93K 1.9K 20K 210 270 80 4.8K Zirconia 290 89% 254K 6.0K 6.3K 1.1K 18K 124K 1.1K 15K 380 300 70 10K Pendor 225 100% 232K 8.9K 12K 1.0K 47K 74K 350 4.3K 380 300 130 10K Tanugi 210 98% 213K 7.0K 14K 325 8.4K 81K 1.6K 7.8K 320 170 70 50K NamNam 125 100% 144K 5.5K 17K 1.4K 18K 47K 450 20K 100 120 30 25K Shakespea 230 100% 246K 9.9K 16K 2.6K 39K 59K 300 21K 630 210 180 314 Spam 175 98% 181K 9.0K 11K 790 26K 54K 400 4.6K 230 150 80 30K Resvon 140 100% 135K 6.2K 5.9K 450 14K 36K 1.8K 6.9K 140 100 20 10K beep 140 100% 145K 5.3K 4.2K 500 16K 53K 3.1K 13K 260 110 50 15K Rook 110 98% 113K 12K 9.7K 850 29K 26K 1.3K 10K 160 120 60 2.8K IndustMec 80 100% 89K 5.8K 8.9K 1.1K 17K 33K 1.7K 17K 170 120 30 15K Kamoria 90 100% 90K 4.5K 6.0K 975 9.3K 34K 650 4.8K 130 70 20 4.5K Thistle 80 94% 80K 4.2K 4.0K 740 8.0K 21K 900 6.4K 130 140 30 20K Myseria 55 100% 59K 4.5K 6.5K 940 25K 19K 900 2.6K 80 50 20 1.6K Temekula 35 100% 37K 2.4K 5.6K 510 4.8K 8.8K 0 4.3K 50 20 30 185K Wahbit 55 100% 55K 3.3K 3.2K 495 2.0K 12K 100 2.4K 140 100 20 10K Mackland 20 100% 35K 500 3.3K 540 750 9.4K 50 2.1K 40 30 20 10K fishing_n 3 100% 2.2K 46 100 10 750 1 0 600 0 0 0 -2.0K Junta 1 100% 31 100 75 10 0 0 0 0 0 6 0 10K Parpara 0 0% 0 200 225 60 0 0 0 0 0 20 0 -4.4K eno 0 0% 0 0 0 0 0 0 0 0 0 0 0 30K MELINUS 0 0% 0 42 0 0 0 0 0 0 0 5 0 991 Zantonia 0 0% 600 0 0 0 0 0 0 0 0 2 0 -2.5K ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- worldwide 3.1K 98% 3.2M 133K 211K 21K 468K 1.1M 19K 202K 5.0K 3.6K 1.3K 365K
Ice World IV is now over with Ski, 976-SHEEP, and Zirconia being declared the winners. All three of these nations followed similiar strategies. They each were amoung the leaders in number of exploritory ships built early in the game, and they found a lot of small free islands. This gave them the ability to grow faster than thier neighbors. The exploritory ships also allowed them to find weak neighbors first. They each bagged a newbie in the third week of the game (Ski/eno, 976-SHEEP/Naraxi, and Zirconia/MELINUS). Spam, Pendor, and Shakespeare were also following similiar strategies and had grabbed lots of land and bagged a newbie in the third week.
Cathouse had also made lots of ships early, and found a moderate amount of free land.  Cathouse was ready to invade Mackland very early on, even before anyone else had done a cap sack. Mackland started off fairly well, but then started to give
  his free islands away.  I think he wanted to do what Wicked did in IW3, not realizing that the venture capital formula had changed.  Cathouse had his entire army ready for an invasion, and I was logged on as Cathouse navigated a cargo ship over to check out the Mackland harbor only to find out that Mackland had moved his harbor.  In the following telegrams, Cathouse was finally convinced to accept Mackland's offer of free supplies in exchange for allowing Mackland to live; and the Cathouse armies headed for Junta.  For the rest of the game, Mackland allowed Cathouse to sack his capital each update and lived under Cathouse's protection.
Tanugi also got off to a fast start grabbing lots of free land. However this angered two of his neighbors who thought the High Priest Matata was being too greedy and overextended. Tanugi found himself under attack from both NamNam and Thistle. NamNam and Thistle had an undeclare alliance even before the first update. Tanugi fought well and only lost a couple islands despite a surprise attack, long supply lines, and multiple opponents. However by defending against the attack, he lost out on expanding against fodderous neighbors.
Early on the main battle was between Rook and Parpara.  These two nations had a feud remaining from Ice World III, and ended up as neighbors.  Note that this was not intentional -- start islands were assigned by a random number generator.  Rook
  immediately attacked Parpara.  As the battle waged on, Rook convinced Shakespeare and NamNam to join the attack against Parpara.  At first, Shakespeare only made a small effort against Parpara, but attacked with greater ferocity once he had defeated the newbie Iceland.  Rook had to broker a cease fire between Tanugi and NamNam before NamNam joined the battle. Soon Parpara became frustrated with the time limit while defending against three opponents and left the game.  However Parpara was holding on well until he departed.
Meanwhile Ski, 976-SHEEP, Zirconia, and Pendor had all moved on to thier second kill each against semi-experienced players. Ski moved in on Limbo who abandoned his country without any notice just before Ski attacked, which really annoyed Limbo's allies. 976-SHEEP and Zern had a long going naval battle going as 976-SHEEP sent a continuous stream of ships into Zern territory to map a spy on him. Bungy finally attacked, and quickly disabled Zern by bombing his bank right before an update. With Zern bankrupt, 976-SHEEP had an entire weekend to dismantle Zern's defenses and keep him broke by sacking Zern's capital. Zirconia attacked Bubastis who early drove his economy into ruin by building tech too fast too quickly. Pendor attacked SiliconSorcerer who had sent much of his fleet to assist Zern.
Spam got involved in a battle against Wahbit. This battle began over a single sector on a island these two nations both landed on. The two nations argued over who landed on the island first (for the record, Wahbit did land on the island one update before Spam did). Spam refused to give up the sector despite having found twice as much free land as Wahbit had, and threatened to take 35 sectors (the size of the start islands) if Wahbit took the sector. Wahbit ended up taking the sector, and the battle was on.
Tanugi, Spam, and Pendor were the first to declare a major alliance. With Pendor's help, Spam almost eliminated Wahbit. However Wahbit had friendly relations with 976-SHEEP, and Bungy rushed to his aid just as the Wahbit mainland was about to fall. Zirconia who had friendly relations with 976-SHEEP, promised aid to Thistle against Tanugi and Pendor. He also began cooperating with Wahbit to battle Spam. However Zirconia was also Parpara's ally in Ice World III. As Parpara was leaving the game, he gave maps of his territory to Zirconia so his former ally could grab part of his territory. This offended the Rook alliance which had driven Parpara from the game, and delayed Zirconia's aid to Thistle. Pretty soon 976-SHEEP, Wahbit, and Zirconia were facing off against Tanugi, Thistle, NamNam, Rook, Spam, Pendor, and beep -- with Zirconia facing the most opponents on the longest border.
Ski continued to avoid major battles against highly experienced opponents. First taking parts of fishing_nation whose defenses were compromised when his ally Limbo abandoned the game. fishing_nation quickly ceded his territory to 976-SHEEP and Shakespeare rather than allow Ski to get it. Ski then moved on to Armengar. Armengar survived early by appeasing Ski by abandoning all islands they shared. As Ski attacked, Armengar didn't try to defend any of his remote islands, but dug in on his homeland. Once Ski finally attacked the mainland, it took three updates for him to subdue it.
Spam was growing tired of the game and began to encourage his allies to give up. With Armengar gone, Ski finally got involved in the main battle by attacking Rook. However Rook had gotten busy in Real Life and quickly lost several islands to Ski and Zirconia. Rook agreed to peace, and Spam begged Ski to declare victory. Ski decided to ally with 976-SHEEP and Zirconia. He then gave notice to beep that he was ending their non-aggresion pact just a few hours after 976-SHEEP had sunk the main beep battle fleet. With most of his navy destroyed, beep was destined to lose several of his southern islands, and the Ski, 976-SHEEP, and Zirconia alliance declared victory.
This did not sit well with Resvon and Cathouse who had been pushing tech most of the game and were only a couple weeks away from nukes. They contested the win; however most of Spam alliance decided to support the win and turned on Resvon and Cathouse. Only beep decided to continue to oppose the win with Resvon and Cathouse. The battles in Ice World IV were mostly quiet over the Christmas period as nations moved armies for the new world order. Guns rung out again as the new year came. However that didn't last long as Cathouse had to withdraw from the game.
A full movie of the game can be found at http://empire.wolfpaw.net/map.mpg.
[Editor's note: a copy of that mpeg may be found here as well.]
Blue coloring on countries in the power chart indicates the winners of the game.
- = [ Empire Power Report ] = -
as of Sat Jan 4 16:01:49 2003
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
         Ski 463  100% 478K  13K  44K 4.3K 132K 206K 7.3K  28K 931  724  172   22K
    76636.64
   976-SHEEP 407   96% 410K  14K  36K 3.0K  65K 172K 1.3K  15K 885  702  189   50K
    49666.40
    Zirconia 350   91% 298K  11K  16K 1.5K  24K 141K 960   14K 515  433   65   85K
    37613.19
      Pendor 243   96% 241K 9.5K  17K 1.3K  47K  83K 283  6.8K 420  329  143   21K
    28707.48
   Shakespea 296   91% 302K  14K  20K 2.8K  46K  76K 296   23K 658  235  191   12K
    26475.80
      Tanugi 211   99% 218K 8.6K  19K 357   14K  99K 954  6.8K 410  203   79   76K
    25922.59
      NamNam 126  100% 145K 3.9K  16K 1.7K  20K  48K 364   25K 184  131   44   36K
    23549.06
    Cathouse 113   99% 154K 5.9K  13K 945  6.7K  43K 2.0K  16K  45  244   11   25K
    19282.10
        Spam 171   98% 169K  13K  11K 785   22K  77K 734  5.7K 217  139   77  9.5K
    16737.64
        beep 123  100% 127K 5.4K 3.7K 488   14K  43K 3.0K  11K 236   88   48   56K
    14615.71
        Rook 113   99% 120K 8.3K  12K 793   35K  40K 851   11K 158  117   55   68K
    12535.73
      Resvon 105   99% 109K 2.2K 3.2K 153   11K  33K 853  3.9K  69   63   16   42K
    12479.45
     Kamoria  89  100%  94K 5.2K 7.2K 1.2K  10K  40K 416  6.0K 159   81   15   14K
    10589.02
     Thistle  89   97%  87K 4.8K 4.4K 758  9.0K  23K 745  6.1K 147  150   37   22K
    10231.73
     Myseria  60   93%  60K 6.3K 8.3K 1.1K  24K  17K 657  3.2K 126   58   29  8.8K
     8241.67
   IndustMec  49   90%  51K 2.8K 4.5K 677  9.9K  16K 803  9.5K  54   78   13   25K
     6622.27
    Temekula  35  100%  37K 2.8K 6.4K 513  4.8K 8.7K  80  4.5K  62   24   27  245K
     5480.65
      Wahbit  55  100%  59K 3.2K 3.8K 502  5.4K  16K   2  3.2K 151  104   23   28K
     3636.12
   fishing_n   3  100% 2.0K  46  100    8  745    1    0  604    0    0    0 -1.1K
       98.88
         eno   0    0%   0    0    0    0    0    0    0    0    0    0    0   29K
       46.11
       Junta   1  100%  31   28   73   12    0    0    0    0    0    5    0  5.6K
       41.51
    Mackland   0    0%   0    0    0    0    0    0    0    0    0    0    0  9.4K
       35.26
     MELINUS   0    0%   0   42    0    0    0    0    0    0    0    5    0 -404
        6.75
             ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
   worldwide 3.1K  97% 3.2M 133K 244K  23K 500K 1.2M  22K 199K 5.4K 3.9K 1.2K 770K
Blue coloring on countries in the report indicates the winners of the game.
Sat Jan 4 16:01:59 2003
# name tech research education happiness capital
0 Ice Barbarians 0.00 0.00 0.00 0.00 0,0
1 routerman 104.42 54.93 0.00 0.00 126,40
2 Tanugi 243.08 78.37 23.48 22.93 104,78
3 Armengar 181.07 70.68 0.77 0.00 29,53
4 Zantonia 80.36 54.93 0.00 0.00 -28,72
5 Bubastis 128.55 54.93 0.01 0.00 -114,84
6 Kamoria 252.53 64.69 28.08 13.30 37,87
7 Rook 217.73 54.93 28.81 18.02 -77,57
8 Temekula 209.87 143.78 48.13 0.00 -39,37
9 eno 80.36 54.93 0.00 0.00 71,21
10 MELINUS 87.52 54.93 0.00 0.00 -147,-93
11 Myseria 255.35 123.21 48.88 14.98 -156,18
12 Shakespeare 203.17 54.93 14.36 11.24 -157,19
13 Iceland 99.03 54.93 0.00 0.00 176,26
14 fishing_nation 146.58 54.93 0.03 0.00 -116,26
15 Limbo 128.30 54.93 0.01 0.00 -47,-1
16 Parpara 157.30 54.93 0.03 0.00 -157,57
17 Zirconia 241.57 108.82 18.68 10.62 -145,-89
18 Ski 243.44 102.09 23.93 11.57 7,11
19 Junta 158.60 54.93 0.05 0.00 145,37
20 Naraxi 90.83 54.93 0.00 0.00 -91,-7
21 Resvon 263.88 112.61 53.50 18.66 75,-13
22 Amber 133.56 54.93 0.01 0.00 96,-72
23 Mackland 187.32 54.93 8.59 0.38 182,-38
24 976-SHEEP 231.76 84.65 12.72 10.16 -131,-45
25 beep 244.31 107.74 24.39 0.00 72,-52
26 RS 107.29 54.93 0.00 0.00 69,99
27 IndustMech 252.83 137.91 24.88 24.77 142,-66
28 Cathouse 256.64 124.46 33.91 7.21 133,5
29 SiliconSorcere 133.28 54.93 0.01 0.00 -25,-35
30 NamNam 252.68 54.93 36.74 18.54 174,62
31 Thistle 251.48 54.93 26.62 18.83 156,-100
32 Zern 124.30 54.93 0.01 0.00 -61,-35
33 Wahbit 140.04 54.93 0.01 1.43 -122,-68
34 Spam 225.02 54.93 4.98 43.46 -9,-89
35 Pendor 252.28 85.04 24.67 0.00 9,-81
36 BBC 0.00 0.00 0.00 0.00 0,0
37 Lurker 0.00 0.00 0.00 0.00 0,0
38 Mapmaker 0.00 0.00 0.00 0.00 0,0
And now the Subbies:
Both the yellow and polka-dot jersey went to Ski. With a lot of skill and luck, Ski was able to continue to expand to be the largest country and be on the top of the power chart. Not a single nation fought back against Ski. Limbo's last login was the day before Ski's attack. Even in the final battle, Ski honored his non-aggression pact with Resvon and allowed 976-SHEEP and Zirconia to actively finish off the opposition.
The green jersey goes to Resvon. Resvon pushed tech all game and had a four update lead over the Ski/976-SHEEP/Zirconia alliance and at least one update over everyone else.
The white jersey goes to Zern.  Zern is being named the best new comer because he actively tried to resist 976-SHEEP.  Even after his mainland had fallen, Zern was trying to get unbroke and fight back.  Armengar gets honorable mention for digging
  in on his mainland; however he didn't try fight back on any of his colonies.
The Hydra award once again goes to Zirconia for fighting off five opponents at once. Admittedly the fighting this time around wasn't as intense as IW3, but one has to wonder if Zirconia has five heads. Honorable mention goes to Bungy for holding off Spam, Pendor, and beep.
The memorial Mirk-o-Vision award for excellence in announcing goes to Tanugi. Matata's stories of world exploration and needing medical attention for Thistles were hilarious. Zern's announcements on Gargool and sea hunting were also amusing. As was 976-SHEEP's petting zoos, and Resvon's tech reports. No doubt Amber will show up and accuse the award's of being fixed.
The Jerry Jones award for Micromanagement goes to Spam.  Spam went to great lengths and pain to micromanage his economy.
> Announcement from Cathouse, (#28)  dated Mon Oct  7 00:07:06 2002
  zdone y
> Announcement from Cathouse, (#28)  dated Mon Oct  7 14:28:07 2002
  }To all players, thi sis Zantonia, I am looking for anybody who may want to be an ally with me, get in touch wiht via telgram/flash.
  }
  }
  }Zantol
  }
Why am I hearing the theme song from "Jaws"?
Cathouse
> Announcement from Parpara, (#16)  dated Mon Oct  7 14:36:45 2002
  } On Mon Oct 7 14:28:07 Cathouse wrote:
  } }To all players, thi sis Zantonia, I am looking for anybody who may want to be an ally with me, get in touch wiht via telgram/flash.
  } }
  } }
  } }Zantol
  } }
  } 
  } Why am I hearing the theme song from "Jaws"?
  } 
  } Cathouse
  }-- End of excerpt from Cathouse
I think the player who was rated "1" on the list has been revealed :)
VIU
> Announcement from Cathouse, (#28)  dated Mon Oct  7 14:43:46 2002
  damn it... Now everybody knows I'm a "1"  :)
decl w 16
  Cathouse
> Announcement from Parpara, (#16)  dated Mon Oct  7 15:53:36 2002
  } On Mon Oct 7 14:43:46 Cathouse wrote:
  } damn it... Now everybody knows I'm a "1"  :)
  } 
  } decl w 16
  } Cathouse
  }-- End of excerpt from Cathouse
Yeah, killing you is always a safe bet to survive ;)
> Announcement from beep, (#25)  dated Mon Oct  7 16:28:11 2002
  he figured out how to send a message to everyone at once, that ought
  to be worth a 3-4 rating at the very least...
> Announcement from Shakespeare, (#12)  dated Mon Oct  7 17:38:27 2002
  Shark'd up a list of lawless resolutes
> Announcement from 976-SHEEP, (#24)  dated Mon Oct  7 18:04:17 2002
                                   __  _
    Hi boys!  Single White      .-:'  `; `-._
    Sheep looking for open     (_,           )
    farm  land  for   wild   ,'o"(            )}
    grazing and fraternity  (__,-'            )
    hazing.  V/MC accepted     (             )
    Call now 976-SHEEP.         `-'._.--._.-'
                                   |tag3
  > Announcement from Amber, (#22)  dated Mon Oct  7 18:17:44 2002
  Alright, how many times can I be logged
  in before it kicks me out .. and how many
  minutes am I allowed to be on each time .. 
Come on .. inquiring minds want to know.
> Announcement from Amber, (#22)  dated Mon Oct  7 18:18:20 2002
  Never mind on the minutes .. found it...
  will make my life easier .. sorta
> Announcement from Amber, (#22)  dated Mon Oct  7 18:18:39 2002
  Anyone got a client that'll run on a NT box?
> Announcement from Amber, (#22)  dated Mon Oct  7 18:18:50 2002
  Damn .. I'm bored .. I need to kill someone.
> Announcement from Amber, (#22)  dated Mon Oct  7 18:19:28 2002
  Hot damn .. at least I'm not on the 
  bottom of the list again ... 
  Sheesh, 
> Announcement from Amber, (#22)  dated Mon Oct  7 18:20:52 2002
  Btw, for those of you who have notified
  me... go fuck yourself.  I'm not 
  changing my name.  If this Amber
  girl or suckass Lord Corwin dude shows
  his face, I'm going to thoroughly
  fuck him over and anyone that gets in
  my way
> Announcement from Amber, (#22)  dated Mon Oct  7 19:18:57 2002
  In fact, you're all nothing but a bunch of 
  panzies.  If I had you in a blitz, I'd kick
  all your asses
> Announcement from Ice Barbarians, (#0)  dated Tue Oct  8 00:31:18 2002
  } he figured out how to send a message to everyone at once, that ought
  } to be worth a 3-4 rating at the very least...
Yep, definitely at least a 3.  A one doesn't login, doesn't
  break sanctuary, and forces the deity to replace him.
Since I have a country on the replacement list, Roddland the
  one has been tossed.
Ice.
> Announcement from 976-SHEEP, (#24)  dated Tue Oct  8 07:25:20 2002
  does the US and NATO have the SLOW_WAR option enabled or something?
  it sure takes a long time to get all this red tape processed.
  can't we just send in some commando's and take him down?
  > Announcement from Ski, (#18)  dated Tue Oct  8 07:40:28 2002
  Amber,
  WinACE runs on NT as a GUI app.
  The Windows client from the Empire website runs in an NT DOS box.
  Raw telnet is also an option...
> Announcement from Mackland, (#23)  dated Tue Oct  8 08:36:35 2002
  anyone know who S or 7 is (from blitz.empire.cx)?
> Announcement from Tanugi, (#2)  dated Tue Oct  8 09:41:15 2002
  The first prophecy:
"MY world is bigger than the few huts you are living in. Go and
  explore MY world. You will find good friends and you will have to 
  fight Evil. But those who anxiously stay in their place are not worthy
  of MY loving kindness."
And so the Tanugians left their village and found out that they were
  on  an island. There was water all around, and Klaupe, a
  young warrior, said: "I'll swim out into the world and will tell you
  what we have to expect there!" and jumped into the water. Klaupe was
  the best swimmer, he could cross the village's pond six times. The
  Tanugians stood at the beach for hours, waiting for his return....
Then Matata, the priest, said: He must have found either good friends
  and is now partying with them, so we should follow him. Or he faced
  Evil and died, in which case we should follow him in numbers, face
  Evil and crush it. And King Hakuna gave orders to cut some trees,
  build rafts, and sail out into the unknown. 
> Announcement from Bubastis, (#5)  dated Tue Oct  8 15:17:13 2002
   >> Announcement from (18) Ski  dated Tue Oct  8 15:37:07 2002
   >Amber,
   >WinACE runs on NT as a GUI app.
   >The Windows client from the Empire website runs in an NT DOS box.
   >Raw telnet is also an option...
Or you can use ptkei.
> Announcement from Ice Barbarians, (#0)  dated Tue Oct  8 16:23:54 2002
  Just to make sure everyone is clear on the conditions for the
  victory declaration, no more than 10% of 35 starting countries
  means a maximum of 3 countries will be recognized.
To be fair to the players that did not play in the test game,
  you can download a copy of the Ice World IV plane file at:
  http://empire.wolfpaw.net/plane.c
  Actually there was a last minute plane addition that wasn't
  in the test game either.
The test game and real game have slightly different land
  configurations.  There is a lot of free land out there.  And
  a friggin HUGE amount of water.
Ice.
> Announcement from Zern, (#32) dated Tue Oct 8 17:09:19 2002
> Announcement from Amber, (#22)  dated Wed Oct  9 00:18:16 2002
  Hot damn .. I'm on top .. told
  you fuckers I'd win...
  I'm declaring the top 3 players to
  be the whiners of the game ... 
  Who dares to disagree.
> Announcement from Zern, (#32)  dated Wed Oct  9 01:53:12 2002
  Dear Amber,
The chance of you winning this game are about the same
  as Mr Saddam being around to attend the next "Gassing
  your neighbors" convention ... and for the same reasons.
> Announcement from Ski, (#18)  dated Wed Oct  9 05:17:22 2002
  Amber,
  Your lack of iron production on the first update shows
  all that you do not understand efficient edu and tech
  production.  You must make edu as soon as possible before
  you civ population ramps up (exponentially).  Tech production
  is most efficient if you make a constant amount throughout
  the game - even more so with log base 3.  You cannot make
  up the difference later no matter how much money you through
  err... throw into it.
> Announcement from Cathouse, (#28)  dated Wed Oct  9 07:28:46 2002
  Hard to argue with someone who claims to be
  one of the top three whiners of the game...
Cathouse
> Announcement from Zern, (#32)  dated Wed Oct  9 19:31:13 2002
  From the top of his palace towers, the Sultan surveyed his minions below.  From this vantage point, he could see from coast to coast in all directions.  Clusters of igloos dotted the landscape, and the peasants went about their daily work clad in the heavy furs.  In the mines and the forests they toiled and sweated to acculmulate the building materials of a nation.
The Sultan's eyes furrowed and he frowned in a concerned fashion. "Ah, my people deserve so much better than this" he muttered, casting his eyes across the icy landscape. "I dream of land of warmth and plenty. A land of rich deep soils, fertile seas and forests of date palms as far as the eye can see. " He lifted his gaze to the foam crested waves on the horizon. "Somewhere out there, such a land exists."
The chronicals of Zern.
> Announcement from Zern, (#32)  dated Wed Oct  9 19:35:26 2002
  From the top of his palace towers, the Sultan surveyed his minions
  below.  From this vantage point, he could see from coast to coast in
  all directions.  Clusters of igloos dotted the landscape, and the
  peasants went about their daily work clad in the heavy furs.  In the
  mines and the forests they toiled and sweated to acculmulate the
  building materials of a nation.
The Sultan's eyes furrowed and he frowned in a concerned fashion.
  "Ah, my people deserve so much better than this" he muttered,
  casting his eyes across the icy landscape.  "I dream of land of warmth
  and plenty.  A land of rich deep soils, fertile seas and forests of date
  palms as far as the eye can see. "  He lifted his gaze to the foam crested
  waves on the horizon.  "Somewhere out there, such a land exists."
The chronicals of Zern.
> Announcement from RedTape, (#21)  dated Wed Oct  9 19:42:51 2002
   >> Announcement from (32) Zern  dated Thu Oct 10 11:28:29 2002
 >The Sultan's eyes furrowed and he frowned in a concerned fashion.  
   >"Ah, my people deserve so much better than this" he muttered, 
   >casting his eyes across the icy landscape.  "I dream of land of 
   >warmth and plenty.  A land of rich deep soils, fertile seas and 
   >forests of date palms as far as the eye can see. "  
"warmth and plenty"..."deep"..."fertile"..."date"..."palms"....
Is this Zern-speak for "The Sultan wants to pound sheep"?
Administrator Derm
> Announcement from Zern, (#32)  dated Thu Oct 10 02:04:12 2002
  From his youth the Sultan had sailed the shallow waters of the Bay of Zern, honing his seamanship by
  racing his brothers around the floating icebergs and hunting the Zern fur seals for their sweet meat,
  thick furs and the tallow for candles.  But that was so long ago ... 
  long before the ice had moved down
  from the north and enfrosted the landscape in a deep winter.  Where
  once the people looked forward to a brief summer, now the ice was
  everlasting.
The Sultan however, was an optimist.  The climate, while not
  without its drawbacks, did confer a certain beauty to the landscape
  that did not go unnoticed.  In the early morning, the first sunlight
  shimmered and sparkled across the ice.  The cry of sea birds of every
  kind filled the air, and penguins,
  seals and walruses lazed on the rocky beaches.  The peace 
  and tranquility of the landscape was breathtaking.
The Sultan smiled and called to his servant.  "Fetch my harpoon ... 
  we're going hunting."
The Chronicals of Zern.
> Announcement from 976-SHEEP, (#24)  dated Thu Oct 10 14:03:34 2002
  the suspense!
> Announcement from SiliconSorcerer, (#29)  dated Thu Oct 10 17:38:46 2002
  Suspense, you said it!
So did he find the sheep? What did he do when he did? Was that him with the sheep in the URL posted on the newsgroup?
> Announcement from 976-SHEEP, (#24)  dated Thu Oct 10 19:52:17 2002
  sorry, the URL you mentioned has no affiliation with 976-SHEEP.
  however, the following URL is:
http://www.angelfire.com/empire2/bungholio/SheepDungeon.html
  > Announcement from Zern, (#32)  dated Fri Oct 11 03:20:39 2002
  There is a story, that had been told since time immemorial,
   to the children of Zern.  It is about a monster
  that lurks deep in the icy seas.  Although no-one has actually
   survived to give an eye witness 
  description of this monster, it is believed to be massive
   and terrible.  It lives in the seas surrounding 
  Zern, although it is not know how far its natural range
   actually extends.
Many a grieving widow was made the day that their husbands
   met this monster on the high seas, in the 
  small fishing boats that troll the waters of the Grand Straights
   of Zern.... boats that disappeared without
  a trace .. into the icey depths.  They call it "Gargool .... the fiend
   of the sea, monster of the depths and the eater of ships."
    But as I said ... this is only a story for children.
The Chronicals of Zern.
> Announcement from Tanugi, (#2)  dated Fri Oct 11 04:58:40 2002
   
  The fourty-second day of the journey...
"we are out here far too long. No land in sight. We were crazy to go
  on this trip. Where is Matata, the priest?"
  "He's in the cabin, for his rituals, my king."
  "Have him come up on deck."
"King Hakuna, what a pleasure to see you. How can I serve you today?"
"Matata, I'm worried. We are at sea for weeks, haven't seen land since
  we left Tanugi. Our food reserves are low, we reduced rations three
  times already."
"Buuurrps. Excuse me, my King. We are on a mission, our Gods want to test
  us. We should be patient, the new land is not far away. I learned this
  when I sacrificed some food this morning."
"Uh, Matata. You are the priest. Your faith in the prophecies seems to 
  be endless. You even don't seem to suffer from our food shortage."
"Food will be plenty in the new world, Hakuna. We shall not listen to
  our stomachs. And would you please now excuse me - I want to go back
  to the cabin to the rituals. I just had a vision that the Gods require
  another sacrifice of holy beer."
> Announcement from Rook, (#7)  dated Fri Oct 11 05:08:48 2002
  Beer.  Beer!
  Did someone mention beer?  And Holy Beer at that?
You know, they had a sign up over the door leading into
  the Leasdership Class that said:
"Beer and BTU's Don't Mix"
I never passed that class, go figure.
So Tanugi has some beer. The hunt is on!
> Announcement from fishing_nation, (#14)  dated Fri Oct 11 05:14:21 2002
  Starvation *again*?
  <look of unbelief>
Didn't anybody sent those guys some tips on how
  to feed their population?
> Announcement from 976-SHEEP, (#24)  dated Fri Oct 11 07:37:22 2002
  wow there's lots of water out there.  I think we should all go out
  and rent the movie "waterworld" for inspiration.  that would be a good
  homework assignment for everyone, and to help kill idle time waiting
  57 more hours for the next update.  besides, that kevin costner guy
  is pretty cool.
976-SHEEP
  > Announcement from Zern, (#32)  dated Fri Oct 11 19:08:41 2002
  hmmm ... Treasure Island might be more exciting.
> Announcement from beep, (#25)  dated Fri Oct 11 21:33:16 2002
  i want another update
> Announcement from Rook, (#7)  dated Fri Oct 11 21:57:46 2002
  Vote "y" for zdone   :)
> Announcement from IndustMech, (#27)  dated Sat Oct 12 12:08:20 2002
  y
> Announcement from Rook, (#7)  dated Mon Oct 14 05:04:42 2002
  What the Empire News will read:
Rook civilians starve in disasterous famine.
What will be published in the the Castle Daily:
Headlines:
      Migrant workers go on strike.
           No food in the supermarkets
           Emergency workers sent to the farm district
           Strikers sent to Gulag
        Anti-war protesters march on capital.
          "There's enough food on each ship
           to feed 2 counties!!  Why are we 
           looking to colonize when we can't feed 
           ourselves"  Helen Waite, protester
        Naval Commander-in-Chief recalled for incompetence.
           "All you see is sea?  What kind of response is
            that?"
  > Announcement from Rook, (#7)  dated Mon Oct 14 05:04:56 2002
  What really happened:
        
        Stupid ruler, juggling multiple RL responsibilites,
        including helping daughter get to the next level on
        Pokemon moves civs out of 'a' to 'c' without
        checking impact on food production.
        The whole reason was to improve BTU production
        when (now if) islands were/are ever discovered....
        Burned over 100 BTU's moving uw's to an empty
        sector to starve them off without affecting
        ("significantly")
        the rest of production, and juggling civs
        to save their frickin' asses.  
        This country is on a maintenance diet, no
        growth thus update.  Only 8 food short for
        starvation, a whopping 116 for no growth...
Pigs get fat, hogs get slaughtered...
> Announcement from Amber, (#22)  dated Mon Oct 14 10:52:54 2002
  In the interests of fair play,
  this is to inform you that I have
  laid claim to all areas out to 25
  sectors from my most northern, 
  eastern, western and southern shores.
Anyone disputing this statement may
  file a complain with the Bureau of
  Extra-Regional Affairs, C/O W.E. Grabbum
  Or
  You may contact our attorneys,
  Dewey, Cheatum and Howe.
Your cooperation in vacating all structures
  and or occupied lands will be greatly
  appreciated.
> Announcement from Thistle, (#31)  dated Mon Oct 14 11:56:48 2002
  --------------------------------------
  In response to Extra-regional Affairs:
     Since your dept is interested in 
  'fair play' all nations complying may 
  assume to be compensated at market value
  since this appears to be a 'eminent domain'
  case.
Ambers accountants should calculate the FMV
  as the future value of all cash streams
  as generated from 'v' and 'b' sectors
  using a generous interest rate and exchange
  funds into the selling nations monetary
  unit.
The Bank of Thistle is expected
  to earn a commission for all exchanges.
  > Announcement from 976-SHEEP, (#24)  dated Mon Oct 14 12:53:46 2002
  is there any way we can convince the deity to enable the zdone function?
  this waiting 30 hours per update is unbearable!
  I'd vote for the formula for a zdone to occur when 1/2 the active countries 
  +5 vote yes.  Thus, if you are one of the pansies that wants to de-cap,
  then you do not count in the equation.  so with 35 active countries,
  that makes it: 35/2 + 5 = 22.5 zdone's.  That's not unrealistic.
  SirShaggsalot
  > Announcement from Cathouse, (#28)  dated Mon Oct 14 14:15:40 2002
  It should be 100% to force the update.  Some people might not log in till right before the update in these early stages since it's unlikely that anybody will attack them yet.  
Unless you'd rather have people quit when they come in and find an unexpected update happened while they were away.
Cathouse
> Announcement from Amber, (#22)  dated Mon Oct 14 15:21:27 2002
  We've heard an argument for and against
  a proposed change in the zdone formula.
What say the people?
> Announcement from Junta, (#19) dated Mon Oct 14 15:51:25 2002
bZdone = true
> Announcement from Thistle, (#31)  dated Mon Oct 14 15:53:41 2002
    Keep the update schedule as is.
  We all knew the schedule when we
  joined the game. Some people may
  not have joined if the time between
  updates were any sooner.
> Announcement from 976-SHEEP, (#24)  dated Mon Oct 14 17:08:55 2002
  re: zdones
  ok, points well taken.  I guess I am the only one without a life and
  lives update to update.  does nobody else log in hourly to check to see
  if somehow mob_access got accidently turned on or something?
anyway, just kicking back some cold ones here, listing to some Rammstein.
976-SH33P
  > Announcement from Rook, (#7)  dated Mon Oct 14 17:37:22 2002
  I'd vote for mob access in a heartbeat.
> Announcement from Temekula, (#8)  dated Mon Oct 14 18:06:15 2002
  You've got to admire Bubastis ... he's
  cranking tech and building ships ... sadly,
  he hasn't found a spot of land and now we are
  all hoping to see him go broke ...
  > Announcement from Zern, (#32)  dated Mon Oct 14 18:54:50 2002
  I'd vote for 15-24 hour updates ... one a day
  is not unreasonable .. with no updates on 
  weekends.  30 hours is too long.
People more than likely joined this game
  as it is the only one happening .. more than
  they joined for the 30 hour updates.
Why don't we have a vote.  Someone put forward
  3 update options ... and everyone votes.
  Having a set time for updates is better than
  using the zdone option ... because you know
  in advance when the update will be... so there
  are no surprises.
Am I making sense?
  > Announcement from beep, (#25)  dated Mon Oct 14 19:22:49 2002
  spam mail sez - "Give your hand a break, this mouse works!"
hmmm....nah, some things are better the low-tech way.
  > Announcement from fishing_nation, (#14)  dated Mon Oct 14 22:59:49 2002
  ?> Announcement from (32) Zern  dated Tue Oct 15 02:50:49 2002
  ? I'd vote for 15-24 hour updates ... one a day is not unreasonable
  ? .. with no updates on weekends.  30 hours is too long.
  ?
  ? People more than likely joined this game as it is the only 
  ? one happening .. more than they joined for the 30 hour updates.
I can not speak for everybody, but I joined this game largely due
  to the 30 hour updates.  I wouldn't mind another week of 15 hour
  updates but I am playing in more then just this game *and* trying
  to have a life, a 40 hour/week job and a university study, all at
  once.
?Am I making sense?
A happy fisher.
> Announcement from Temekula, (#8)  dated Tue Oct 15 05:18:53 2002
  It seems every game has a spasm of bored people at the
  beginning wishing for a faster update schedule.  Back
  in the day, the 4 update/day games had people whining
  for 6 a day, today it is whining for q24hours instead
  of q30 hours.
  Of course, the deity announced the game a certain way
  for a reason, and its fair for the players to assume it
  will stay that way.
  Enjoy the brief respite.  In a week or two, you will
  either :
  a) be dead
  b) be busy killing
In either case, unless your life consists of an anal
  retentive production of chips/cheese/salsa and photo
  ops using an inflated sheep (see Bungy's web site at
  www.angelfire.com/empire2/bungholio) then you hopefully
  have better use for your time than playing 6 hours/day
  of empire ... or playing 30 minutes/day and whining for
  5.5 hours about how you want zdone updates.
Oh, another suggestion is to join a blitz when you are
  bored ... and take your friends with you.
> Announcement from Parpara, (#16)  dated Tue Oct 15 05:21:59 2002
  I rather expect a switch to 60hr/update in a couple of months.
-- VIU
> Announcement from beep, (#25)  dated Tue Oct 15 10:54:22 2002
  what idiot screwed up the territory command?
> Announcement from 976-SHEEP, (#24)  dated Tue Oct 15 11:06:06 2002
  Dear Temecola,
  Thank you for your kind feedback on my website.  It's positive
  feedback like yours that inspires me to greatness.  If you have
  any requests for sheep poses, perhaps we can arrange a 1-on-1
  custom photo session.  Call 976-SHEEP to book a reservation.
  Regards,
  Shaggs Radammas, VP Customer Service
  > Announcement from Ski, (#18)  dated Tue Oct 15 11:10:47 2002
  beep,
  You can blame Ionica for the terr command changes.
  They are useful, and very confusing to use.
  Ski
> Announcement from beep, (#25)  dated Tue Oct 15 11:28:53 2002
  bastard just wanted to screw us over after he retired, that's my guess.
decl host Ionica
> Announcement from Amber, (#22)  dated Tue Oct 15 13:16:40 2002
  I wanna see some practical examples
  of the terr command ... egads, this
  is just damn confusing
> Announcement from Cathouse, (#28)  dated Tue Oct 15 13:36:22 2002
  The new territory commands are, I think, a way to help
  the people who still use a text based client to keep up
  with the winace whippersnappers.  Territories don't have
  as much value if you are using winace.  The thing that 
  pissed me off the most about the change is that "ter" was
  no longer a good abreviation for territory, you have to
  use "terr".
Cathouse
> Announcement from Ski, (#18) dated Tue Oct 15 13:48:33 2002
Cathouse,
I disagree.  I use the new territories and I use
  WinACE.  I will sometimes use a territory for
  che management, another for distribution area
  management and a third for highway planning
  when playing in a large land map game where
  realms are not really useful.  The later versions
  of WinACE include the ability to shade the map
  based upon values such as the territory.
Ski
> Announcement from Amber, (#22)  dated Tue Oct 15 14:03:31 2002
  Still, since I'm using a "text" based
  client ... I'd like a practical example.
  the Info doesn't do it for me ...
Thanks
> Announcement from Cathouse, (#28)  dated Tue Oct 15 15:58:11 2002
  Ski:  I didn't say that territories had no value, just
  less value to people using winace.  I find them 
  critical to gameplaying with a text based client, and
  merely handy with winace.
Amber: Read Ski's last post for examples.
Cathouse
> Announcement from Rook, (#7)  dated Tue Oct 15 17:00:00 2002
  today we commemorate beep's great uncle,
  e e cummings, born today in 1894
no capital letters in annos till the update, eh?
> Announcement from Rook, (#7)  dated Tue Oct 15 17:03:19 2002
  territory and winace
i lurked r.g.e for a couple of years and tried the
  empclient but failed miserably until winace was
  released
winace is was got me into empire
i use territories *a lot*, but have not figured out
  how to use the multiple territory feature with winace,
  i think that will be of more benefit to a text client
  than graphical
(do you realize how hard it is *not* to capitalize while you 
  type when you have been doing it for 35 years...)
> Announcement from Junta, (#19) dated Tue Oct 15 21:51:08 2002
duuhhhhhh.... Gee TC.
  What's a territory???
> Announcement from Armengar, (#3)  dated Wed Oct 16 00:05:55 2002
  territory
The only use I make of them is to specify different
  geographical regions as territories (instead of realms),
  because they're more flexible than realms. Typically
  I have a different territory for each warehouse.
Sinari
> Announcement from beep, (#25)  dated Wed Oct 16 00:10:57 2002
  how come easy_bridges is disabled?
> Announcement from Junta, (#19) dated Wed Oct 16 02:32:47 2002
Yea, why is that?
  Hmmm... Seems like a conspiracy to me.
> Announcement from 976-SHEEP, (#24)  dated Wed Oct 16 20:10:40 2002
  so, it seems N Korea has nukes... big surprise there?
  http://story.news.yahoo.com/fc?cid=34&tmpl=fc&in=World&cat=North_Korea
  > Announcement from Mackland, (#23)  dated Wed Oct 16 23:45:14 2002
  big deal
  we have our abm's, right???
RIGHT!???
> Announcement from Amber, (#22)  dated Wed Oct 16 23:49:21 2002
  -*- Ministry of Peaceful Anexation -*-
Please, allow me to reiterate, that
  the Foreign Affairs Minister has given
  the policy of this country.  We claim any and
  all (developed and non-developed) area's
  out to our rightful national border -
  Hence forth anything beyond our national
  borders will be considered International territor
  err .. damn scribes...
  territory.  However, anything with
  25 sectors is rightfully considered
  - who the hell gave a gurls name to
  this stupid country anyway and is there
  anyway I can change it? - to be part of the
  Amber nation.
All complaints may be delivered via a
  war declaration to Ice Barbarian.
After all, he did receive a keg for 
  allowing me into this game.  And btw,
  has anyone heard from that jackass
  Lord Corwin?  This is supposed to be his
  country.  He's the only one  I know of who's
  a friggen pansy-ass.  At least he
  could have used the name MunchMunch.
  A hellava lot better than AMBER!
  God!  What a fucken moron.
> Announcement from RedTape, (#21) dated Thu Oct 17 00:16:37 2002
Ice Barbarians: RedTape Says Has Nukes 
  By IDO IDO, Barbarian Broadcasting Company Writer 
RedTape (BBC) - In a startling revelation, RedTape has told the Ice Barbarians
  it has a secret nuclear weapons program, the Warlord said Wednesday night. 
Spokesman Warlord said RedTape was in "material breach" of an agreement under
  which it promised not to develop nuclear weapons before technology and research
  levels permitted. 
The commitment had raised hopes for a nuclear-free Ice World IV, but that hope
  is dashed for the time being. 
The two countries had just resumed high-level security talks less than two
  updates ago for the first time in nine years.  It was during those discussions
  that RedTape informed the Ice Barbarians of its nuclear activities. 
"We seek a peaceful resolution of this situation," the Warlord said. "Everyone
  in Ice World IV has a stake in this issue and no peaceful nation wants to see a
  nuclear-armed RedTape." 
"The Ice Barbarians call on RedTape to comply with its commitments under theagreement and to eliminate its nuclear weapons program in a verifiable manner."
Ice Barbarian officials, who spoke on the condition of anonymity, said RedTape
  told Ice Barbarian officials that it is no longer bound by the agreement. 
  The officials report that Administrator Derm was believed to have said "Get 
  stuffed!" 
The Ice Barbarians have been suspicious about RedTapes's nuclear intentions 
  for some time despite the agreement. 
A Barbarian Intelligence Agency report previously said that during the last
  few updates, RedTape "continued its attempts procure technology that could 
  have applications in its nuclear program. 
"We assess that RedTape has produced enough uranium for at least one, and
  possibly two, nuclear weapons." 
Assistant Secretary of Ice Nanoo Nanoo visited RedTape several updates back
  and demanded that the country address global concerns about its nuclear and
  other weapons programs. 
In response, the RedTape government accused the Warlord's special envoy of 
  making "threatening remarks" and subsequently released pictures of him being
  intimate with a small flock of very furry sheep. 
A source said Nanoo also raised with RedTape evidence that RedTape may have a
  uranimum-enrichment program. The program, which the Ice Barbarians believe 
  would only be used to develop a nuclear bomb, began before the first update, 
  according to the official. 
Surprisingly, Administrator Derm of RedTape confirmed the allegation. "Yeah,
  we're working on making a big-ass bomb.  And we reserve the right to 
  indiscriminantly use it."
Apparently RedTape civilians agree.  A recent nationwide referendum for a
  new term in office for Administrator Derm received 16,958 "yes" votes out
  of 16,959 registered voters.  The remaining voter was later found to have
  bled to death after attempting to use his own blood to tick "yes".
> Announcement from beep, (#25)  dated Thu Oct 17 11:05:24 2002
  no starvation! yeah!
> Announcement from Parpara, (#16)  dated Thu Oct 17 11:12:40 2002
  So when does the next w/e break start>
> Announcement from beep, (#25)  dated Thu Oct 17 12:28:14 2002
  *sigh*
this used to be such a nice, peaceful world...
> Announcement from Amber, (#22)  dated Thu Oct 17 15:46:55 2002
  probably right after tomorrow's update
> Announcement from Amber, (#22)  dated Thu Oct 17 16:58:27 2002
  -- Thu Oct 17 16:47  MELINUS pirates board Zircon
And now the seas aren't any more safer
  than the land....
shame shame shame
God, we need more bloodshed
  more guts, gore and cannibalism.
  > Announcement from Amber, (#22)  dated Thu Oct 17 18:24:27 2002
  And the WORLD cries out in anguish
  at the turmoil being spread by
  Iceland and routerman.
Oh to hell with them, lets get back 
  to the gladitorial games.  At least
  they're not having drugged up lions
  this year.
> Announcement from Temekula, (#8)  dated Thu Oct 17 19:38:51 2002
  Haven't I led the power chart long enough to be declared the winner by now?  What more does it take?  The Tour de France doesn't even have this many stages, and I've worn the yellow jersey so long now that is become yellow.
If the rest of you guys don't accept my victory, I might have to make some boats and take your land away!
  > Announcement from Rook, (#7)  dated Thu Oct 17 20:13:39 2002
  Dear Temekula
I fart in your general direction.
Follow your nose and send your ships.
  We'll have a party when you arrive.
  If we are lucky, we might have some of
  Tanugi's Holy Beer.
yours truly
The Master of the Castle
ps.  all labor disputes have been resolved,
  we will have extra food for the banquet 
  at your arrival.
> Announcement from RedTape, (#21)  dated Thu Oct 17 20:26:26 2002
  Claiming power chart "supremacy" based on nothing more
  than iron and dust production is a fodderous claim,
  at best.
I second Rook's flatulence....
Administrator Derm
> Announcement from beep, (#25)  dated Thu Oct 17 21:45:01 2002
  twelve
> Announcement from 976-SHEEP, (#24)  dated Thu Oct 17 22:35:02 2002
  congrats to temekula for being a weiner.
  may your sheep still be virginal when my seamen spew across your country.
  > Announcement from Shakespeare, (#12)  dated Thu Oct 17 22:38:51 2002
  While he insults o'er dull and speechless tribes
  > Announcement from Ice Barbarians, (#0)  dated Thu Oct 17 23:24:37 2002
  This past year there were 20 stages at the Tour de France, and the
  leader after 9 stages was not on the podium in Paris.
> Announcement from IndustMech, (#27)  dated Fri Oct 18 02:25:34 2002
  So that means the winners lose a testicle.
  > Announcement from IndustMech, (#27)  dated Fri Oct 18 08:24:58 2002
  Hmmm, or maybe the future winner already has...
> Announcement from Amber, (#22)  dated Fri Oct 18 13:46:32 2002
  And in other news -
  The CEO of 976-SHEEP says, 
  No more free shipping.  It's eating
  too much into our bottom line.  If you
  want our sheep, you'll have to pay
  through the ass for it.
And Myseria has captured the -
  Lowest amount of cash, without being
  broke award.  
When asked what happened to his wealth,
  the leader became vague and shifty, 
  but our discriminating reporter can
  honestly say they heard the bleeting
  of sheep in the background and some
  flunky refering to ordering more girlfriends
  for the rest of palace staff.
This has been C. M. Oreevil bringing
  you the latest and greatest news, 
  gossip and out-right for KANN - 
C. M. Oreevil signing off.
> Announcement from fishing_nation, (#14) dated Fri Oct 18 14:40:30 2002
Explorers looking for new fishing ground complained
  to the king (of fishing nation) that refinaries are polluting
  the waters.  These reports were disbelieved at first because
  none of the kings advisor could imagine any reason to use
  petrol.
  > Announcement from fishing_nation, (#14)  dated Fri Oct 18 17:05:03 2002
  A godd damm airfield in Naraxi territory.
  I can not believe my eyes!
> Announcement from Temekula, (#8)  dated Fri Oct 18 18:47:11 2002
  Don't give Naraxia a hard time, fish-breath.  He's smart
  enough to have an airfield ready so that when, via tech
  bleed (ie, in about another 100 updates) he's able to make
  a few sopwiths, he'll be able to defend himself against my
  stealth bombers.
As to the rest of you and your flatulence, let me offer the
  following :
Simethicone
  1 tab PRN
  #90
  may refill as needed.
Now that I've gotten that out of the way, I've begun to use the yellow jersey to wash my car with.  If any of you still
  want it, come and get it.  Oh, and I'm going to load up my
  capital with zillions of dollars for the first lucky visitor!
> Announcement from Wahbit, (#33)  dated Sun Oct 20 05:09:47 2002
  Seeing as only 3 nations can be in the winning alliance,
  how about making it even more challenging?
  Perhaps we should allow only one of the rated "8"s be in the winning team
  Otherwise if 3 of them get together,
  what chance has the next team of 3 got?
  D
> Announcement from 976-SHEEP, (#24)  dated Sun Oct 20 07:26:00 2002
  well, chalk up another one for the wonders of technology.
  my "super deluxe VCR" went and automatically decremented the time
  on it by one hour last night, thus observing daylight savings time
  one week early.  perhaps the managers at Zenith should invest in
  some RESEARCH to go along with their technological breakthroughs.
In other news, 976-SHEEP colonists are breaking new ground on several
  new petting-zoos.  Unfortunately these are not open to the public,
  as the activities contained within are private encounters between
  consenting mammals.  Apparently this has interested several of our
  neighbors, who enjoy slowling naving past our shores while taking
  souvineer pictures.
  > Announcement from Amber, (#22)  dated Sun Oct 20 16:19:13 2002
  It has come to my attention that
  in order to even get ahead in this game
  I'm going to have to kill all you fuckers.
  Except for 2 of you, who'll I'll 
  graciously allow to be my flunkies.
So, send $15,000 and asundry other
  incentives to me, and I'll consider 
  allowing you to join the winning team.
All others, just send $20,000 and I'll consider
  not wiping you from the world.
> Announcement from beep, (#25)  dated Sun Oct 20 20:03:05 2002
  Amber - a suprisingly fresh country with a lightweight but amusing
  effervesence; best served as an apertif.
> Announcement from Amber, (#22)  dated Sun Oct 20 22:50:24 2002
  beep?  Who the hell is beep?
  Sounds like a poor excuse for a country.
  Almost as bad as Amber.
  I should have taken the choice and 
  had this countries name changed.
Hmm, I was thinking more along the lines
  of DeathByMe
Now, lets see.
  Piss off beep.
> Announcement from fishing_nation, (#14)  dated Mon Oct 21 03:24:52 2002
  Never, *Never* try to play this game from work
  during a lunch break.  Not only do I get hungry
  but some 600 civ on a cs will get very hungry aswell.
Damm!
> Announcement from Amber, (#22)  dated Mon Oct 21 11:06:35 2002
  And the true test of a leader is 
  whether or not, his bluff is believed.
  And if not, does he have the force to
  actually back up what he's saying.
> Announcement from Ski, (#18)  dated Mon Oct 21 11:25:55 2002
  I think we can all determine the answers to those questions
  from the power report...
> Announcement from Temekula, (#8)  dated Mon Oct 21 18:48:00 2002
  Oh lord, just when I was thinking he might be good enough at this game to be worth attention ... he goes and says he determines the worth of a country by their rank on the power chart!
Ski, I'm not really winning the game. Not even close.
Amber(or whoever) ... if you really want to play coy, know that its not cute. Every few years someone tries cute. You are reminding me of (T)andy (Frosted) Frakes...
> Announcement from Amber, (#22)  dated Tue Oct 22 00:22:41 2002
  CUTE! FUCK CUTE!  I'm just subbing in
  because I was asked to take over a 
  viable country.  Personally, it doesn't matter
  to me who wins.  I'm just here to make sure you d
> Announcement from Amber, (#22)  dated Tue Oct 22 00:23:14 2002
  Dammit .. I hate this damn client..
  and to reiterate ...
  I'm here to make sure 
  YOU DON'T WIN!
> Announcement from Amber, (#22)  dated Tue Oct 22 00:23:43 2002
  And if the shoe fits ... wear it ..
Btw, Pendor .. remove your ship .. or
  it dies
> Announcement from RedTape, (#21)  dated Tue Oct 22 01:01:32 2002
   >> Announcement from (8) Temekula  dated Tue Oct 22 10:48:00 2002
   >
   >Amber(or whoever) ... if you really want to play coy, know that 
   >its not cute.  Every few years someone tries cute.  You are 
   >reminding me of (T)andy (Frosted) Frakes...
Frakes!? There's a blast from the past. Wow!
I'd have to agree that "Amber" makes even Tedrick look calm, 
  collected, cultured and civilised.
Time to file the necessary paperwork to ensure that "Amber"
  stays clear of the innocent RedTape women and children.  I can't
  be responsible for what they might do to him after a round
  of binge drinking.
Administrator Derm
> Announcement from Amber, (#22)  dated Tue Oct 22 01:15:17 2002
  FUK EWE TOO!
  I heave knot been drunking berry mooch
And all your women look like dogs.
  I prefer my sheep from 976-sheep
  At least they're trained to please
> Announcement from RedTape, (#21)  dated Tue Oct 22 01:55:32 2002
   >> Announcement from (22) Amber  dated Tue Oct 22 17:15:17 2002
   >FUK EWE TOO!
   >I heave knot been drunking berry mooch
   >
   >And all your women look like dogs.
   >I prefer my sheep from 976-sheep
   >At least they're trained to please
The previously mentioned paperwork was to protect you,
  not them.
Mere acts of sodomy and breakouts of anthrax are nothing
  to these war-hardened women and children.    
Administrator Derm
> Announcement from Ski, (#18)  dated Tue Oct 22 06:48:56 2002
  Teme, you think too high of your power report position.
  I was pointing out to anyone that cared to look at the
  power report that you have no depth and you have no defense.
  You are a sitting duck waiting for someone with a few HCs
  to blow you out of the game.  I understand from your
  posts that you are doing this intentionally.
This took too much typing for something that should have been obvious...
  Ski
> Announcement from Amber, (#22)  dated Tue Oct 22 09:31:35 2002
  Ahhhhh, in that case, by all means
  file the paperwork.  I wonder what or who
  or even when my somewhat scurvy crews
  will arrive
> Announcement from Parpara, (#16)  dated Tue Oct 22 09:46:32 2002
  So, even Jason gets to be taught "how to play empire" these days ;)
VIU
> Announcement from Amber, (#22)  dated Tue Oct 22 09:55:56 2002
  What's with you people and your names!!!!
  Don't you have a life.  Come on, get
  with the program.  I'd think you could
  come up with better than this.  Why, back
  in the old days there were some greats.
  Mithrillian - now he wasn't a piker
  Mirkwood - Did quite well once I beat
  the stuffing out of him a few times
  Afrika_Korp - Don't piss him off, he can
  be quite nasty, although, if you have
  the fire power, no sense in not pissing
  him off .. 
  And my personal favorites - Lersing,
  The_Scum and Ionica.  And then there's 
  that one who had to be hand led around
  Icy baby himself.  Why, I remember when
  he just got his training uzi.  Killed
  all the household servants and terrorized
  all the neighbors cats and dogs.  Even
  scared Ol' Mrs. Murphy with that thing.
  Before she ask us to take it away from him.
  We did, after she was delt with for
  complaining.
> Announcement from RedTape, (#21)  dated Tue Oct 22 10:49:01 2002
   >> Announcement from (22) Amber  dated Wed Oct 23 01:55:57 2002
   >What's with you people and your names!!!!
You forgot Fodderland - one of the greatest wankers of all
  time.
Administrator Derm
> Announcement from Junta, (#19) dated Tue Oct 22 10:55:13 2002
Fodderland is the greatest empire player of all time :{}
> Announcement from 976-SHEEP, (#24)  dated Tue Oct 22 20:44:35 2002
  and in the news today, a yellow T-shirt was found in our laundry this
  afternoon.  Strangely, it was well worn, and needed a good washing.  It
  smelled badly of sheep vomit and had grass stains on the sleeves.  Our
  top scientists suspect it was previously owned/worn by temekula, but it
  was left behind when his mommy called him from the playground where he
  was nursing a sheep with some old beer he found.  Apparently the sheep
  vomited just as teme was about to mount her, and this threw him to the
  ground, thus explaining the grass stains.
  > Announcement from Amber, (#22)  dated Tue Oct 22 22:55:08 2002
  And so it comes to pass that due
  to a corporate scandle, 976-SHEEP has
  risen to the top of the pile of scum.
We here at ..... are seeking answers
  to the question of why was the CEO of
  976-SHEEP caught in the board room
  with Dolly and Dolly and Dolly and Dolly
When for all intents and purposes, rumor
  had it he was dating Maaaaary
> Announcement from Ski, (#18)  dated Wed Oct 23 11:56:33 2002
  Will the server time fall back Saturday night to standard
  time or will it remain where it is?
> Announcement from beep, (#25)  dated Wed Oct 23 13:59:29 2002
  yes.
citizen "what's an xor?" leader, beep
> Announcement from Ski, (#18)  dated Wed Oct 23 15:18:06 2002
  Daylight savings time ends Saturday.  Both options cannot
  be valid.  Will the server time change or not?
> Announcement from Myseria, (#11)  dated Wed Oct 23 17:50:22 2002
  ? Will the server time change or not?
  Yes.
citizen "what's an xor?" leader, Zlo, the other 1/2 of Myseria.
> Announcement from Amber, (#22)  dated Wed Oct 23 18:04:28 2002
  After massacring the defenseless
  citizens of beep and taking over
  a small but thriving community, 
  our scum sucking tyrant of a ruler
*Eeeeeeeeeeeeeeeeeeeeee*
We're sorry for that last, it would
  appear that our news reporter suffered
  a small nervous breakdown.
We're happy to report, that after a 
  brief round of negotiations with the
  citizen leader of beep, they graciously
  ceded to our glorious and enlightened
  ruler a small non-productive island.
Rumor has it, that a small summer palace
  will be built there over the coming winter.
In other news, Kaptain Klark of the
  Louis and Klark expedition report having 
  sighted more land.
Semore Vil reporting
> Announcement from Temekula, (#8)  dated Wed Oct 23 18:22:26 2002
  Temekulan Royal Palace
  (Laundry Room)
  "Where the hell is my ratty old yellow t-shirt?" Kushana screams, scattering wicker baskets in her fury.
  Several maids flee.  The old matron summons up her courage to
  face the enraged queen.
  "We were afraid it wouldn't stand another wash.  We set it
  out for collection by the Purple Heart.  A slimy fellow
  smelling of sheep stole it.  The castle guard chased him,
  but without a royal navy, he was able to escape in a leaky
  frigate."  She bowed her head.
  Kushana fumed.
  "Get the scientists in here.  I want nukes"
> Announcement from Amber, (#22)  dated Wed Oct 23 22:54:54 2002
  And as a gesture of good will,
  our Fearless Overlord offered to the
  citizen leader a custom trained companion
  from 976-SHEEP. 
> Announcement from Spam, (#34)  dated Thu Oct 24 05:58:09 2002
  } Wed Oct 23 17:04  Wahbit citizens starve in disastrous famine
Don't worry! Our relief expedition is under way!
PS: Hope your civvies like the menu.  Well, there's egg and bacon;
  egg, sausage and bacon; egg and spam; egg, bacon and spam; egg, bacon,
  sausage and spam; spam, bacon, sausage and spam; spam, egg, spam,
  spam, bacon and spam; spam, sausage, spam, spam, spam, bacon, spam,
  tomato and spam; spam, spam, spam, egg and spam; (Vikings start
  singing in background) spam, spam, spam, spam, spam, spam, baked
  beans, spam, spam, spam and spam.
> Announcement from 976-SHEEP, (#24)  dated Thu Oct 24 06:30:25 2002
  argh! that's too much spam.  do you have any non-breakfast foods?
  spam pizza?
  spam lasagna?
  spam nachos?
  spam pot pie?
  > Announcement from Ice Barbarians, (#0)  dated Thu Oct 24 07:52:13 2002
  Well, the server is in Canada.  So the server time will fall
  back to Standard Time this weekend.  Of course the real question
  is will the update time shift with it?  I havn't decided.  If
  you care, send a prayer to the deity.
> Announcement from Amber, (#22)  dated Thu Oct 24 09:48:25 2002
  We bring you a ship.  Lost. Alone.
  Tossed by the raging Arctic winds
  and merciless ocean waves.  Adrift
  for several weeks.  When luck rears
  it's two-faced head.  
"Kapt'n Roo. LAND-HO! Kapt'n Roo!"
"Excellent, Mate.  Prepare to send
   some of our men ashore for provisions."
"Umm, Kapt'n, it's already occupied."
"WHAT! You didn't mention this before."
"Twasn't my faults sir.  The idjit in 
  the crows nest fell asleep."
"Then how the hell did we find the land?"
"We ran into it."
"Oh bloody hell, how much damage was
   done?"
"Well, we did spring a leak.  But I'm
   sure we can fix it."
"Not good enough.  We'll have to have 
   the men drag the Fruitcake up onto
   shore for repairs."
"As you wish."
> Announcement from Temekula, (#8)  dated Thu Oct 24 16:57:22 2002
  I'm mildly curious, not building ships and all, how big
  these 'free' islands are.  Anything worth the trouble?
  > Announcement from Amber, (#22)  dated Thu Oct 24 17:51:40 2002
  Nope, not worth the trouble .. 
  Unless you're ready to plop down 1800 to
  2400 civ's on the island first thing once
   you get there ... *shrug*
You'd then fill up the island in 2 updates
> Announcement from beep, (#25)  dated Thu Oct 24 23:02:09 2002
  funny, winace didn't crash and burn on any of the other updates...
> Announcement from Zirconia, (#17)  dated Thu Oct 24 23:12:39 2002
  My WinAce 2.1.0 was fine through the update (Window 98).
  > Announcement from beep, (#25)  dated Thu Oct 24 23:16:16 2002
  then it's obviously something the jerkface deities and coders
  deliberately put in the mess with me.
if (country=='beep')
  screw him over
  else
  ...
> Announcement from RedTape, (#21)  dated Thu Oct 24 23:17:22 2002
  That code's been in there for years, beep. 
Administrator Derm
> Announcement from Ice Barbarians, (#0)  dated Thu Oct 24 23:20:27 2002
  So that's what "toggle beep off" does.
> Announcement from beep, (#25)  dated Thu Oct 24 23:20:43 2002
  don't think i didn't know that. those bastards; scum of the earth, the
  whole lot of them they are.
> Announcement from Temekula, (#8)  dated Fri Oct 25 05:25:17 2002
  Fort Yupa, along the Temekulan Coast
  Kushana stands tall, in her artillerywoman jacket, breeze
  gently blowing through her hair.  She looks out across the
  assembled artillery and across the ocean at the limping
  sheep frigate.
  "I asked for nukes, but I'll settle for artillery," she
  mutters.  "FIRE!!!"
  Several junior officers scatter.  The commander faces Kushana
  and clears his throat.
  "I'm sorry, my lady, we are not allowed to fire on passing
  ships.  The God of this world forbids it."
  Kushana stares silently at the retreating vessel.
  "Get me the engineer who built these forts.  I want him on
  a raft sailing after that frigate."
(BTW, who the hell coded NO_FORT_FIRE, and what the hell were
  they thinking?  Am I the only one who found joy in typing
  fire x,y 666
  ???)
> Announcement from Zirconia, (#17)  dated Fri Oct 25 07:53:01 2002
  I found out about NO_FORT_FIRE a few updates before now, thanks to the better 1/2 of Zirconia (I wanted 2+ interior forts, I thought we will have a discussion on interior vs. exterior, instead I was enlightened).
-AUJ, 1/2 of Zirconia
> Announcement from Ski, (#18)  dated Fri Oct 25 09:03:56 2002
  Notice for all WinACE users:
  The text box provided for telegram and anno creation
  does wrap at the end of the line.  However, the CR/LF is
  not forwarded to the Empire server.  Please manually insert
  them as you type so that we can read your teles/annos.
  Thanks.
> Announcement from Junta, (#19) dated Fri Oct 25 10:17:13 2002
No fort fire was quite explicit in the game anno version.
> Announcement from Rook, (#7)  dated Fri Oct 25 10:35:53 2002
  As reported by the BBC
? In the second main battle, Parpara became the first nation 
  to use shells --
  ? sinking a Rook frigate. 
Dont' listen to the Parpara Propaganda Pontificates (the PPP)
we use real wood in our boats...
	 ===  The High Seas  ===
  Wed Oct 23 17:13  Parpara fires on Rook ships four times
Command: update
Updates occur at times specified by the ETU rates.
The next update is at Sat Oct 26 05:00:00.
  The current time is   Fri Oct 25 10:31:30.
Command: ship 104
  shp#     ship type       x,y   fl  eff civ mil  uw  fd
   104 frg  frigate        x,y       46%   0  18   0  23
  1 ship  (edited to fit the Winace window)
"We're not sunk yet".
> Announcement from Zern, (#32)  dated Fri Oct 25 17:23:38 2002
  Welcome to Ice World IV:
  Assault on the Artic Ocean
Today's advise to newbies is the motto
  of the U-2 surveillance aircraft:
IN GOD WE TRUST,
  ALL OTHERS WE MONITOR
... isnt Arctic spelled like this?
> Announcement from Zirconia, (#17)  dated Fri Oct 25 20:43:34 2002
  Sir, we found land with games abundant.
So we won't starve, have we establish communication with homeland yet?
Not yet, but no sign of civilization anywhere.
Very well, establish base and start a sheep farm.
With a puzzled look, the first mate left.
The captain smile to himself,
  we must be near Temekula or Zantonia,
  their women, oh oh OH ...
  (temporary lost in his memory).
  Just do not get their culture, why is the damn sheep so valuable?
> Announcement from Shakespeare, (#12)  dated Fri Oct 25 22:26:29 2002
  Till time lend friends and friends
  their helpful swords
  > Announcement from Parpara, (#16)  dated Sat Oct 26 03:02:31 2002
  We update tonight??
I certainly don't understand the policy of w/e breaks.
> Announcement from Parpara, (#16)  dated Sat Oct 26 04:38:14 2002
  A proposal:
To adjust the weekend break so that the FIRST update AFTER 00:01 Saturday
  will be cancelled. It is much more weekendish!
> Announcement from Pendor, (#35)  dated Sat Oct 26 04:56:02 2002
  I agree with Parpara, I would prefer not having an update
  1 PM european time on a saturday.
But don't worry, no matter what time the update is, I will
  do everything I can to be there :-)
> Announcement from 976-SHEEP, (#24)  dated Sat Oct 26 05:08:54 2002
  research?
> Announcement from Ice Barbarians, (#0)  dated Sat Oct 26 05:22:45 2002
  This would be so much easier if everyone was in the same time zone.
  For the Japanese players, it is already Saturday night.
However, I am willing to change the policy to cancelling the first
  update after 00:01 Saturday server time.  If you care, send a prayer
  to the deity.
Based on player input, the update time will not shift with the
  change to Standard Time.  The next update is in 60 hours at
  4pm MST Monday.
> Announcement from Iceland, (#13)  dated Sat Oct 26 08:58:05 2002
  The great people of Iceland, deprived of their familial relations of their sister peoples of Greenland, now under the merciless terror of the Cisco router, call upon their fellow comrades to rise up and relieve the yoke of oppression, to rid the world of this evil.  Assist us all ye who love or claim to love life, or even just those who claim.  We implore you for assistance.
The Grand Cube of Iceland
> Announcement from Iceland, (#13)  dated Sat Oct 26 09:01:27 2002
  The great people of Iceland, 
  deprived of their familial
  relations of their sister peoples of 
  Greenland, now under the merciless 
  terror of the evil Cisco router, call 
  upon their fellow comrades to rise up
  and relieve the yoke of oppression, 
  to rid the world of this evil.  Assist us,
  all ye who love life or claim to love 
  life, or even just those who
  claim.  We implore you for assistance.
> Announcement from Zirconia, (#17)  dated Sat Oct 26 13:25:59 2002
  I do not get this %^&&%^ update schedule.
  I thought the update before Saturday midnight will not 
  happen, but we got a Saturday update.
  Can someone explain the current update schedule a bit?
Now, when is the next update?  Do I just add 60 hours
  to the last update? What kind of IQ is pre-requisited
  for figuring out this update occurance, or may be
  some other skill is involved?  I for one, will polish
  up on those skills.
-AUJ, the annoyed (because the feeling of stupidity)
> Announcement from Junta, (#19) dated Sat Oct 26 15:05:05 2002
Isn't it the update *closest* to Saturday nite?
> Announcement from Iceland, (#13)  dated Sat Oct 26 15:21:20 2002
  Does anyone remember the game Fizbin (ala Star Drek)?  Think of the updates in the same way.
> Announcement from Iceland, (#13)  dated Sat Oct 26 15:22:03 2002
  Does anyone remember the game Fizbin (ala Star Drek)?
  Think of the updates in the same way.
> Announcement from Ice Barbarians, (#0)  dated Sat Oct 26 16:27:10 2002
  To be absolutely clear about the current disabled update schedule:
  Updates are disabled at 7AM MST Saturday and enabled at 1PM MST
  Sunday.
> Announcement from Amber, (#22)  dated Sat Oct 26 18:13:00 2002
  That's good .. keep it as it is
> Announcement from Zern, (#32)  dated Sun Oct 27 03:43:34 2002
  976-SHEEPS AGRESSION AGAINST ZERN.
Zern wishes to announce to the international
  community of Iceworld a matter of grave concern.
This matter is the matter regarding the aggressive,
  warmongering behaviour of 976-sheep.
Despite repeated warnings from the peaceful seal 
  hunters of Zern, 976-sheep ships have repeatedly
  violated our national waters in flagrant attempts
  to map our coastline.
These attempts were met with appropriate responses
  from the Royal Zern Defence Forces who have boarded or 
  sunk three 976-sheep vessels .. as is our right under
  accepted international law pertaining to a country's
  right to protect its coastal waters.
After the first intrusion, Zern offered to return the
  said Sheep's frigate as a matter of goodwill if the said
  Sheep agreed to ask permission of Zern before further
  intrusions were to take place.
The nation of Zern stressed our peaceful nature and
  our wish for goodwill and cooperations with the nation
  of said Sheep .. and in fact all nations in Iceworld.
  > Announcement from Zern, (#32)  dated Sun Oct 27 03:43:40 2002
  976-Sheep ignored these overtures of peace and sent
  two patrol boats full of sheep spies onto the Zern
  coastline ... which were promptly sunk by vessels and
  artillery of the RZDF.
As the peaceful people of Zern were enjoying their first
  spit roast that didn't consist of seal, we were rudely
  interrupted by a telegram from the Sheep dictator
  declaring war.
Well let me tell you this .. the people of Zern are fed up
  with the warmongering and flagrant aggression of
  the Sheep dictator who has shown absolutely no
  diplomatic ability and in fact no desire for peace
  whatsoever.
976-sheep expects that it can flagrantly violate
  international law with impunity and agressively attack
  a much smaller and peace loving nation.
Quite clearly, the sheep dictator not only poses a
  threat to the people of Zern, but to all the peaceful
  peoples of Iceworld who demand to live their lives
  free of oppression and tyranny.
Not only that, but the evil nation of 976-sheep has
  sort to morally corrupt our children by spreading
  their perverted petting zoos across the globe.
Therefore, the nation of Zern, calls upon the United
  Nations and all the peace loving countries of
  Iceworld to rise up and take action against the
  spread of tyranny, oppression and petting zoos
  that is 976-sheep.
But, as we are a peaceful nation, we do not demand
  the complete destruction of all petting zoos, but what
  we do say is that a REGIME CHANGE is necessary
  to ensure that these petting zoos are not used as
  instruments of evil, and that 976-sheep denounces
  its aggressive military expansionist policy.
We await the United Nations statement in relation
  to this pressing issue and seek responses of support
  from all nations of Iceworld.
But let me tell you this ... if the UN fails to take action
  in regard to this issue, it will prove itself irrelevant, and
  therefore Zern will have no choice but to lead a
  coalition of forces to put down this Sheep dictator and 
  those that harbor his petting zoo's.
Though we are a small and peaceful nation, I tell you this;
> Announcement from Zern, (#32)  dated Sun Oct 27 03:43:49 2002
  The Sheep petting zoo's across Iceworld will run with
  rivers of blood if that is what it takes to secure peace, 
  freedom and liberty for the citizens of Zern and all who
  believe in what we are prepared to die for.
You are either WITH US OR AGAINST US ... let honor
  guide your choice and your word be your pledge. 
May the great "Gargool .... Fiend of the Sea, Monster 
  of the Depths and the Eater of Ships" protect you and
  your clan.
We await your reply ....
Your humble servant in peace,
The Sultan of Zern.
> Announcement from Thistle, (#31)  dated Sun Oct 27 04:59:04 2002
    Damn , I used all my 3 hours reading that
  Zern anno !
Thistle
  Admiral of the Blue
> Announcement from MELINUS, (#10)  dated Sun Oct 27 18:51:23 2002
  sounds like Oktoberfest is in full swing
> Announcement from Junta, (#19) dated Sun Oct 27 18:58:07 2002
I thought we waited for Oktoberfest to end in order to
  start the game.
> Announcement from Amber, (#22)  dated Sun Oct 27 19:33:37 2002
  re: updates
You bunch of pansies.  Why I remember
  when we had 4 updates a day.
  16 ETUS at a time.  You fucken woosies.
Keep the weekend updates the way they are.
> Announcement from MELINUS, (#10)  dated Sun Oct 27 19:39:34 2002
  Oktoberfest lasts forever
> Announcement from beep, (#25)  dated Mon Oct 28 00:09:04 2002
  god, i hate microsoft and pc's.
> Announcement from Iceland, (#13)  dated Mon Oct 28 03:46:01 2002
  Be grateful.  Try playing this on an ASR 33 teletype with the bell going off for each telegram/anno.
> Announcement from Spam, (#34)  dated Mon Oct 28 10:15:46 2002
  To: CFO@Cathouse
  Cc: Anybody@Iceworld
  Subject: ELIMINATE YOUR CREDIT CARD DEBT WITHOUT FILING BANKRUPTCY!
Dear Sir & Madam,
Tired of making minimum payments and barely getting by?  This is NOT
  debt consolidation or negotiation...  THIS IS DEBT ELIMINATION
  STOP MAKING MONTHLY PAYMENTS IMMEDIATELY!
		      Are you drowning in debt?
  		   What will this package do for you?
  1. It will terminate your credit card debt!
    2. Allow you to stop making payments immediately!
    3. Stop bill collectors dead in their tracks!
Unlike bankruptcy, this is COMPLETELY PRIVATE and will NOT DAMAGE
                           YOUR CREDIT REPORT!
You will NOT lose your country or any other assets!
Kindly send directions to your capital, and one of our associates will
                   promptly respond to your request.
                                     
  Send directions NOW to stop making payments!
[cont]
> Announcement from Spam, (#34)  dated Mon Oct 28 10:16:00 2002
  Please post something outrageously witty within 42 seconds to removed
  from all future opportunities. Under Bill s.1618 Title III passed by
  the 105th U.S. Congress, this message cannot be considered spam as
  long as removal directions and contact information are provided.
> Announcement from Ski, (#18)  dated Mon Oct 28 10:29:59 2002
  So this is IceWorld?  I see land and water.
  Where are the snow-covered mountains?
  Ski
> Announcement from Cathouse, (#28)  dated Mon Oct 28 11:26:10 2002
  Hey Spam, my cap is at 0,0  Come get it... :)
Cathouse
> Announcement from fishing_nation, (#14)  dated Mon Oct 28 15:06:27 2002
   >> Announcement from (18) Ski  dated Mon Oct 28 19:29:37 2002
   >So this is IceWorld?  I see land and water.
   >Where are the snow-covered mountains?
   >Ski
 According to the preacher around the corner of or place there once were
   lots of snow-covered mountains, but they melted and meted. They just 
   kept getting smaller and th water level rose.
 Ofcourse, this is the same preacher who tells us that a white sheep 
   brings around babies...
> Announcement from Temekula, (#8)  dated Mon Oct 28 20:56:17 2002
  I'm going to have to break my rule about no ships ...
  too damn costly to use aggies to feed this island, I want
  to make fishing boats.
If anyone has any complaints, please file them with Amber.
  He'll be happy to discuss your concerns.
Oh ... don't assume that just because I'm making fishing boats
  that I won't adequately defend my harbor.  Consider yourselves
> Announcement from Amber, (#22)  dated Mon Oct 28 21:53:01 2002
  WHAT! .. Bullshit.  If anyone comes near
  my coast, they are fucken sunk.  And I
  restate my claim to ALL sectors
  Sea, Air and Land within 25 sectors of
  my farthest northern, eastern, southern
  and western ships and or on my map.
  If you fall within this criteria, then
  VACATE the premises immediately.
Or ELSE!
As for Temekula making ships, that's
  his business.  Personally, I think he needs
  to build a few battleships and sink
  all your wussie asses.
> Announcement from Iceland, (#13)  dated Tue Oct 29 03:29:13 2002
  To all of our fellow IW dwellers
  concerned about presumed Icelandic 
  territorial expansionist designs:
Rest assured, we want our place in
  the Sun (or, rather, in the cold).
  If you do not understand that we pose
  no threat to the peace of IW, that we
  only are searching as everyone else
  is, then we can only bid you with the
  famous Icelandic curse of "Go suck on
  a cube."
The Great Cube of Iceland
> Announcement from Mackland, (#23)  dated Wed Oct 30 09:01:37 2002
  Will the sycamore-Diondega please let me know his country name in
  this game, so that I may appropriately declare war on him?
  :-)
> Announcement from Amber, (#22)  dated Wed Oct 30 09:35:22 2002
  FOK EWE!
> Announcement from Mackland, (#23)  dated Wed Oct 30 11:59:38 2002
  so Amber=Diondega?
> Announcement from Rook, (#7)  dated Wed Oct 30 13:34:59 2002
  As Jimi Hendrix used to sing, "No reason to get excited"
mass telex was social/off-topic
I would have sent it to more people
  if I knew who they were  :)
> Announcement from Parpara, (#16)  dated Wed Oct 30 13:35:45 2002
  } On Wed Oct 30 13:34:59 Rook wrote:
  } As Jimi Hendrix used to sing, "No reason to get excited"
  } 
  } mass telex was social/off-topic
  } 
  } I would have sent it to more people
  } if I knew who they were  :)
  }-- End of excerpt from Rook
You know who I am, but you're not going to help me enjoy this game ;)
> Announcement from Ski, (#18)  dated Wed Oct 30 13:59:12 2002
  Here is an interesting Empire server bug.  I have a supply
  unit on a ship in a harbor.  I pinbombed the civs in the
  harbor and the bombing run reported 1% collateral damage.
  The supply unit took damage!
  Ski
> Announcement from Rook, (#7)  dated Wed Oct 30 14:23:44 2002
  ? Announcement from Parpara, (#16)  dated Wed Oct 30 13:35:45 2002
You know who I am, but you're not going to help me enjoy this game ;)
"Really?"
I'm sorry, I mean, "Excuse me Sir"
here you go, Roman
http://www.mit.edu/activities/safe/humor/avoid-foul-language
I should have shared this sooner...
> Announcement from Amber, (#22)  dated Wed Oct 30 17:40:00 2002
  Just to let you know, I mean no 
  offense, but the RedTape has just
  got to GO!
> Announcement from Temekula, (#8)  dated Wed Oct 30 17:54:30 2002
  I'd like to kindly petition the deity to begin reporting
  the research leader in this game.  I'll warn the rest of
  you ... look out for our doctors.  They are expert in the
  therapeutic amputation.
> Announcement from Parpara, (#16)  dated Thu Oct 31 03:48:36 2002
  Geez
Someone found Zantonia. Finally.
> Announcement from Iceland, (#13)  dated Thu Oct 31 05:38:57 2002
  As the shadow of the Bard crawls over my land, 
  and as his love of crushed ice becomes clear, 
  I bid my fellow countrymen to never give up the resistance,
never, never, never. I call upon the great nations of IW to
assist us in overthrowing the yoke of this menace to peace 
  and tranquility.  There are so many resources that we have 
  worked so hard to collect, such as the 500 bars of gold that 
  await those that help us.  Please, please, good peoples of 
  the Ice World, help us!!
As my meltdown continues in the wake of this unseemly attack
  from the one who aspires to be the next Andrew Fastow
  (of Enron fame), I am and always will be
The Great Cube of Iceland
> Announcement from Ski, (#18)  dated Thu Oct 31 07:11:17 2002
  I found another Empire server bug
  When I board a boat that has orders,
  they are not cleared.  I have an eno boat
  still trying to execute orders that I did not give it.
  Ski
> Announcement from Shakespeare, (#12)  dated Thu Oct 31 07:45:10 2002
  Now death shall stop his dismal
  threatening sound, and his ill-boding
  tongue no more shall speak
> Announcement from Amber, (#22)  dated Thu Oct 31 17:02:07 2002
  God dammit.
  Leave me alone, or you're going to 
  piss me off and force me to kill you.
> Announcement from 976-SHEEP, (#24)  dated Thu Oct 31 18:00:52 2002
  so is our deity going to be doing the next report from the front from
  the fodder graveyard?  it would only be appropriate, being halloween and all.
To all you sailors plagued by the
  gut wrenching malaise of sea sicjness,
  burp... The Greek word for ship is
  "naus" where nausea derives from.
  > Announcement from SiliconSorcerer, (#29)  dated Sat Nov  2 15:31:56 2002
  I see the vultures have finally descended on Limbo's carcass.
> Announcement from Spam, (#34)  dated Sun Nov  3 10:31:33 2002
  FOR IMMEDIATE RELEASE: SPAM INTRODUCES REVOLUTIONARY DIRECT 
  MARKETING METHODS TO ZANTONIA
Spam City, Spam - November 2002 - Spam today announced the 
  successful introduction of its revolutionary direct marketing 
  methods to Zantonia.  `Our direct marketing will bring 
  unheard-of riches to the citizens of Zantonia', said CEO 
  Spamford Wallace, also known as the King of Spam.  `We went 
  out of our way to bring this kind of progress to Zantonia.  
  As a token of our esteem of the Zantonian people, Zantonia 
  citizens are eligible for a tax cut from $6.00 to $1.00 per 
  etu and 1000 civilians, starting immediately!'
Since Zantonia hadn't even invented the telephone yet, Spam 
  had to train hundreds of sales representatives specifically 
  for Zantonia.
> Announcement from Myseria, (#11)  dated Tue Nov  5 04:10:08 2002
  NamNam (#30) os   ore ship (#455) @ -62,62
  NamNam (#30) cs   cargo ship (#1568) @ -62,62
  NamNam (#30) sb   submarine (#1827) @ -62,62
  NamNam (#30) sb   submarine (#1828) @ -62,62
  NamNam (#30) harbor 100% efficient with approx 1330 civ with approx 10 mil @ -62,62
  NamNam (#30) mine 100% efficient with approx 890 civ with approx 0 mil @ -63,61
> Announcement from Tanugi, (#2)  dated Tue Nov  5 04:10:46 2002
  Thank you :)
> Announcement from Myseria, (#11)  dated Tue Nov  5 04:11:08 2002
  Oops,
That was supposed to be a tele to myself as a reminder for my co-ruler,
Stupid ptkei.
Myst, 1/2 of Myseria.
> Announcement from Temekula, (#8)  dated Tue Nov  5 04:35:36 2002
  What is it with people sailing along my coast.  Don't they
  realize that coast-mapping is a hostile act.  Or do they just
  not care cuz I'm so darn weak and small?
Frustrating, having to declare all these hostiles.
> Announcement from 976-SHEEP, (#24) dated Tue Nov 5 06:51:25 2002
IMPORTANT WARNING!  The following news story may help explain
  what kinds of research the evil country of Temekula is studying:
story.news.yahoo.com/news?tmpl=story&u=/nm/20021104/sc_nm/science_sheep_dc_1
  > Announcement from Tanugi, (#2)  dated Wed Nov  6 04:42:41 2002
  Dear Doctor Temekula,
You have to understand that this is no easy step for me, but 
  under consideration of your advanced technology, your research
  efforts, and your clinical experience I have to come up with a 
  problem, which needs medication urgently.
We have Thistles.
They are not present permanently, but every now and then they have
  been spotted on our islands. We are not sure whether Thistles are 
  a lethal infection, so far we have observed damage to our
  civilization. It seems to be worse on neighboring islands, which are 
  completly covered by Thistles. 
I have used the "battleship spell" and they have vanished for quite a
  while, but this infection seems to be rather adaptive. 
I even sacrificed  some beer to our gods, and they came up with the
  word "nuke". When I asked on  the meaning of that, there was some
  roaring "That's not about belief, that's science. 
  Go and ask a Knowing One!". 
So now I hope for your support and advice on this problem, please find
  a cure against Thistles. And in case even your research has no
  antidote - can I have a prescription for a couple of nukes?
Your humble servant,
Matata,
  Priest and Healer 
> Announcement from beep, (#25)  dated Wed Nov  6 11:02:24 2002
  memo: from citizens' department of homeland security
due to increased risk of unclean terrorist actions by enemies of the people,
  all elements are ordered to raise their alert status to amber until further notice.
...noticing the radio operator decoding a new message, the citizen admiral
  asks "what's that?"
"we're to go to amber, sir!"
"kewl, finally get to see some action..."
> Announcement from routerman, (#1)  dated Wed Nov  6 19:17:11 2002
  Argh there be pirates on the high seas.  Watch
  out for the ones with "Junta" written on the 
  front of there ships.
> Announcement from Amber, (#22)  dated Fri Nov  8 10:22:07 2002
  Goodbye cruel world ... 
  I don't have the time to play ... 
  enjoy the game ...
MWAHAHAHAHAHA!
> Announcement from beep, (#25)  dated Fri Nov  8 14:25:08 2002
  definitly seems like the 'real' amber...
> Announcement from Amber, (#22)  dated Fri Nov  8 15:24:46 2002
  Yes .. I'm quitting .. Indust .. attack away
  Pendor .. Attack away .. 
  I'm shelling the shit out of my bank .. 
  and my V ... 
  later all
> Announcement from RedTape, (#21)  dated Fri Nov  8 16:01:59 2002
   >> Announcement from (22) Amber  dated Sat Nov 09 09:24:39 2002
   >Yes .. I'm quitting .. Indust .. attack away
   >Pendor .. Attack away .. 
   >I'm shelling the shit out of my bank .. 
   >and my V ... 
If that isn't a lame parting excuse...
I'm sure the lack of time had nothing to do with beep and
  RedTape forces beginning to slap you around like the 
  little foul-mouthed wanker you clearly were.
Uninvolved parties are strongly advised to steer clear of
  the established war zones as "vulturing" will be frowned 
  upon.
And shelling your 'v'?  That's just daft.  Your 'b'?  That's
  just rude.
Administrator Derm
> Announcement from Shakespeare, (#12)  dated Fri Nov  8 19:31:14 2002
  To quit this horrid act?
  Out, treacherous villain!
  > Announcement from Zern, (#32)  dated Fri Nov  8 21:03:34 2002
  Message to the Evil Sheep Dictator.
  Despite the fact that most nations apparently do not have
  the balls (or the sense) to stand up to your evil
  aggression .. we say this.
  Good Luck ... your gunna need it.
  Yours sincerely .. the Sultan of Zern.
> Announcement from NamNam, (#30)  dated Fri Nov  8 21:18:30 2002
  Tanugi/Matata, regarding your Thistle problem:
  If you let them grow and wait for the right season you will
  see they have quite wonderful flowers.
  ...But you should know that already, being a priest and healer?
> Announcement from Zern, (#32)  dated Sat Nov  9 00:53:25 2002
  To all submarines of the free world.
  ALL POINTS BULLETIN
Wanted .. Dead or Alive.
Light Carrier 2109, 1953 ... both belonging to the evil
  Sheep Dictator.
  You will know them when you see them .. they have
  torpedo skid marks down the sides.
For aiding in the illegal bombing of the nation of Zern.
Sink them and you are my friend for life!
The Sultan of Zern.
> Announcement from Zern, (#32)  dated Sat Nov  9 00:55:16 2002
  Make that Light carrier 1952 not 1952 ... that sort of
  mistake was how I ended up sinking my own destroyer!
> Announcement from Zern, (#32)  dated Sat Nov  9 00:56:11 2002
  that last anno makes not sense .. and I havent been
  drinking either .. I mean 1952 not 1953 .. OK?
> Announcement from IndustMech, (#27)  dated Sat Nov  9 01:35:14 2002
  (TheEvilSheepPen)
TheEvilSheep in his wool flight suit and mirror sunglasses, looking
  most macho but rather smelly, climbs into his waiting plane...
The black sheep shagger #666 with a new feature recently installed...
  it is a Sheep Drive...
TheEvilSheep climbs in...fires up the powerful jet engines...
  and lifts off...
then seconds later... engages the Sheep Drive... and...
K A B A A A A A A A A ! ! !
He's gone....
(Thanks Dave)
> Announcement from beep, (#25)  dated Sat Nov  9 05:41:35 2002
  how come amber rates his own private swimming pool? not fair.
> Announcement from 976-SHEEP, (#24) dated Sat Nov 9 08:30:09 2002
The baby seals are free!  A dark cloud over the seal
  poaching farms of Zern has lifted.  Crying for help,
  the Zern facist leader runs for the hills to escape
  the wrath of 976-SHEEP warlords.  But there are no
  hills in this Iceworld.  Zernicus is desperate for
  help, so he pleads to the world:
"HELP STOP I AM BEING OVERRUN STOP"
"IF NO ASSISTANCE IS SENT SOON MY PEOPLE WILL TORP
  ANOTHER ONE OF OUR SEA VESSELS IN PROTEST STOP"
But no one will help the Zern leaders on this day.
  His fate is sealed.
  > Announcement from Zern, (#32)  dated Sun Nov 10 04:33:38 2002
  ... and so a great darkness falls over the world.  The
  forces of darkness win a great victory .. the the flame
  of hope flickers and wavers ... and may soon be
  extinguished ... forever.
> Announcement from Junta, (#19) dated Sun Nov 10 23:39:54 2002
how do scrap/scuttle/eliminate units owned by someone else in your sectors.
  Meaning, I take over someone's sectors and their units are still there,
  how do I destroy them so I can maximize my cap sack income.
  Or at least get them off the unit census.
> Announcement from Junta, (#19) dated Sun Nov 10 23:40:58 2002
From an "old-timer" who's still getting used to the concept of units and v's
> Announcement from Amber, (#22)  dated Mon Nov 11 00:22:46 2002
  use .. lboard .. and pboard .. I think
> Announcement from SiliconSorcerer, (#29)  dated Mon Nov 11 11:54:08 2002
  Free bmap to anyone who wants to kill Pendor.
  Declare war on him, friendly to me.
  (Limited time offer, for obvious reasons.)
> Announcement from Amber, (#22)  dated Mon Nov 11 18:19:46 2002
  Free bmap to all my territory .. 
  get it while it lasts .. 
> Announcement from Spam, (#34)  dated Tue Nov 12 06:00:06 2002
  Hello! This is Australian National Exterminators. We've got
  a GREAT product we just know you'll be interested in. Today,
  we're offering our special customers a one time deal for our
  nationally recognized product "Wahbit-be-gone" which has won
  countless awards for its effectiveness in eliminating your
  pesky furry creature problem. If you act now, we'll toss in
  our special Elmer Fudd bobble-head doll, which sings "Kill
  the wabbit Kill the wabbit!" for free!
http://www.wavsource.com/tv/looney_tunes/kill_wabbit2.wav
> Announcement from Zern, (#32)  dated Tue Nov 12 08:23:09 2002
  If anyone has plans to attack the Evil Sheep Dictator
  now might be a good time ... I will be occupying his
  attention for a few more updates at least (I hope).
  Yours helpfully, even in death... the Sultan of Zern.
> Announcement from Zern, (#32)  dated Wed Nov 13 07:13:34 2002
  Wed Nov 13 06:26  Zern shells a ship owned by 976-SHEEP thirty-eight times
Is that a record?
SiliconSorcerer makes good battleships .. I can highly
  recommend them.
  The battered but not defeated Sultan of Zern.
> Announcement from Rook, (#7)  dated Wed Nov 13 08:07:26 2002
  From Minister of Zernian Communications:
Wed Nov 13 06:26  Zern shells a ship owned by 976-SHEEP 
  thirty-eight times
Is that a record?
  ----------
  It may be....
Were they all blanks?
Q. Who put the 7 bullets into Mussolini's dead body?
  A. 300 Italian sharpshooters
Zern, are you Italian? :)
  > Announcement from 976-SHEEP, (#24)  dated Wed Nov 13 08:23:48 2002
  a record?  sure is!  a record for most shells wasted in order to
  sink a half dozen pt boats.
> Announcement from Parpara, (#16)  dated Sun Nov 17 04:00:09 2002
  Deity, Contestants, "Enemies",
Unfortunately I have to resign from this game of Ice World IV.
  Congratulations to Rook, Shakespeare, NamNam & Co. (yes, fishing_nation,
  I saw your subs), I just don't have time to fight so many countries at
  once. Recently, when repelling a NamNam assault I just ran out of 180
  minutes. The game began to put too much pressure on me, and I started
  making grave errors, and not having fun in general (which is principle!)
  It only consolates me that two countries 2.5 times my size were unable
  to gain any ground on me.
So the white flag is thrown. See you in the next game.
Thanks to John for another great topical game. It forced me to remember
  again many tricks of naval battles I haven't used for a long time.
P.S. Deity may confirm, that I still have numerous Empire resources
  to hold ground. I just don't have RL resources, and no corulers were
  available.
P.P.S. See you all in the LOTR 2 game! I hope we will at least match
  the previous 39 players, and I remind you that a co-deity slot is open.
> Announcement from Zern, (#32)  dated Sun Nov 17 20:26:00 2002
  Ignoring a plea for mercy .. Pendor forces slaughter the
  last now defenceless Zern warriers and a nation disappears
  into oblivion.
  The Sultan, leading a final charge on horseback, died
  valiently in the service of his people.
  It is rumoured however, that his eldest son, Prince of what
  was formerly Zern escaped with the aid of Sheep secret
  service agents .. (now theres a twist) ... his future remains
  unknown.
The Sultan is dead ... Long live the Sultan.
> Announcement from beep, (#25)  dated Mon Nov 18 22:29:32 2002
  near as i can figger, this server must be on some converted cargo
  ship out in the middle of the atlantic. sitting out in international
  waters, its primary function is probably sending out porn spam and
  hosting gambling sites.
> Announcement from Pendor, (#35)  dated Tue Nov 19 00:02:24 2002
  If beep are right I demand we also get access to the porn on the server!
> Announcement from 976-SHEEP, (#24) dated Tue Nov 19 07:44:47 2002
looks like somebody is trying to infringe on the 976-SHEEP trademark:
http://www.kiwi-sheepskins.com/sheepskin-detail.asp?product_id=MC001
  > Announcement from beep, (#25)  dated Wed Nov 20 17:43:16 2002
  we propose a world-wide truce for one hour, beginning at the
  next hour.
> Announcement from beep, (#25)  dated Wed Nov 20 19:07:14 2002
  kewl, first vulcan nerve pinch... now we can get back to war as
  normal, unless some of you _really_ need to know which bachelorette
  gets picked.
> Announcement from beep, (#25)  dated Thu Nov 21 10:06:27 2002
  i hate it when the update happens in the last minute of the window.
  why can't those stupid coders make sure it happens in the first minute
  of the update window?
> Announcement from Junta, (#19) dated Thu Nov 21 10:22:40 2002
Feel free to pile on everyone.
  No hard feelings.
  At least the pussy won't get the gold.
> Announcement from Ice Barbarians, (#0)  dated Thu Nov 21 10:55:55 2002
  I've had several requests to adjust the parameters of the game.
  One request is to increase the time between updates to 42 hours.
  The other request was to increase or remove the minutes limitation.
Even though I'm against both proposals, I'll put them up to a vote
  of the remaining players.  No change will be made unless a super
  majority of the players want a change.  No change will be done before
  Sunday.
While I'm at it, do players want Thanksgiving off?  The default will
  be an update at 10pm on the 28th.
> Announcement from Rook, (#7)  dated Fri Nov 22 00:39:14 2002
  SHEEP has made Dilbert
Check out:
  http://www.dilbert.com/comics/dilbert/archive/
and click on Monday's link (11/18) to start the series :)
> Announcement from Ice Barbarians, (#0)  dated Sun Nov 24 22:05:41 2002
  Based on the vote of the players, there will be no changes to the
  parameters of the game, and there will be no break for Thanksgiving.
> Announcement from 976-SHEEP, (#24) dated Thu Nov 28 01:05:26 2002
Tired of running out of time for the day?
Tired of listening to the smaller guys yap about
  how they get all their country maintenance done
  in less than an hour?
Tired of typing so fast just to get enough commands
  entered in your allotted 180 minutes per day?
Tired of having 'the busy days' where all you do is
  battle, and still can't get enough terminal time in?
  and then having those 'light days', where you can
  sit back and read the news online?  Wish there was a
  way to balance it all out?
Well then listen up, cause what I'm going to
  introduce you to is the next generation in
  empire time management.  It's a program where
  you and your allies take turn using your allotted
  minutes.  Think of it as a "empire time share."
Here's how it works.  You and your allies have a
  collective pool of minutes.  You take turns using
  those minutes any time you need them.  Of course,
  there are some minor blackout periods where the
  minutes may be pre-book by another party member,
  but that's just a small hinderance to this wonderful
  program.
  > Announcement from Tanugi, (#2)  dated Thu Nov 28 11:20:59 2002
  Where can I sign up for
  the "empire time share" program?
Sonds like a wonderful idea. As with that vacation 
  appartment in Spain. I had a great week of rain there
  for the price of four weeks Hawaii (so far).
It is all a matter of coordination. I was just unlucky 
  with my time slot, and, well, maintainance does cost.
  With all the wonderful experiences, i'd love to do the same
  in empire.
  Hakuna
> Announcement from Tanugi, (#2)  dated Thu Nov 28 11:22:32 2002
  May I have the form my Dearest King just gave you?
Thank you.
<snip><snap>
  Never again a week in Spain at the end of the world
  with lousy weather and no heating.
  Matata
> Announcement from 976-SHEEP, (#24)  dated Thu Nov 28 11:23:39 2002
  I hear spain has some lovely beaches, especially the recently remodeled ones
  with the back sands, and oil enriched waters.  I hear it does wonders for dry skin
  problems.
  > Announcement from Shakespeare, (#12)  dated Fri Nov 29 00:51:40 2002
  Fewer voices...
Alms to the Dead
> Announcement from Spam, (#34)  dated Fri Nov 29 23:53:01 2002
  Dear deity, dear fellow rulers,
The nation of Spam is DISMAYED and SHOCKED by the Empire Time Sharing
  Program proposed by 976-SHEEP.  Sharing minutes among allies is
  Unamerican, no, worse, it's COMMUNISM!  Every FREEDOM-LOVING nation in
  IceWorld should join us in our quest to EXTERMINATE these
  sheep-shagging commie bastards!
As EVERYBODY knows, EVERYTHING of any value WHATSOEVER is to be SOLD
  for MONEY on FREE MARKETS by NATURAL LAW!  We DEMAND that countries
  can AUCTION OFF their spare minutes!
The Rulers of Spam, Defenders of the Free Market and the UNALIENABLE
  Right to Advertise and Sell Stuff Nobody Needs or Wants
> Announcement from 976-SHEEP, (#24)  dated Mon Dec  2 12:23:18 2002
  The warmongering country of 976-SHEEP is appalled at Spam's suggestion
  that we have any affiliations with the communist governing ways.
  It is our belief, that Spam himself is a communist.  Just look at
  his country name, Spam.  A quick visit to www.dictionary.com
  reveals that communism is all about organizing a collective
  labor party for the common advantage of all members.  Sure
  sounds like what Spam is trying to do.
  976-SHEEP is clearly an enterprising war machine.  "976" just in
  itself is all about free market enterprising for the benefitial
  love ewe rooms of the shagaramma.
Sinari
> Announcement from Ski, (#18)  dated Fri Dec  6 05:45:04 2002
  We need to know!  Did Administer Derm get fired
  or is this some type of Dr. Jekel / Mr. Hyde
  transformation?
> Announcement from Resvon, (#21)  dated Mon Dec  9 05:21:50 2002
   >> Announcement from (3) Armengar  dated Thu Dec 05 04:56:11 2002
   >It seems the Ski just fell on our heads.
   >Now where is the magic potion when you
   >need it? :-/
I've heard it's on level 28 of moria... the bloody chromatic
  dragon always killed me before I got it.
Mr. Ed
> Announcement from Resvon, (#21)  dated Mon Dec  9 05:22:45 2002
   >> Announcement from (18) Ski  dated Fri Dec 06 23:45:23 2002
   >We need to know!  Did Administer Derm get fired
   >or is this some type of Dr. Jekel / Mr. Hyde
   >transformation?
More like Mr. Hyde / Mr. Hyde, to be sure.
Mr. Ed
> Announcement from Resvon, (#21) dated Mon Dec 9 06:50:31 2002
It was a quiet morning.  Mr. Ed took the compress off his
  aching forehead and stared, bleary-eyed, into the mirror.
  The bruise on his forehead was beginning to turn black and
  looked distinctly like a cloven hoof.
Muttering, Ed wandered into the lounge, kicking beer cans
  and wine bottles out of the way.  Slumping into his black
  leather recliner he pulled the remote control from between
  the cushions and flicked the TV on.  
A twangy bassline erupts in surround-sound.  Mr. Ed groans
  as he struggles to find the <STOP> button for his DVD
  player.  The remote flies across the room, bouncing off 
  the stuffed Elfhead mounted on the wall.  He takes the 
  Walther PPK from his bathrobe and empties the clip into 
  the screeching player.  
It whines to a stop.  Ed checks the DVD case resting on
  the chair arm: 'Why Don't Ewe Love Me - IV'.  He's about
  to make a pithy comment when there's a loud crash outside.
Walking towards the door, he slaps in a full clip and
  peers between the yellow ducky drapes.  A finger 
  unconciously scratches his butt.  "Well what do you know.
  I haven't seen one of those in years."
Holstering his weapon, Mr. Ed lets the bathrobe fall to 
  the floor and pulls on a stained 'Revelstone Sux' t-shirt. 
  Glancing around for the Revos, he spies them laying
  partially in the overflowing ashtray.  They're broken, but
  Mr. Ed doesn't care.
He grins.  "Time to get evil.  MWUAHAHAHAHAHA!"  Mr. Ed
  glances in annoyance at the Evil Empire collectible he 
  just stepped on before grinning again.  
"Finally! They've found his mama -- now the party starts."
Mr. Ed belches loudly and heads out the door.
> Announcement from Rook, (#7)  dated Mon Dec  9 15:30:54 2002
  From the news:
  Mon Dec  9 15:12  thirteen times Spam sends a telegram to Kamoria
"War and Peace " or just "War" or just "Peace"?
:)
> Announcement from Spam, (#34)  dated Mon Dec  9 15:31:10 2002
  Spam! Spam! Spam!
:)
> Announcement from Resvon, (#21) dated Tue Dec 10 07:59:02 2002
Mr. Ed dons his shades and walks out the door.  His uniformed
  soldiers hold a struggling woman attired in only a corset.  
  Seeing Mr. Ed, she continues to scream, spit and writhe around -
  clearly the source of the previous crashing noises.
Mr. Ed puts on his most dashing smile.  "Why Mary Arden.  How 
  nice to see you.  You look... ravishing.  Or, as your son might 
  say:
Who fears a sentence or an old hag's saw
  Shall by a painted cloth be kept in awe."
"Throw her in the paddock with the other trollops.  I've got
  to deal with her son."
Mr. Ed jumps in the waiting jeep and grabs a six-pack from the
  cooler on the backseat.  "To the bunker." 
The beer quickly disappears.  Mr. Ed orders the driver to stop 
  at the drive-through liquor store.  "A case of Heineken, a 
  bottle of 151, a couple Jagermeisters and a bottle of soju."
The pretty attendant runs off to fill Ed's daily order.
The radio suddenly crackles.  "Sir!  Sir!  Fleet Black Hawk is
  down!  Black Hawk Down!"  
The driver looks questioningly at his fearless leader as a tear
  runs down his face.  "Black Hawk," Mr. Ed says, "the battle group 
  with the most ambitious orders - striking at occupied territory 
  half a world away.  Destroyed.  150 BB's, 25 AC's, 75 HC's, 
  10 LC's, 60 DD's, 15 MB's, 100 SB's and 20 AAC's."
"But, sir.  You never authorised the additional budget for that
  fleet.  All they managed to scrap together for Black Hawk were 
  5 FT's, a crippled PT and a destroyer captained by that guy we
  hired from Exxon.  Odds are that all they managed to do was dump
  a bunch of bloody fish bait on Shakespeare's shores."
The girl returns with the pallet of booze and loads it into the
  back of the jeep.  She hands Mr. Ed the soju and the bill.  "Will
  there be anything else, sir?"  He can't help but notice the
  breasts that are inches from his nose. 
"Go to my house and wait for me. I'll be back at noon."
Mr. Ed picks up the mic.  "Launch battle group Winona.  Time to
  steal us an island."
> Announcement from Shakespeare, (#12)  dated Tue Dec 10 11:07:17 2002
  I'll draw the form and model of our battle,
  limit each leader to his several charge,
  and part in just proportion our small strength.
  My Lord of Oxford, you, Sir William Brandon,
  and you, Sir Walter Herbert, stay with me.
  The Earl of Pembroke keeps his regiment:
  Good Captain Blunt, bear my good night to
  him. Yet one thing more, good Blunt, before
  thou go'st. Where is the talking horse
  quarter'd, dost thou know?
  > Announcement from beep, (#25)  dated Tue Dec 10 18:59:35 2002
  question: '24' and 'nypd blue', or 2 hr a&e special 'cleavage: mankind's
  fascination with breasts'?
> Announcement from 976-SHEEP, (#24)  dated Tue Dec 10 20:31:34 2002
  I'll take "boobs for 1000, alex"
  > Announcement from Ice Barbarians, (#0)  dated Tue Dec 10 22:38:37 2002
  I've been notified that the server will be upgraded between
  9-11 am MST on Thursday December 12th.  Since I will not be
  around to verify that the server comes back correctly, the
  update on Thursday will be cancelled.
> Announcement from Resvon, (#21)  dated Wed Dec 11 00:07:39 2002
   >> Announcement from (25) beep  dated Wed Dec 11 13:00:05 2002
   >question: '24' and 'nypd blue', or 2 hr a&e special 'cleavage: mankind's
   >fascination with breasts'?
Just like beep to ask the important questions... though I fear
  the answer is somewhat obvious...
Mr. Ed
> Announcement from IndustMech, (#27)  dated Wed Dec 11 00:10:58 2002
  btw the boob show is on again now.
> Announcement from Parpara, (#16)  dated Wed Dec 11 05:51:21 2002
  Found this one.
  Note that sheep are not mentioned.
Hedgehog song
Bestiality sure is a fun thing to do
  But I have to say this as a warning to you:
  With almost all animals, you can have ball
  But the hedgehog can never be buggered at all.
CHORUS 1:The spines on his back are too sharp for a man
  They'll give you a pain in the worst place they can
  The result I think you'll find will appall:
  The hedgehog can never be buggered at all!
Mounting a horse can often be fun
  An elephant too; though he weighs half a ton
  Even a mouse (though his hole is quite small)
  But the hedgehog can never be buggered at all.
CHORUS 2:The spines on his back are so awful thick
  you'll end up with naught but a painful prick.
  He has an impregnable hole when curled up in a ball,
  Hence the hedgehog can never be buggered at all!
Screwing a cow while she goes moo-moo
  Will be entertaining to both her and you
  Or you might try a tiger, if you have enough gall
  But the hedgehog can never be buggered at all.
> Announcement from 976-SHEEP, (#24) dated Thu Dec 12 04:47:51 2002
It's a chilly morning, the groggy 976-SHEEP CEO stumbles
  into his den.  Still slightly hung over, he reaches for the
  button on his desk for his assistant to come in.
The assistant arrives, carrying the daily news and a frown.
"What seems to be the problem, son?" the CEO asks.
"We had a bad night, Penrod and Spasm raided our Wahbit
  mocassin factories (yes, there is a market for mocassins
  for Rabbits in the lands of 976-SHEEP) overnight.  We 
  lost 5 carriers and roughly 100 planes in the invasion.
  Fortunately, we were able quickly repell them," mutters
  the assistant, "I suppose this means we should all update
  our resume's."
"Now, now, there son, you have much to learn about the
  economics of warfare.  Those were just decoy and obsolete
  planes and ships.  Here, look at the spreadsheet," the
  CEO punches up a Locust123 chart showing the numbers,
  "See here... our maintenance costs have been slashed
  by 30%, this means us upper managers can expect another
  6-figure bonus while forcing our workers to work thru
  the holidays."
  > Announcement from beep, (#25)  dated Thu Dec 12 16:01:43 2002
  isn't this update an hour early?
> Announcement from Rook, (#7)  dated Thu Dec 12 16:08:08 2002
  That might be why it was cancelled
? Announcement from Ice Barbarians, (#0)  dated Tue Dec 10 22:38:37 2002
  I've been notified that the server will be upgraded between
  9-11 am MST on Thursday December 12th.  Since I will not be
  around to verify that the server comes back correctly, the
  update on Thursday will be cancelled.
> Announcement from Wahbit, (#33)  dated Fri Dec 13 05:59:53 2002
  so what's going to happen over Christmas/New Year?
> Announcement from Pendor, (#35)  dated Fri Dec 13 06:05:11 2002
  We will get presents at Christmas and get drunk at New Year :-)
  > Announcement from Ski, (#18)  dated Fri Dec 13 07:45:27 2002
  Since the major players want this game to continue into
  nukes and all active countries are getting bigger, I want
  revisit changing the game parameters again.  Proposals
  are encouraged.  My latest is slowing the game to 54
  hour updates without weekend breaks and reducing the
  login time to 120 minutes per day.  This proposal
  should maintain the deity's scenario.
  Any other ideas?
  Ski
> Announcement from Ice Barbarians, (#0)  dated Fri Dec 13 08:46:33 2002
  The update on Christmas day will be disabled.  If you want more time off,
  you'll have to "pray" to the deity.  Offerings of Christmas beer will be
  accepted.
> Announcement from 976-SHEEP, (#24)  dated Fri Dec 13 10:17:41 2002
  The nation of 976-SHEEP would like to second the motion of slowing
  the game, since our elves are busy knitting wool mittens for sale
  on ebay.
> Announcement from Resvon, (#21)  dated Sun Nov 24 14:47:52 2002
  Looks like the clock is completely stuffed at the moment... 
By my calcs, we should be having an update in under 2 hours.
Mr. Ed
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:06:19 2002
  I thought we should have an update now......
> Announcement from Cathouse, (#28)  dated Sun Nov 24 17:16:28 2002
  Do we really want to wait till Monday for the next update?
Cathouse
> Announcement from 976-SHEEP, (#24)  dated Sun Nov 24 17:18:47 2002
  many players who logged in roughly an hour ago have bailed
  for the night and may not be on for the update.
  clearly a decision needs to be made.  at times like this,
  we look for guidance from our most excellent deity.
  > Announcement from Cathouse, (#28)  dated Sun Nov 24 17:19:27 2002
  So this week we are only having what, 3 updates?  We skipped one already, everybody should be very ready now...
Cathouse
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:21:10 2002
  There is a difference in begin ready and being logged on.
> Announcement from 976-SHEEP, (#24)  dated Sun Nov 24 17:22:39 2002
  the server was also not accessible for about 4 hours earlier
  this evening.  it only came back up 2-3 hours ago, with a very
  wrong time.
common courtesy would be a factor here guys.
  > Announcement from Ice Barbarians, (#0)  dated Sun Nov 24 17:23:49 2002
  You sure you want my guidance right now.  I left the Christmas
  party early so I could force the update at the right time.
  However most of those still logged on are voting to cancel the
  update.
> Announcement from Cathouse, (#28)  dated Sun Nov 24 17:24:11 2002
  Update!  Update!  Update!  :)
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:28:15 2002
  I would be pretty pissed if I was attacked by Cathouse after
  desperately trying to login a couple of hours ago!
> Announcement from 976-SHEEP, (#24)  dated Sun Nov 24 17:29:41 2002
  you said there are 5 peeps logged in right now.
  how does that compare to the loggins at all the other updates?
  that might be an indicator of who is "ready".
  > Announcement from Ice Barbarians, (#0)  dated Sun Nov 24 17:31:11 2002
  There are usually 10-15 players logged in for the updates.
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:31:47 2002
  Most people are fighting, I bet we should be more than 5 people logged in
  if people was expecting the update.
> Announcement from beep, (#25)  dated Sun Nov 24 17:32:02 2002
  just make a decision, please! :-)
> Announcement from Cathouse, (#28)  dated Sun Nov 24 17:33:03 2002
  I was pretty pissed when I was kicked out right in the
  middle of my attack and wasn't able to get in for hours,
  but it's all part of the game...
Cathouse
> Announcement from Ice Barbarians, (#0)  dated Sun Nov 24 17:34:13 2002
  OK, today's update is cancelled.
> Announcement from Cathouse, (#28)  dated Sun Nov 24 17:34:50 2002
  Oh, and while we are at it, I'm opposed to any slow down
  in the game.  I kinda like that as a bigger country I have
  at least one disadvantage to the smaller countries: time.
I don't hear the smaller countries clamoring to slow down
  the game.
Cathouse
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:36:00 2002
  I thought time limit was my biggest problem, but the last days I have
  also discovered the BTU problem, and that's even worse...
> Announcement from Cathouse, (#28)  dated Sun Nov 24 17:38:24 2002
  Good point Pendor, make that I'm glad there are two disadvantages
  in being big.  First game I've seen any disadvantage for getting large.
  Ever.
Cathouse
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:40:45 2002
  I can live with the time restriction, even though it just make me use more
  time because of scripting. The BTU limit is a much bigger country. As I
  see it you simply don't have enough BTUs to fight, so it's actually
  a very bad thing for a wargame!
> Announcement from Ice Barbarians, (#0)  dated Sun Nov 24 17:45:38 2002
  Actually after the game is over, I'll want to start a thread
  about how the game went.  I was getting tired of games that you
  have to play 24 hours every day, but I'm not sure that the hours
  restriction is the correct solution.
> Announcement from Cathouse, (#28)  dated Sun Nov 24 17:47:29 2002
  I've not run into the BTU problem, but I've not micromanaged
  as much this game either...
Cathouse
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:50:36 2002
  John, the hour restriction is no solution. You can handle a small country
  in 3 hours, but fighting and managing a 200+ sector country is no fun.
  One solution is to start scripting, but that just makes you use even more
  time!!!
  We need to change (or remove) some of the micromanagement in Empire,
  otherwise the game will die. Not many people are willing to spend 3-5 hours
  a day to play a game. After being away from the game in 18 months, I now
  begin to remember why I stopped playing, it's simply to timeconsuming.
Bo
> Announcement from Pendor, (#35)  dated Sun Nov 24 17:55:10 2002
  Cathouse when you start fighting a well defended country, you'll run into
  the BTU problem, trust me!
> Announcement from Shakespeare, (#12)  dated Sun Nov 24 18:02:41 2002
  Taking some of the complexity from the game
  is just as likely to kill it.
I think a good compromise on the time problem
  with this game is to extend the weekend break
  by 12-18 hours.
Most of the remaining countries are large ones
  anyway.
> Announcement from Tanugi, (#2)  dated Sun Nov 24 19:23:30 2002
  Now the system clock is going wild........
> Announcement from Tanugi, (#2)  dated Sun Nov 24 19:26:52 2002
  Ooops....
I see that has been noticed already....
  > Announcement from Spam, (#34)  dated Sun Nov 24 20:12:51 2002
  } > Announcement from Pendor, (#35)  dated Sun Nov 24 17:50:36 2002
  [...]
  } We need to change (or remove) some of the micromanagement in Empire,
  } otherwise the game will die. Not many people are willing to spend 3-5 hours
  } a day to play a game. After being away from the game in 18 months, I now
  } begin to remember why I stopped playing, it's simply to timeconsuming.
} > Announcement from Shakespeare, (#12)  dated Sun Nov 24 18:02:41 2002
  } Taking some of the complexity from the game
  } is just as likely to kill it.
Shakespeare, you seem to confuse complexity with micromanagement.
For instance, designing a good road or highway network is complex.  It
  requires more thought than time.
But `check mob, check cms, move cms, improve road, wait an update,
  lather, rinse, repeat' isn't complex, it's stupid.  It requires time,
  but hardly any thought.
> Announcement from Resvon, (#21)  dated Mon Nov 25 00:13:36 2002
  Interesting that the news refuses to reset....
Mr. Ed
> Announcement from Zirconia, (#17)  dated Mon Nov 25 01:11:08 2002
  status of update?
> Announcement from Ice Barbarians, (#0)  dated Mon Nov 25 02:53:31 2002
  Last evening a little after 4pm the machine the server is on crashed.
  The server was restarted at 7:21pm, however the clock was not set.
  I was on at 10pm to see that the update happened correctly; however,
  I received a barrage of flashes, telegrams, and announcements to
  cancel the update.  Thus last night's update was cancelled.  The
  next update window will start at the regularly scheduled time of
  10am MST Monday.  I have sent an e-mail to the System Admin to fix
  the clock.
> Announcement from Zirconia, (#17)  dated Mon Nov 25 03:02:52 2002
  no updates until monday?
  I almost forgot when last update was..
  well, I must still have some unit with some mob somewhere.
> Announcement from Ski, (#18) dated Fri Dec 20 11:41:13 2002
  To All Nations of Ice World IV:
We hereby declare the countries of Ski, 976-Sheep
  and Zirconia to be the winners of Ice World IV.
The battles and carnage have been great.  I believe
  the reefs created by the sunken ships along the
  border between 976-Sheep, Wahbit and Zirconia and
  the alliance of Pendor, Spam, Tanugi, NamNam, beep,
  Rook and Thistle should soon be ready to be declared
  industrial sectors ready for populace.  I think
  the lack of fort-fire has allowed all of us to gain
  a much greater appreciation for land artillery.
We wish to thank all of the other countries who
  bordered us and provided assistance and friendship
  as needed.
Please respond quickly with your acceptance or
  rejection of this win declaration so that we can
  plan accordingly.  Once the game has ended, we will
  have lengthy discussions about this game setup.
  The Ice Barbarian Warlord definately created one
  of the most challenging games I have seen.
Ski
  > Announcement from Tanugi, (#2)  dated Fri Dec 20 12:11:38 2002
  That is EVIL. Tanugi will not accept this.
  The Gods will crush you for this premature
Blam.
Hakuna steps over the corpse of the priest.
"Ski did well and deserves the win. All hail to Ski."
> Announcement from Pendor, (#35)  dated Fri Dec 20 13:22:19 2002
  It has been a long and hard struggle for Pendor, many brave
  men have lost their lives. We welcome the peace and are 
  looking to celebrate christmas without war.
The nation of Pendor accepts the win declared by Ski.
King Taron of Pendor
> Announcement from Shakespeare, (#12)  dated Fri Dec 20 13:30:28 2002
  Shakespeare supports Ski/Sheep/Zirconia 
  winning declaration
Of the three players in this game attacked
  by three or more players at once, two
  didn't fold and are on the winning side.
Congrats on showing your mettle.
> Announcement from Thistle, (#31)  dated Fri Dec 20 14:27:25 2002
  The Nation of Thistle accepts
  the win declaration as stated.
Congratulations to Ski SHEEP Zirconia.
I had some good fun attacking
  Zirc and lost too many carriers to
  his missiles.
Thistle
> Announcement from Rook, (#7)  dated Fri Dec 20 16:09:13 2002
  From the Castle of the Castle
We agree to the declaration.
Well done to the victors.
  Well done to the survivors.
  Well done to the Deity.
Stick three forks into it, it's DONE.
Rook
> Announcement from Zirconia, (#17)  dated Fri Dec 20 16:59:08 2002
  Good game.
  the setup was excellent and the battles were pretty fun.
  my only contraint were BTU.
  I would change max BTU to 1000 or so.
  Late in the game I was constrained to share the BTU
  across the enemies and to log on at weird hours just to avoid
  btu losses when btu >640.
  NOFORTFIRE is extremely good
  v sectors are good
  Three hours a day was pretty good.
  Update window should be the rule and not the exception
  (i didnt cover about 50% of the updates i believe)
  I would have liked the game hidden
  and even better without radar sectors.. (just ship radars!)
  May be worth to start a tread on rec.games.empire
  but I guess the game is going in the right direction
  where you dont have to be 24/7 on all the time.
  the only thing, as i said I would like to have more BTU so I
  dont need to log in every 8 hours or so.
  (no btu accumulation rate , just increase max BTU from 640 to 1000 or so
good game, lots of people have learned a lot I believe.
> Announcement from Kamoria, (#6)  dated Fri Dec 20 17:15:51 2002
  The nation of Kamoria acknowledge the win declaration.
Congrats to the winners and our deity !!
I'm looking foward the discussion we'll have on r.g.e.
Warzen.
> Announcement from Resvon, (#21)  dated Fri Dec 20 17:33:41 2002
  I heartily dispute the win declaration.  We're not far from
  nuclear weapons which will greatly change the complexion
  of the game.
For those of us who chose a strategy of maximizing technology
  over land/military forces, such a declaration is a total
  slap in the face.
This is nothing more than a cop-out from those who wish
  to a) not play during holidays and b) prepare for the 
  next game.  Well I say, how about ending this one properly.
I will be quite interested to hear what Cathouse (who
  also has pursued technology aggressively) has to say
  on this matter.
Mr. Ed
> Announcement from Cathouse, (#28)  dated Fri Dec 20 21:05:49 2002
  Resvon is right.  I reject the Ski win declaration.
This game has been interesting from several standpoints and
  I'm not going to agree to a win by the people who have
  followed the standard "lawnmower" strategy in a game where
  creative strategy is clearly called for.
Have empire players become so complacent that they can't
  fight the good fight over the holidays?  Especially in a
  game where time is strictly limited.  
Also, I would reject this win declaration even on the grounds
  of Ski picking from among the top countries an "alliance of
  convienience" because he's tired of playing.
This game can certainly last till nuke tech, and I'm guessing
  I can make it last long into LOTR if necessary.  Which is
  why I will propose an alternative win declaration so that if
  you guys are all tired you can accept it and have your
  holidays off and get ready for LOTR.
I propose that the techological mights of Cathouse and Resvon
  are the winners of this game.
Cathouse
> Announcement from Shakespeare, (#12)  dated Fri Dec 20 21:27:01 2002
  Shakespeare reiterates his support of Ski/
  Sheep/Zirconia winning dec.
LOTR shouldn't be the issue here. LOTR II
  can be delayed, just as other proposed
  long-term games have been delayed to
  allow current games to run their course.
This has been the best long-term game
  I've been in. If there's a challenge to
  Ski's dec, let the game continue, but
  let's not let LOTR II be the issue. 
> Announcement from beep, (#25)  dated Fri Dec 20 22:06:15 2002
  i'll fight on. when ski was offering to negotiate an end to the
  game was one thing, when he attacks me after i agreed to support his claimit is another.
  to winning the game is another. my alleged allies can do whatever their alleged
  sense of honor compels them to do.
> Announcement from beep, (#25)  dated Fri Dec 20 22:13:10 2002
  how hard can it be to support line wrap so you can see
  what the hell you are typing? sheesh, reminds of when i went back
  to reread my thesis...people must of thought i was illiterate.
> Announcement from Shakespeare, (#12)  dated Sat Dec 21 01:31:41 2002
  Cry Havoc! And let slip the dogs of war!
> Announcement from NamNam, (#30)  dated Sat Dec 21 03:17:49 2002
  Accepting Ski/Sheep/Zirc win, but I guess that don't mean much now...
> Announcement from Spam, (#34)  dated Sat Dec 21 04:06:34 2002
  Spam gladly accepts the declaration of victory by Ski.
Honestly, we'd be very glad to see this game end.  No matter how, as
  long as it ends.  I'm sorry to say that, but it was not nearly as much
  fun as it could have been.
We Spammers learned to loathe the login time restrictions.  Once
  things became serious, we needed most of our time for fighting.  So we
  had to script everything else to save login time.  Scripting is slow,
  and it is no fun.  In the end, the login time limit caused us to spend
  _more_ time on the game, not less.
The time limit also forced us to play when we didn't want to play.
  No, you can't do the economy tonight in your spare time, you have to
  do it tomorrow, when you're supposed to work.  This sucked.
None of us will ever play a game with such a login limit again.
We also learned to loathe the slow BTU growth.  BTU shortage blunted
  many attacks and greatly contributed to the general stalemate.  I
  suspect our enemies had the same problem.
  [cont]
> Announcement from Spam, (#34)  dated Sat Dec 21 04:07:37 2002
  Ski found and employed the winning strategy for this game.  He avoided
  getting embroiled in time consuming, unprofitable wars with strong,
  determined opponents.  He carefully picked, fought and won the fights
  that could be won given the game parameters.  He deserves to win.
  Congratulations, Ski!
Our warmest thanks go to our allies, first among them Pendor.  It was
  a pleasure to work with you!
Finally, we wish to thank our gracious deity for hosting this game,
  and running it so well.  You can't improve the game without trying
  things, and not all things you try work out equally well.  In our
  opinion, the login limit didn't work out.  We rather liked the beefed
  up naval radar and many of the plane changes, though.
> Announcement from Spam, (#34)  dated Sat Dec 21 04:34:10 2002
  OK it's Byz here :)
I've let the others talk for me in this game !!
we want out mainly for Christmas (some of us have young children and they want our time)
I am more than happy to have Ski/Sheep/Cathouse to declare victory just to get a majority to win.
We here did not feel that Zirc played well enough to be a winner but that Ski has and SHEEP has put in a realy good game (well done Bungy).
But zirc was not that good - but we were mainly tied down fighting SHEEP and wahbit (who also fought very well).
Cathouse can have the win if it finishes the game.
We have not enjoyed this game and the slow BTU's stopped us taking wahbits start island on at least 3 occations (we just ran out of BTU's and had to withdraw). This has meant that no one can win against a good opponent.
this means that the game will NEVER finish the game :(
so if Ski/SHEEP/Cathouse will get > 50% lets just do it to end the game as most of us will just walk.
this will leave Cathouse, Resvon, Zirc, Ski and SHEEP (it will go on for months)
We are off for a Christmas break and then on to LOTR II :)
Happy Christmas !!!
Thank-you to John for running the game it was a good try but it became painfull rather than fun and I knew the game was up when the BTU's hit :(
> Announcement from Wahbit, (#33)  dated Sat Dec 21 06:23:23 2002
  Geez and I was looking forward to your 4th attack on my main island.
  :)
  > Announcement from Spam, (#34)  dated Sat Dec 21 06:41:50 2002
  Wahbit don't be down !!!
  You never know what Santa will bring :)
PS don't tangle with fluffy bunnies again (only 1 half this time)
  :)
> Announcement from Zirconia, (#17)  dated Sat Dec 21 06:45:59 2002
  heeh..
  Well, frankly I dont play for winning,
  but... I am not happy if winners are people that just fought
  the last 10 people of the powerchart.
  As Spam not being impressed with me. I must say that
  it is difficult to share 240 min adn 1500 btu
  between 6 (six) enemy nations.
  I found myself in the position of having to attack
  incoming fleets and hit and go airport sack
  to avoid being attacked in strategic places
  Frankly I am not impressed by Spam, Tanugi or any of
  my enemies. Spam didnt manage to run
  Wahbit out of the game soon enought.
  As I said If i hadnt to fight on the opposite side
  Tanugi (hundreds of ships and planes were coming that way)
  Pendor (some support ships )
  Thistle (very time consuming subs and airplanes)
  NamNam (far away islands that took quite a bit of resources)
  and finally Rook, (which fortunately (for me) was busy in real Life)
  all of those (bedises pendor) dint have anything else to do than attack me...
if i hadnt to fight this, Spam would be gone ages ago.
> Announcement from Zirconia, (#17)  dated Sat Dec 21 06:51:34 2002
  So we decided to keep the statlemate on Spam front
  just making more damage than receiving it.
  and I guess we got that.
If a country that is being attacked by 6 enemies and
  holding still doesnt deserve to win, and you want to give
  the victory to players that just sit back running the economy
  and attacking totally newbies, than empire is not a wargame anymore.
is the game over or we continue..
  I am having fun.
> Announcement from Spam, (#34)  dated Sat Dec 21 06:56:46 2002
  Zirc,
what you fail to understand is that we arranged to get all
  those nations to attack you :)
We were busy fighting wahbit and sheep.
the last thing we wanted was to have problems to the west so
  when you attacked we had a response ready for you :)
Thus you went from top of the power chart to 4th place.
Therefore your troubles were due to diplomacy and not by a
  chance of fate.
Also as we always suspected wahbit was being supported by Sheep.
so it didn't really suprise us when sheep joined.
What you also fail to realise is wahbit is a good player and
  our war with him was started because he attacked us over one sector :)
You cannot take a 35 sector island of a good player with these 
  BTU limits because a good player cannot be left a single foothold.
However if you think wahbit is a crap player why not say so :)
> Announcement from Myseria, (#11)  dated Sat Dec 21 07:32:24 2002
  Better late than never:
The country of Myseria accepts the win declaration.
  However nuke tech will soon be reached, we do not expect it to
  change much in the balance of power...
It looks like we're going to keep fighting anyway, which is no
  problem here, we're still having fun ! ;-)
> Announcement from 976-SHEEP, (#24)  dated Sat Dec 21 07:35:48 2002
  The country of 976-SHEEP suspects that the evil nations of
  Cathouse and Resvon are researching technologies for weapons
  of mass destrucion.  We are thus requesting support of all
  neighboring countries of these demonic monsters, and grant
  976-SHEEP access to your airfields and harbors for purposes
  of shutting down such attempts of Cathouse and Resvon from
  developing these weapons.
  The Bunglord
  > Announcement from Zirconia, (#17)  dated Sat Dec 21 07:40:06 2002
  The country of Zirconia urges the axes of evil
  of Cathouse and Resvon to accept unconditionally
  weapon inspectors.
  also we expect to provide a detailed report
  of nuclear and biological programs
> Announcement from Spam, (#34)  dated Sat Dec 21 09:33:59 2002
  Zirc,
This is another third of Spam.  I think you fought quite well, given
  the circumstances.  You just had a certain downward momentum in the
  power chart :)
Is that good enough to deserve to win?  Well, in this game it is.  You
  won the masochism contest by holding out until Christmas.  Now enough
  of your enemies had enough of this game setup, so you win.  There,
  have a victory.  Congrats & enjoy!
As to inflicting more damage than receiving it, *chuckle* that's a
  good one.  But it doesn't matter now.
As to Empire not being a wargame anymore.  Well, a wargame isn't about
  fighting alone.  It's also about diplomacy, and that's why you were
  pigpiled.  It's also about picking your fights carefully.  The BTU
  shortage makes decisive action against strong, determined opponents
  hard, maybe impossible.  So why do that?  We did, and that's why we
  lost.  Ski didn't, and that's why he wins.
Markus, a.k.a. Dorwinion
> Announcement from Shakespeare, (#12)  dated Sat Dec 21 14:00:49 2002
  The country of Shakespeare, currently at
  war with the diabolical countries of Cathouse
  and Resvon, pledges full co-operation
  of all countries wanting access to my
  front line airfields and harbours next
  to these two countries.
I do so in the interests of promoting world
  peace and stability.
  > Announcement from IndustMech, (#27)  dated Sat Dec 21 16:09:28 2002
  I'd like the game to continue.
I call on Pendor to support your allie beep.
Tanugi and Thistle I'll help with Zirconia.
IM
> Announcement from Spam, (#34)  dated Sun Dec 22 09:23:46 2002
  well as announced on pre-friday.
Most of spam are going from the game for Christmas :)
Zirc seems to want to carry on regardless !!
But as I said the other day my children come first at this time of year :)
Bye
Byz
> Announcement from Zirconia, (#17)  dated Sun Dec 22 09:33:55 2002
  Spam is leaving when the party is starting?
the attack you mentioned was long overdue..
  and was triggered by the fact that you were unimpressed.
  I just used 800 btu 2 hours and the ships i had around
  (no real plan), to get 3 of your airports (full of stuff...)
  and damage 2 islands, and I could go on more.
if everything your attacks are about are to launch missiles
  to empty carriers and to torpedo some ships,
  then i am quite a bit unimpressed.
I hope to be your neighbor next game.
> Announcement from Spam, (#34)  dated Sun Dec 22 09:35:17 2002
  yawn !
zirc seems to think that he is macho by attacking a country that most co-rulers have left :)
I am not playing anymore (I just had a break from putting up
  christmas decorations)
One co-ruler may have a look in now and again.
For what it's worth the only player who looks like winning
  this is Ski as at least he stops attacking countries who have
  said they will support a win :)
Zirc obviously cannot accept that the only reason we will
  support his win is that we want to get on with Christmas :)
So he thinks he will be shown to be a great player by attacking countries that are not actively playing !!
Application for LOTH II
Zirc "Roman hear is my application for the game I won in ICE IV"
Name : Zirc
  Ranking : 10
Roman "10 HAHAHAHAHAHAHAHAHAHA !!!!!"
Byz
> Announcement from Spam, (#34)  dated Sun Dec 22 09:36:52 2002
  Zirc,
I don't care :)
that one will be playable :)
this one has got pointless due to the BTU limit
:)
> Announcement from Zirconia, (#17)  dated Sun Dec 22 09:51:23 2002
  sorry to say,
  I have won last 4 games i have played.
  and I dont play much
you are telling me about btu limits? you had one front.
  i had 3 and 6 enemies.
I rank myself 7, not 10.
  I learned a lot from other player and reconizing
  their superiority gave me good feedback at the end.
  I got most of my game looking and attacking
  Ionica, Ice, Mirk, CCCP and Escher.
  those players are still superior to me in many aspect.
  the fact that there are not many left playing this game
  make it not fun anymore. So I dont play often (doubt in LOTR)
  for me it is just not fun to keep attacking the weakest players
  and you dont learn much.
Ski is a good player, but I am not going to like a game
  where the winner didnt fight main battles.
  I still consider this as a wargame. Economy is secondary.
my only regret is that I should have attacked you
  earlier, instead of focusing on players that demonstrated
  to be way better than you. By now you would have been at the
  bottom of the chart.
end rant
> Announcement from Zirconia, (#17)  dated Sun Dec 22 09:55:11 2002
  and btw..
  I forgot in this update you started attacking me...
  so I assumed you were continuing to play.
  I dont bug players that stop playing. (Rook or NamNam(?))
  it is just no fun.
but I will make an exception in your case
wave
> Announcement from Resvon, (#21) dated Sun Dec 22 11:32:43 2002
You want disclosure? Here's Resvon's disclosure:
We are developing nukes and plan to use them.
I don't contest Ski's portion of the win - he and I have a long-standing
  friendly relationship with game-ending NA agreements in place - I contest 
  976-SHEEP and Zirc's.  If Ski decides to nullify our agreements simply 
  to end the game, then I'm not in much of a position to contest.  Zirc
  and SHEEP can't touch me, though.  Not before I (and my other friendly
  neighbor, Cathouse) get nukes and start to make em glow.
To those that think nukes won't matter:  given the natural geography
  of IW IV, a few well-placed nukes will have a dramatic impact on nations.
  We're not dealing with 300-sector islands.  We're dealing with 35-sector
  mainlands and 10-sector & under hopping points.  Even if wasteland-capable
  nukes are a fair bit off (slightly over two weeks) - ever seen what the 
  smaller babies can do to a naval fleet or airfield?
I reiterate my disgust with the general apathy of nations and applaud
  IM's words of support to beep, Pendor, Tanugi and Thistle.
Mr. Ed
> Announcement from Spam, (#34)  dated Sun Dec 22 12:03:15 2002
  Zirc,
Please don't put words in my mouth.  I never claimed to be
  `unimpressed'.  I said `I think you fought quite well, given the
  circumstances'.  I also conceded defeat.  I have nothing to add to
  that.
For reason I don't quite understand, you chose to continue your
  attacks.  Well, I fought back for a little while until I realized how
  stupid it is to fight after one side conceded defeat and offers
  cooperation.  So I stopped.
If you have fun attacking an unattended country, be my guest.
Merry Christmas,
Markus, a.k.a. Dorwinion
> Announcement from Mackland, (#23)  dated Fri Jan  3 16:44:48 2003 I officially declare that I no longer have a chance of winning this game.
  :-) 
  > Announcement from beep, (#25)  dated Sat Jan  4 00:06:44 2003
  how come instead of the motd i get a 'show sect s' every time
  i log on?
> Announcement from Shakespeare, (#12)  dated Sat Jan  4 00:11:45 2003
  Are you using the new version of winace?
I'm using Jim's old version. I used
  the new version on another computer,
  and got that message "show sec s".
  I never got the message about the number of
  logins.
  > Announcement from Spam, (#34)  dated Sat Jan  4 03:56:30 2003
  Zirconia wrote:
} aslo, reduce harpoons range by 1/2, as well as their damage
I disagree.  Over-the-horizon anti-ship missiles have been a deadly
  reality for more than thirty years now.  I'd like Empire to model
  that.
But they do need work.
It is _much_ easier to hit a civilian ship or an obsolete warship than
  a modern warship with a sophisticated ECM suite, anti-missile missiles
  and CIWS.  The anti-missile capability of aac/agc doesn't really
  capture that.
Anti-ship missiles, except for the very latest designs, have serious
  difficulties in littoral waters, and are next to useless against ships
  in port.  Empire doesn't capture that.
} spies needs some makeup. they are expensive and not really useful.
Yes, spies need work.  When spies became a threat in LOTR, we just
  llooked until blue in the face.  Each llook gets another 10% chance.
  Silly.
Markus
> Announcement from beep, (#25)  dated Sat Jan  4 10:28:37 2003
  i've been playing this game for a dozen years and i don't
  think i have ever seen this:
976-SHEEP frigate searching for land...
> Announcement from beep, (#25)  dated Sat Jan  4 10:55:21 2003
  oh, that's the name of the ship...err..._was_ the name of the ship.
> Announcement from Zirconia, (#17)  dated Sat Jan  4 13:54:43 2003
  are we done?
  who still needs to surrender?
> Announcement from Ice Barbarians, (#0)  dated Sat Jan  4 16:02:44 2003
  The game is now over.  Ski, 976-SHEEP, and Zirconia are offically the
  winners.  Updates are now disabled.  The game will stay up for a few
  days so players can comment on the game.
> Announcement from IndustMech, (#27)  dated Sat Jan  4 17:20:14 2003
  Thank you John for running a great game.
And thanks to the other players who taught me
  a few things.
John
  > Announcement from Kamoria, (#6)  dated Sat Jan  4 17:45:51 2003
  Nice game Ice Barb !
  Thx for all.
I think you can begin your thread on r.g.e about the setup of this game.
Warzen Kamor.
> Announcement from Myseria, (#11)  dated Sat Jan  4 20:08:02 2003
  Thanks everybody for the lessons that you taught us and
  thanks John for hosting the class room... ;-)
Zlo, the other 1/2 of Myseria.
> Announcement from Shakespeare, (#12)  dated Sat Jan  4 20:09:57 2003
  Thanks to the diety for a fine setup. I
  look forward to a discussion on RGE
  on the game.
> Announcement from Shakespeare, (#12)  dated Sat Jan  4 20:13:00 2003
  As an aside, I'm hoping the
  diety will post the final tech report
  on RGE.
> Announcement from Rook, (#7)  dated Sat Jan  4 20:41:00 2003
  Happy New Year to All!
  Congtratulations to the winners.
  Thank you Ice for the great setup
  Thank you Allies for your cooperation
  Thank you Opponents for your competition
  Thank you all for the additional lessons
  cheers
  Rook
> Announcement from Pendor, (#35)  dated Sun Jan  5 05:08:47 2003
  I'm looking forward to see the tech report, John please post it.
> Announcement from Thistle, (#31)  dated Sun Jan  5 05:56:08 2003
  Great game, enjoyable scenario.
  Congrats again to the winners.
"Zlo, the other 1/2 of Myseria."
Who is the first half of Myseria????
Thistle
  > Announcement from Myseria, (#11)  dated Sun Jan  5 06:44:59 2003
  : Who is the first half of Myseria????
The other half is Frank/Myst...
  He hasn't played last 2 1/2 weeks. ;-)
Zlo, the other 1/2 of Myseria.
> Announcement from 976-SHEEP, (#24)  dated Sun Jan  5 12:07:12 2003
  I liked the big world size, lots of space to nav and sonar and stuff.
  The doubled ship radar was nice, once we got ships which could actualy
  benefit from the increased range, it would be nice if there was a +1
  modifier to the frigate's range which would have made the initial
  land grabbing easier.
  The venture was great, with a fixed cap at $100k per country it leveled
  out this source of income across all countries.  Bars and Civs were the
  only income advantage for larger countries, and the income from these
  was reduced to a good level.
  I would have liked bridge_towers to have been enabled, that would have
  helped move stuff from island to island.  Easy_bridges off is ok.
  But the biggest deviation from most games that I found most challenging
  was having the no_fort_fire option.  It made it harder to level fodder
  by not being able to capture their forts and deiting their islands.
  It also meant that shells were consumed more quickly by ships and
  arty's.
> Announcement from 976-SHEEP, (#24)  dated Sun Jan  5 12:08:23 2003
  But looking back, I scratch my head and wonder what I ever did with
  all my CMs in non-venture games.  did we just stockpile guns and shells
  in those games?
Bungholio
  > Announcement from Thistle, (#31)  dated Sun Jan  5 13:04:25 2003
  What I liked:
No_Fort_fire made for some challenge in defending
  islands. A plus to the attacker.
The 3 hour time limit was good for the smaller
  countries, leveled things out a bit. From
  listening to some of the complaints perhaps
  keep the limit just expand it somewhat.
Really enjoyed the new naval/air units, added
  some fun to carrier based ops.
Really enjoyed this game right up to the end...
Mike
  > Announcement from Shakespeare, (#12)  dated Sun Jan  5 16:04:30 2003
  Congratulations to Ski, SHEEP and Zirc
  for a well deserved win.
The game setup made for the best long-term
  game I've played. The three hour time
  limit made alot of players sign up, and
  the more players there are the better the
  game. The time limit also prevented players
  from playing 24/7, which created a more
  enjoyable game. The BTU accumulation rate
  was set too high. 40 civs per BTU created
  more of a limit then the signon time. Blitzes,
  Mr Slowly and the Sycamore games are set
  at 8 civs per BTU.
NO_FORT_FIRE was great. Instead of wailing
  on opponents in a mindless, low-tech way,
  players had to engage in more tactics.
  I think it was NO_FORT_FIRE that led to
  the many player casualties. There are many
  players who didn't finish the game on
  the power report.
The distance between start islands was great
  too, creating a naval game that still didn't
  negate the requirement for land units.
  > Announcement from Shakespeare, (#12)  dated Sun Jan  5 16:43:52 2003
  BTW, perhaps I'll see some of you
  in Mr. Slowly.
I'm doubtful for LOTR II, since I'm
  not big on fixed tech games.
> Announcement from Tanugi, (#2)  dated Mon Jan  6 01:57:18 2003
  What do you mean?
The game is over??
  ????
Damn it. First, my King shoots me in the back,
  I crawl home, drink ann healing potions I can find
  (small green bottles, labeled "Einbecker Mai-Ur-Bock")
  then, recovered, I find the country of Tanugi just
  resembling the King: fat and lazy.
Now I'm back, ready to kill
and you say "It's over!"??
  &?#**?????
  Matata, alive.
> Announcement from Tanugi, (#2)  dated Mon Jan  6 01:57:53 2003
  Congrats to all
  winners and survivors.
and some of the dead did well......
  ;)
> Announcement from Pendor, (#35)  dated Mon Jan  6 04:04:31 2003
  Thanks to Ice_Barbarians for running a great game, as always when he is in charge,
  the game ran smoothly and without problems.
Congrats to the winners!
The world size and the amount of water was great. The distance between
  islands made naval battle very important, I've never used so many carriers before.
  The new (and modified) planes was also great.
Venture enterprise is very good, and should be the standard in coming
  games. Combined with less tax and payoff from bars it's a good thing.
The time limit at first seemed like a good idea, but during the game I
  started to hate it more and more! During the initial expanding it wasn't
  a big problem, and I could easily take out the first opponent without
  time problems. But micromanaging 150-200 and prepare war-operations is
  simply not possible in 3 hours. You had to drop one of them or start
  scripting. I did use scripting at some point, but I just made me use
  even more time than I would have done without the time limit! If future
  games will experiment with time limits, at least the limit should be
  related to the update and not real life days. The different timeframe
  used for updates and time limit, made it even worse. I'm sure the time
  limit was a good idea, but I don't think it should be used again.
The BTU limit really sucked. I don't remember how fast you gain BTUs in
  a "normal" game, but we simply had too few in this game. I think the
  combination of BTU and time limit destroyed the game, at least from my
  point of view. It turned the war I fought against SHEEP/Wahbit into a huge
  stalemate, without any chance of advancing.
It was a great game until I got so tired of the limitations that I just
  wanted it to end as soon as possible!
After being away from empire in 18 months it was really fun to be back,
  but I now realize why I quit playing. Empire is simply to timeconsuming,
  if you are committed to do well. I guess the time limit was a way to try
  and limit the amount of time used, but it didn't solved the problem. We
  need to find ways to minimize some of the micromanagement, otherwise I
  think the game will die.....
Bo
> Announcement from Ski, (#18) dated Mon Jan 6 09:24:06 2003
Ice World IV was a very good game.  John obviously put
  much thought into the setup.  I also assume that he tried
  to make changes to accommodate comments / gripes from
  players in previous games.  I think most of the
  'enhancements' were successful.  However, a few
  conflicted.
Venture sectors that consume 'cms is a good idea.  Adding
  these with the current non-linear production equation
  prevents large countries from making too much money.  It
  also prevented the 'Wicked effect' as seen in IW3 where
  a small country could produce huge amounts of cash.  With
  the current equation, the upper limit is $100K at
  infinite venture production.  This coupled with reduced
  bar income, reduced civ income and TECH_POP definitely
  limited the run-away cash of large countries that allowed
  'lawn-mowers' to overrun the world.  The lines below
  emphasize the importance of these changes.
library/school  l             3000 edu           27000
  technical center  t           19 tech            80297
  Income from taxes  453798 civs, 415706 uws     +186233
  Income from bars  7672 bars                     +92064
  Income from venture capital   16746 goods       +80719
I was only putting 30 dust into tech, but with 450K civs
  I was spending over 1/3 of my budget on tech and edu.
  Every available sector was making 'cms for venture but I
  still only gained $80K.  Even with the reduced taxes,
  income from civs and uws was the primary source of
  income.
The update window should become a standard game feature
  instead of an option.  However, with NO_FORT_FIRE and
  large water distances, update scripts were not that
  useful and the update window did not make that large of a
  difference.  The update window does cause clients such
  as WinACE to lose sync between the local database and the
  server database.  The user needed to remember to execute
  'Update All' after the update actually occurred.
Rolling updates are a good idea.  It prevents some
  timezones from being penalized while others have
  convenient update times.  30 hours was a good period in
  this game when countries were less than 200 sectors.
  Thereafter, with the BTU limit and time limit, it became
  too fast.  I would have preferred that once all 'active'
  countries had exceeded 100 sectors that the game would
  have been slowed further.  I too spent considerable time
  writing scripts to perform country management when I was
  actively fighting.  This consumed additional time rather
  than saving time.
The time limit impacted me more than the BTU limit.
  WinACE wastes BTUs.  I quickly learned which default
  configurations to use to limit BTU use.  I also created a
  few canned scripts to locate problem areas which
  expedited management.  Ship orders also saved considerable
  time.  BTW, the WinACE implementation for ship orders is
  almost unusable.
I was lured into running my country solo since the game
  had a time limit and a BTU limit.  That was a mistake.
  The game setup had many land masses and consequently,
> Announcement from Ski, (#18)  dated Mon Jan  6 09:24:13 2003
  lots of ships which required lots of time to manage.  This
  is one of those conflicting requirements issues.  Empire
  players desire 'great naval battles'.  We had them in this
  game!  They also want reduced air superiority.  That was
  true until about tech 150 when the long range jets
  finally made island to island air combat an option.  This
  scenario would be interesting at a fixed tech of about
  110.
Doubling the radar ranges on ships made ship radar very
  useful.  I thought that change was excellent.  I would
  like to see the impact of reduced land radar range.  (I
  know it would not be realistic but I think it would help
  the game.)  Then land unit radar could be made useful.
  (Also not realistic but intriguing.)
The login limit was also a good addition that should become
  standard.  The new planes were an interesting addition.
  I made great use of the NTRs during the middle of the game.
  I did not have much success with the NFBs or the NREs.
  They would probably be more useful if the water distances
  were increased and JF1s weakened but I think a game like
  that would become too arduous.
I would have liked bridgetowers to be enabled.  I think SPY
  units have too low of a success rate at assaulting (~10%).
  The commandos could have been significant in this game if
  they could get on shore.  I liked the slow tech growth.  I
  got to play with many units that I seldom bother to build.
  Disabling TRADE, MARKET and LOANS made the game play better
  but was another cause for additional time commitment.
Limiting the win declaration was another good idea.  Pat
  tried that in TM2 but it was ignored.  Another interesting
  idea that would solely be on player honor and integrity
  would be to request that all player communication be in the
  game.  Many players use email to hide communications and
  NA agreements to hide treaties / cooperation.  I would like
  to see a game with these techniques banned.
I am sure these opinions will be debated at length.
I thank John for creating and running this game.  It was
  creative and it ran smoothly.  I look forward to his next
  creation.  I also look forward to seeing all of you in
  LOTR II!
Ski
  > Announcement from Tanugi, (#2)  dated Mon Jan  6 09:52:43 2003
  The login limit almost forced the players
  to use off-game communications whenever possible.
  There were also very few annos......
You don't waste your precious time on
  writing.
> Announcement from 976-SHEEP, (#24)  dated Mon Jan  6 13:04:40 2003
  The country of 976-SHEEP would like to thank the deity and all
  players for a good game, and we are offering free passes to our
  many sheep petting zoos.  For info and directions, please send
  a SASE to:
  Telegram 24
    bmap info request ^Z
    declare alliance 24
Our sheeps are well groomed, and awaiting your arrival!
Bungy
  > Announcement from Spam, (#34)  dated Mon Jan  6 14:23:30 2003
  There is no way in which to ban players from communicating
  with each other outside of the game. Furthermore, there is
  no way to enforce such a system even if you used an 'honor'
  system to ban it. Lastly, as Tanugi pointed out, using login
  time to send telegrams would be an poor use of limited login
  time.
-Mith
> Announcement from Spam, (#34)  dated Mon Jan  6 14:29:49 2003
  Regarding the time/btu/login limitations...
The login limitations never became an issue for Spam.
  We were able to manage ourselves well enough that we
  were encouraging each other to use *more* logins in
  order to help conserve login time. I.e., if you're
  logged in and twiddling your thumbs, log out and look
  at offline information before going back in.
The BTU limitations were a very, very serious impediment
  to the game and created an artificial constraint on player's
  abilities to prosecute battles. At least twice, I was party
  to large scale assaults that ground to a halt due to BTU
  limitations, and not skill limitations. In my opinion, this
  was silly.
The time limitations had, in my opinion, exactly the opposite
  effect than intended. As others have noted, it forced countries of
  medium size and larger to create offline scripts to manage
  their countries. This was a serious pain in the ass and
  resulted in *more* time spent on the game and not less.
<cont>
> Announcement from Spam, (#34)  dated Mon Jan  6 14:33:22 2003
  The time limitations combined with the BTU limitations made
  it very difficult to manage a country and conduct warfare during the
  mid-game when a great amount of country management needed to
  happen every day to micro-manage the economy.
Personally, I refuse to play in a game limited in such arbitrary
  ways in the future.
I will be the first to stand up with anyone who says that
  Empire has become too complex for its own good, and that
  the amount of time needed to play Empire needs to decrease.
But, I happen to hail from an era of Empire where time was
  not the issue that it is now. Having these artificial limitations
  is not the answer to the problem at hand. It is nothing more than
  a very thin band-aid. In my opinion, it backfired horribly in this
  particular game, though I applaud John's efforts to try the
  limitations.
<cont>
> Announcement from Spam, (#34)  dated Mon Jan  6 14:37:34 2003
  Empire is a game of strategy. Having countries over run other
  countries in the game is what you *want* to happen. Putting
  barriers in place to make it far more difficult to prevent
  players from doing this is antithetical to the game.
These artificial barriers made it even more important to
  roll over fodder, since they were nearly the only kills
  that happened in the game. The barriers made it nearly
  impossible for countries to defeat other competent countries.
In every other respect, I think this game was well done.
  But, the arbitrary limitations must go. It was an experiment that
  failed horribly.
> Announcement from 976-SHEEP, (#24)  dated Mon Jan  6 14:39:55 2003
  how much country management were you doing, Mith?
  I thought you were one of these guys who could manage a 1000
  sector country in under an hour?
  > Announcement from Spam, (#34)  dated Mon Jan  6 14:40:28 2003
  I agree that the update window scheme should be part
  of the default code. This helps limit the utility of
  update-time scripts. You can still perform them, but it gives players
  defending against such attacks a chance to respond.
Venture capital is a good idea, and the peak limitations
  on it combined with the impact of higher population on
  tech production made for a much better economic system
  than has been seen in some games. Very nice work John!
Contrary to some, I think it was a good idea to have
  bridge towers disabled.
-Mith
> Announcement from 976-SHEEP, (#24)  dated Mon Jan  6 14:45:21 2003
  I rather enjoyed the end result of the time limitation.
  I think wahbit and I both showed that we were able to knock a
  competent player off of a start island.  Part of your problem
  was that you were trying to outfit AND use an assault force
  within a short period of time.  I was setting stuff up, then
  coming back 10 hours later to use it.  Unfortunately, in several
  instances, Pendor logged in during my waiting period and gave
  me several telegrams to mourn over.
  Bungy
  > Announcement from Spam, (#34)  dated Mon Jan  6 14:45:50 2003
  Sheep,
I've managed 1500 sector nations...but that was more than
  a decade ago now, and the game is very different now than
  it was then.
Since Spam was restricted in size, we were micro-managing
  the nation to a high level. This was most expressed in
  venture production and in optimization of UWs. We've had max pop of
  UWs for weeks now. Also, our supply situation was far
  better than some nations we observed. This paid significant
  dividends for us. I think we got more bang for the buck
  than most, if not all, of the nations in the game in
  economic terms. Making that a reality required a lot
  of micro-management.
Also, the scattered islands nature of this game required
  more attention to gain the most utility from each of the
  little islands. They were not self sufficient for optimal
  production through much of the game. This became less of
  a problem as the game wore on, but for several weeks the
  need to hand manipulate fleets of cargo ships required a lot of time
  staring at maps and writing up scripts.
> Announcement from Spam, (#34)  dated Mon Jan  6 14:51:28 2003
  Sheep,
Though I respect yours and Wahbit's abilities and mean
  no insult, the reason we never completely took over
  Wahbit's start island had to do mainly with the time
  and BTU limitations when faced with competent players.
As for our creation of assault forces...over a period
  extending at least a month, we almost always had a force
  capable of seriously hurting Wahbit's start island. After
  our second major attack on that island, we decided not
  to attempt to take it again. Our third major attack on
  it was only to deny it to you and Wahbit. Our continued
  efforts there were meant only to turn it into a muddy
  trench that would remain largely unusable to you and Wahbit.
The strategy would work for as long as you and Wahbit
  remained fixated on trying to defned and/or use the island
  to your advantage. The fact we couldn't take it was proved
  by your attempt to take the island to the west of it, which
  resulted in a significant tactical loss to you. You couldn't
  take an 8 sector island, and we couldn't take a 30 one.
  > Announcement from 976-SHEEP, (#24)  dated Mon Jan  6 14:59:23 2003
  But you just said that you were spending a lot of time micro-managing
  your country.  I did very little, if any, country management, as you
  can see in my massive piles of excess iron.  "Time" was a limited
  commodity in this game, which I chose to "spend" in a military effort.
  I am sorry you chose to play sim-city, and micro-manage your UW's.
  You could have made the same "tradeoffs" as me, and could have gone
  all military.
> Announcement from Pendor, (#35)  dated Mon Jan  6 15:02:19 2003
  Did anyone managed to capture a 35 sectors start island from a
  competent player who had a decent defence and was actively
  defending his country ?
Bo
> Announcement from 976-SHEEP, (#24)  dated Mon Jan  6 15:04:10 2003
  I took out the Zern island, which was well defended and he was actively
  fighting back.
  Ski took down the Armengar island, which was heavily fortified.
  I also took down the Mackland island, while catland was logged in
  and fighting back.
  > Announcement from Spam, (#34)  dated Mon Jan  6 15:34:51 2003
  Sheep, I don't think you understand. The micro-management
  of the nation of Spam was NOT done using login time. In fact,
  at the peak of the economics demands on micro-management, we
  were using at most about 10 minutes of login time per day.
  The micro-management occurred in scripts that were created
  offline, sometimes as much as 140 lines long, and fired off
  during a very short login. Result dependent management was
  done at the end of any economic scripts that were run, and
  the nation then had all other login time available for
  militaristic purposes. We made no trade off.
---
I wouldn't qualify Zern or Armengar as competent opponents.
  Cathouse is competent, but he also had significant external
  pressures on him.
  .,
> Announcement from Resvon, (#21) dated Mon Jan 6 17:25:18 2003
Here is Mr. Ed's take on things:
I too hated the time and BTU limitation.  As has been noted, the time
  limitation really prevented any interesting announcements which I
  personally find adds great character to the game.  As also noted,
  the BTU limit was quite inconvenient when waging war.  With the pure
  amount of resources required to affect invasions in this layout (i.e. I
  need sea, land and air), against a half-decent defense, the limit
  proved prohibitive.  In other setups, an invasion could typically be
  implemented with only one of these 3 (massive air force, army or
  navy) which made coordination and management (BTU consumers) far easier
  to deal with.
I love no_fort_fire - I had asked for this to be a standard feature
  years ago.  It's terrific.
The physical setup was... interesting.  Though I got real tired of
  establishing cargo ship networks to traverse goods to/from 5 & 6 sector
  islands to maximize their usefulness.  It would have been nice to have
  some bigger islands in between the 35-sector land masses to act as
  better bases (both offensive and defensive).
I'm still unsure of venture sectors... it was an interesting application
  of resources and islands but largely helped trivialise the value of
  banks/bars.   No longer were bank(s) a strategic target as part of an
  economic warfront with a nation - economic warfare was largely eliminated
  with the venture sectors ("Oh!  He nuked my island with venture's and
  a bank!  Quick - create a few additional venture sectors.")  And it
  added even more micromanagement ("yes - let's turn that two sector
  holding into a venture capital producing resource").
Like Spam, my islands were massively micromanaged.  I spent untold
  hours offline squeezing every last resource out of my islands to
  direct it into technology.  At the end (when I admittedly had further
  increased education and tech spend) I was producing 54 technology and
  almost 3000 edu per update costing 75K (vs. tax income of 43k).  Which
  leads me to my biggest gripe:
technology beyond 180 is worthless unless you can reach 300+
That's 120 points of technology where you, as a tech producer, are at
  a massive disadvantage.  There is no compelling technology between
  180-300 for any of the planes, ships, units.  Sure you get a few
  surface to surface missiles and general upgrades of existing equipment
  (at a significant cost) but that's it until you can reach nukes and
  stealth.  Thus my strategy of becoming best buddies with my immediate
  neighbors to insulate myself from attack whilst trying to reach these
  milestones.  Problem is that games never reach this point anymore as
  people get too worn down.
I'd like to see the tech levels of these ultimate items lowered and
  perhaps some of the more superfluous equipment upgrades dropped out.
  As it exists, tech 260 fighters vs tech 180 fighters doesn't yield
  much advantage at all.  It's only through generation upgrades that
  benefits are realised.  If this isn't changed then there will only
  be one existing strategy - crank some tech for a bit and then drop
  it and just massively build up forces ala Ski.  There's no value in
  solely being a tech producer - but perhaps that's the desired effect.
  It has been a very long time since I've played in any dedicated way
  so maybe I'm just not remembering how things have always been.  :)
I've also got to ask... is there *any* value in the "stealth" planes
  with ratings below say the 80% for stealth bombers & fighters?  I played
  around with a few blackbirds and found that they were intercepted
  every single time - by sams, no less.  Can't recall that from my history
  lessons.  And speaking of sams... can someone tell me this - if I
  happen to stick a sam into the underbelly of a fighter, transport,
  bomber, whatever - isn't that plane going to have more issues than would
  allow for it to land and execute 2 more sorties?  I know I shouldn't
  throw realism into the mix, but I was pretty unhappy with the results
  sams produced (regardless of their production price).One thing that also bugged me
  about harpoons:  I understand that they
  don't need to see the ship to drill it (over the horizon targetting),
  but they should at least have to know where the ship is.  There were
  times where I had seen a ship # used in an attack and had guessed that
  it probably couldn't have navigated out of harpoon-range... but I had
  no idea where it was.  So fire away at the ship # as see what happens.
  Look at that!  Successful hit!  Bleh.
The rotating updates were fantastic!   Being currently in Australia,
  I really appreciated not having every single update occuring in the
  dead of night simply because a majority of players were based in North
  America.
I still lament that the major war ended and enemies all turned into
  allies - it certainly left those of us who were trying to fly under
  the radar into later stages in a bad way - but I do understand it.
  Shame on us for not adopting an appropriate strategy to meet the
  evolving game and political conditions.
So thanks for hosting the game, Mr. Barbarian.  Thanks for being good,
  what effectively were allies, Ski and Cathouse.  Thanks for being
  a peaceful neighbor, beep (though I really wanted to see what the
  massive minefields between our nations might have yielded - 210 mined
  sectors at last count).  Thanks for being someone to use my few tech
  toys against (after taking out the Fodderland-lover Junta), Shakespeare
  (who really needs to sleep more and not be online all the time).
  Cheers.
Mr. Ed
> Announcement from 976-SHEEP, (#24)  dated Mon Jan  6 18:08:28 2003
  there are plenty of good tech toys between tech 180 and 300.
  land units: tech 190 MTIF and MIF
  ships:      tech 220 ASW Frigate, tech 240 ASW Destroyer, tech 260 Nuc
              attack sub
  planes:     tech 195 JF2's, tech 200 Apache choppers, tech 280 Tridents
and while we're on the subject of tech stuff, why is it that nukes
  don't come into play until tech 280?  if we are trying to be
  'realistic', (without bringing up the fuel option topic, LOL),
  then from what I remember back in school was that nukes were
  developed about the same time as jet technology.
  Imagine a game where nukes at tech 125 were part of the game...
  > Announcement from Resvon, (#21)  dated Mon Jan  6 19:46:17 2003
  Sheep, you could only name 3 things for a 120 point tech
  spread.  That's more to my point.
I was, of course, making a wildly broad statement - but you
  actually highlighted my real frustration which was the nuke
  level.  Exactly as you describe, it seems to be completely
  out of whack with "reality".  As is, the nuke "range" is 280-380
  or so... a nice near 100-point spread - why not begin that
  evolution earlier.
And if I'm going a straight tech path, I'd like to
  get some satisfaction for my efforts... i.e. having a few
  nukes to beat back the unwashed masses that the rest
  of you represent.  ;)
Mr. Ed
> Announcement from Wahbit, (#33) dated Tue Jan 7 05:38:34 2003
> Announcement from Ski, (#18)  dated Tue Jan  7 06:44:59 2003
  Those low-tech nukes would have to be incredibly expensive.
  Only a large country should be able to afford them.
  This might cause some nice synergy.  Small country
  builds tech and nukes and then sells them to large
  countries.  Of course, trade would have to be enabled.
> Announcement from Ski, (#18)  dated Tue Jan  7 06:47:32 2003
  I agree with Resvon regarding stealth.  I ignore
  stealth as a feature because it is useless.
> Announcement from Spam, (#34)  dated Tue Jan  7 06:47:55 2003
  "Damage" to a plane has generally been described as being
  damage to the air *wing* represented by the plane. Thus,
  a 40% JF1 has 40% of its original complement of planes...
  all of which are capable of performing their missions, but
  run into problems when they encounter a 100% wing of JF1s...which have a
  2.5:1 superiority in numbers.
Theoretically, the same applies to ships and units. This
  isn't well described/implemented in Empire though. But,
  it works.
*small* caveat on the lack of interesting platforms from
  180 to 300. The nuclear attack sub can be exceptionally
  powerful because its sonar is capable of telling you
  exactly how many mines are in a sector within sonar range.
-Mith
> Announcement from Ski, (#18)  dated Tue Jan  7 06:50:38 2003
  I thought sonar could not detect mines until tech 310.
  Is that incorrect?  Do all nuclear attack subs detect
  mines via sonar?
> Announcement from Spam, (#34)  dated Tue Jan  7 06:53:04 2003
  I agree with Resvon also regarding stealth.
As for 'reality', the SR-71 Blackbird was fired at many
  times during its service in the USAF. It remains the only
  plane type ever built for the US military that has not
  seen any embarked crew die in service.
The damn thing was so fast it out ran any missile that
  tried to catch it. Absolutely stunning plane, especially
  given the technology of the day.
And on earlier nukes...the Manhattan project was incredibly
  expensive. Massive facilities needed to be built, and several
  technologies were adapted and later dropped in pursuit of the
  goal of making a nuclear weapon.
Perhaps nuclear weapons should have a scaled, based on tech,
  cost of production. Nowadays, nuclear weapons production in
  the US is comparitively cheap. It's one of the few areas
  of militaristic spending that has actually decreased in price.
> Announcement from Spam, (#34)  dated Tue Jan  7 06:53:23 2003
  *head scratch* you could be right Ski, but I am not sure.
> Announcement from Spam, (#34)  dated Tue Jan  7 06:53:51 2003
  A quick perusal of 'info sonar' bears you out Ski. I stand
  corrected.
> Announcement from Ski, (#18)  dated Tue Jan  7 07:01:46 2003
  The cost scaling could be simulated be adding additional
  nuke types at different advancing tech levels
  that have the same yeild but cost less.
> Announcement from Spam, (#34)  dated Tue Jan  7 07:29:31 2003
  Yeah, it could. I'm not sure I like that idea either though.
  Personally, I think the lists of ships, planes, and units
  are far too long. Nukes aren't too bad, but could very
  easily get to be too long too.
> Announcement from beep, (#25)  dated Tue Jan  7 11:17:29 2003
  i never even noticed there was a limit on logins, but the one time
  i really really needed to login and do something, the time limit killed
  me. in general i think the only 'good' way to limit the need to be
  long gone TAMU games. 'course that would probably mean that everyone would
  want the BTU costs for various commands that are mainly used for country
  management be removed.
> Announcement from Spam, (#34)  dated Tue Jan  7 13:16:10 2003
  } > Announcement from 976-SHEEP, (#24)  dated Mon Jan  6 14:45:21 2003
  } I rather enjoyed the end result of the time limitation.
  } I think wahbit and I both showed that we were able to knock a
  } competent player off of a start island.  Part of your problem
  } was that you were trying to outfit AND use an assault force
  } within a short period of time.  I was setting stuff up, then
  } coming back 10 hours later to use it.  Unfortunately, in several
  } instances, Pendor logged in during my waiting period and gave
  } me several telegrams to mourn over.
  } Bungy
If you are referring to you kicking Spam off Wahbit prime: that
  doesn't count.  Don't misunderstand me, I don't want to belittle your
  success.  It was a great move, excellent timing.  But the island was
  not competently defended.  You caught us off balance.  We just had
  used every shell and loads of BTUs to raze the island.
> Announcement from Spam, (#34)  dated Tue Jan  7 13:16:35 2003
  } > Announcement from Resvon, (#21)  dated Mon Jan  6 17:25:18 2003
  } One thing that also bugged me about harpoons:  I understand that they
  } don't need to see the ship to drill it (over the horizon targetting),
  } but they should at least have to know where the ship is.  There were
  } times where I had seen a ship # used in an attack and had guessed that
  } it probably couldn't have navigated out of harpoon-range... but I had
  } no idea where it was.  So fire away at the ship # as see what happens.
  } Look at that!  Successful hit!  Bleh.
Been there, done that.  I agree it's silly.  Unfortunately, it isn't
  entirely trivial to fix.
By the way, the same argument could be made for fire.  It's not much
  of an issue, as firing ranges are usually below lookout ranges.
  [cont]
> Announcement from Spam, (#34)  dated Tue Jan  7 13:16:58 2003
  One option is to require a fix on the target, i.e. target is visible
  on a super-coastwatch, that also looks from all land units and ships.
  Which would make a swell command all by itself.  But that doesn't
  cover planes targeting information from planes, which are a very
  important source of targeting data in the real world.  I don't know
  how to capture that.
If a fix is required to launch a marine missile at a ship, then
  players should be able to fire them into a sector.  They'd pick up a
  suitable target there, similar to interdiction.
> Announcement from Spam, (#34)  dated Tue Jan  7 13:28:50 2003
  } > Announcement from Ski, (#18)  dated Mon Jan  6 09:24:06 2003
  } I think SPY units have too low of a success rate at assaulting (~10%).
*groan* I'm glad I didn't try %-)
I believe spies could evolve into an interesting addition to the game.
  But we're not there, yet.  Back to the drawing board...
Markus
> Announcement from Spam, (#34)  dated Tue Jan  7 13:30:06 2003
  Fun: improved ship radar.  Everybody seems to like it.
Fun: changed planes.  I have some reservations on ntr and perhaps nfb,
  though; they look a bit big for carriers.  Real world marines use
  transport choppers.
Not so much fun: the size of the expansion islands hit the sour spot
  between `rock' (economically useless, limited logistical worries) and
  `self-sufficient' (set up economy once, then forget about it).  I'd
  rather fight than ship around stuff.
Odd: big carriers are useless.
No fun: BTU shortage.
No fun: login limit.  Spoiled the game for me.  Sure, Empire has a bad
  problem: it takes too much time to play competitively.  Let's attack
  the root of that problem: let's search for ways to reduce the amount
  of (useful) work to be done between updates.  Limiting online time so
  that I can't get enough of the useful work done online just forces me
  to write scripts, thus increases playing time even further.
Markus
> Announcement from beep, (#25)  dated Tue Jan  7 15:38:55 2003
  the missing line in that was "the need to be always on is to reduce the
  number of BTU's available as was done in the long gone TAMU games"
> Announcement from beep, (#25)  dated Tue Jan  7 15:55:31 2003
  e.g., i don't think there is a compelling reason for budg, build, del,
  des, dist, mov or any similar command to cost a BTU. if you eliminate
  BTU cost from any but the 'biggie' combat commands you can control the
  need to feel like you must have 24x7 coverage of your country by
  limited the available BTU's and controlling their regeneration to
  the amount that's appropriate for a particular world map. a player should
  be able to feel like he can set up his defenses and go to sleep without
  fearing the old 3AM assault.
> Announcement from Kamoria, (#6)  dated Tue Jan  7 16:08:05 2003
  Why don't bring this discussion to R.G.E ?
Warzen.
> Announcement from Zirconia, (#17)  dated Tue Jan  7 21:13:24 2003
  All right, since pretty much everybody posted, I will post as well.
  Game was pretty good. I got pretty happy fighting multiple enemies at once. My
  only disappointment is that games are ending because players get exhausted. (I
  mean, we declared victory and all of a sudden all the enemies I had became allied
  against the people that were contesting the victory! ?Anyway?)
Setup was excellent. I would have like it better with no radar sectors and with
  higher btu limit. I pretty much was using 640 btu in the morning and 640 btu in
  the evening every day. (I would have rather got 1200 btu to play with all
  togheter..) Also, 640 but are not enough to occupy and defend against
  counterattacks a  35 sectors island. I like air warfare but I figured it out that
  it was too btu/time consuming. So I tried to rely on fire rather than bomb?.
> Announcement from Zirconia, (#17)  dated Tue Jan  7 21:17:10 2003
  let me start over (forgot about enter..)
All right, since pretty much everybody posted, I will post as well.
  Game was pretty good. I got pretty happy fighting multiple enemies at once. My
  only disappointment is that games are ending because players get exhausted. (I
  mean, we declared victory and all of a sudden all the enemies I had became
  allied against the people that were contesting the victory!)
Setup was excellent. I would have like it better with no radar sectors and with
  higher btu limit. I pretty much was using 640 btu in the morning and 640 btu in
  the evening every  day. (I would have rather got 1200 btu to play with all
  togheter..) Also, 640 but are not enough to occupy and defend against
  counterattacks a  35 sectors island. I like air warfare but I figured it out that
  it
  was too btu/time consuming. So I tried to rely on fire rather than bomb.
I would agree that probably btu rate was too low, but max btu should be increased
  from 640 to 1000 or so. Three hours a day was plenty to run my
  economy and wage wars (with the most important battles over the weekend
  update break!). I must say that my coruler (AUJ) did a pretty good job
  automating all the economy. I usually do not micromanage later on in the game
  since I don't care if I make 5% more or less. Good road improvements in the
  big islands, autonavigate and order were necessary in this game to save time
  and btu.
  > Announcement from Zirconia, (#17)  dated Tue Jan  7 21:17:57 2003
  ok will start over again.. sorry!
> Announcement from Zirconia, (#17)  dated Tue Jan  7 21:37:47 2003
  All right, since pretty much everybody posted, I will post
  as well. Game was pretty good. I got pretty happy fighting
  multiple enemies at once. My only disappointment is that
  games are ending because players get exhausted. (I
  mean, we declared victory and all of a sudden all the
  enemies I had became allied against the people that were
  contesting the victory!)
Setup was excellent. I would have like it better with no
  radar sectors and with higher btu limit.
  I pretty much was using 640 btu in the morning and 640 btu
  in the evening every  day. (I would have rather got 1200
  btu to play with all togheter..) Also, 640 but are not
  enough to occupy and defend against counterattacks a
  35 sectors island. I like air warfare but
  I soon figured it out that it was too btu/time consuming.
  So I tried to rely on fire rather than bomb.
  I would agree that probably btu rate was too low,
  but max btu should be increased from 640 to 1000 or so.
  Three hours a day was plenty to run my economy and wage
  wars (with the most important battles over the
  weekend update break!). I must say that my coruler (AUJ)
  did a pretty good job automating all the economy.
  I must say that I usually do not micromanage later on
  in the game since I don't care if I make 5% more or less.
  Good road improvements in the big islands,
  autonavigate and orders were necessary in this
  game to save time and btu.
  No fort fire is SURELY good. I would make V sector use
  some oil as well. (so we get some decent use of those oil ships).
  Food was just a nuisance (after a few updates fishing boats fill
  your harbors pretty well). Many people believe that food is
   a key factor in the game but I cannot recall a single game that
  food wasn't just plain pain.
  Update windows are ok, but I would increase to 15 min or so.
   (at least if you got attacked by script you have some time
  to react after reading all those telegrams?.
  Now you would have maybe 2 minutes or less)
Spies need a makeup. In this game were useless
> Announcement from Zirconia, (#17)  dated Tue Jan  7 21:37:57 2003
  because poor assault chance. (tried with about 50 commandos..
  landed maybe 4, moved around 0)
I would like games with some mountains? and ~ sectors.
Now the fun part of the story.. the summary of our game.
Game started with the invasion of Melinus (replaced too late by AK)
  , and Busbastis (this was far away from our land
   and took quite a bit of tactic and speed, but once we
   got there he didn't fight back..) at this point we colonized
   all islands with uw from conquered populace and enjoyed
  to the top of the powerchart. We picked Mackland as the
  inexperienced player to help. So we avoided to invade his
  island and gave warning to all the nations that periodically
   were asking why we were allied with him. Anyway, as usual
  , when you are up there in the chart everyone is ready to be
   friend of you. At this time I was ready to leave for a break
   (20 nov - 8 dec) and my coruler took full control.
  Everybody was happy and friendly, and the idea was to
   give a hand to Thistle in his battle vs Tanugi and Pendor
  , meanwhile helping a little bit Wahbit in his fight vs Spam.
   Just to have the coruler have some fun.
  If I had to stay I probably would have attacked Wahbit (sorry)
   and maybe sheep (I had a zillion of commandos around there?)
  and took over most of the Parpara land when he left.
  At this point I have no idea what happened but in 10 days
  (around thanksgiving) all the friendly countries
  (thistle, namnam, rook, got excited and jumped on us
  with spam, tanugi and pendor) I got back with a country being
   attacked from 3 sides out of 4 and no real plan of action.
   The economy was pretty sound but the enemy was very close
   to land on undefended main islands). I imagine Spam
  orchestrated all this but I would love to have an idea of
  what happened!..
So, getting excited receiving about 500 telegrams a day,
   I started fighting back. Quickly pushed Rook and Thistle
   away from main islands. Got some islands back from
> Announcement from Zirconia, (#17)  dated Tue Jan  7 21:38:06 2003
   NamNam and invested most of the effort against Tanugi.
  Most of the tactic I used was to move in with a carrier,
  strip aircover, kill the radar and paradrop with ntr or jt
  into the airport and kill all the planes. Then empty the
  carriers of the planes and sacrifice it to enemy fire.
   I got an amazing number of airports this way using very few
  planes. Everytime I was impressed why people left all those
   planes in airports so little defended. As long as the enemy
   didn't have too many planes near and with full mob I was
   happy. Then, Tanugi started accumulating a amazing number
   of ships about 15 sectors from my main island
  (4000 bars in there!). Pendor was sending some small
   fleets here and there (that were welcomed with
   harpoons aimed to the carriers and bb).
  Anyway what I did this time was paradropping the radar
   and the airports. (now, why you have a radar that can
   spot your own fleet is a mistery to me). Took the number
   of all capital ships and send the harpoons the same or
   next update. One of the main battles vs Tanugi/Pendor
   was just before Xmas break (and 1st win declaration)
  where 2 of my battleships sunk hundreds of enemy ships.
   (I had to use carriers and ntr to refuel bb of shells, and
  I had to fly shells (with jt) from Spam front about 100
  sectors away!). This battle pretty much ended Tanugi
  treat on the west side. I guess he lost 100 ships and 100
   planes in one night, as well as few expensive units.
  I lost probably 5% of what he did, in a counterattack
  that I must say, I didn't expect. (also, didn't have time or
  btu to set up minimal defences)
So, I finally started using all the forces I concentrated
  to attack Spam. Before that, I just play hit and run with Spam,
   launching the sacrificial carrier and getting his airports
   full of planes. Actually, Spam sunk one of my fleet out
   there at one point. But that fleet was very obsolete
  (mostly tech<100) and was just sitting there since mid
   november waiting for free btu and time. I must say that
> Announcement from Zirconia, (#17)  dated Tue Jan  7 21:38:16 2003
  all the carriers my enemies sunk here and there were
  pretty much empty. The only big mistake I made with
  planes was to leave a pretty good amount of planes in
  an airport that thistle managed to shell heavily and finally take.
  I totally underestimated Thistle that time!.
I was not impressed by any of the guys I was fighting.
   For example I saw a lot of enemy planes getting flak
   from my ships and  sectors, to occupy/bomb sectors
  that they didn't have a chance to hold. Enemy airports
  were barely defended. Fleets were disorganized and lots
  of enemy resources were put into attacking small islands
  instead of jumping directly into big islands. (at the end you
  just need a 20 ship fleet with 1 eng and 10 units to
  make a real mess).
Anyway, last battle was with cathouse. We prepared in
  4 updates a (probably too large) fleet of about 200 ships
   (150 of which destroyers, they are fast (22 sectors with
  127 mob) and they hold a unit!). sent some ptboats scouting
   for interdiction and targets and then send the dd to
   get rid of airports and radars. Then moved in undetected
   with some other slower ships, cargo, carriers, battleships.
  Without encountering much defence, just a zillion of sam
  that were neutralized by landing infantries, we got deep
  into cathouse land in no time, and he gave up without
  fighting. Planes were flying just to drop supplies and
  military into the occupied sectors.
About stealth. Not sure why people thinks that it is useless
   but I think it is the best feature in the game.
  I use apaches all the time and they are great.
  (how to you kill airports with a strong air-defence otherwise?).
I would definitely do something on harpoons. (decrease range
   and effectiveness ) They basically kill naval welfare.
  I dint build a single ac (useless and expensive), and anyway it
   is not a good idea to put harpoons in interdiction, since a
   destroyer (or missileboats) can strip missiles of much more
> Announcement from Zirconia, (#17)  dated Tue Jan  7 21:38:25 2003
   value than the ship. I would get rid also of ptboats.
  Too fast, too cheap and too dangerous.
I would introduce small nukes around tech 200 or so.
   Just to reward little tech countries a little more.
Thanks to the deity to not put markets and loans.
  Hidden game would have been fun. Power report give
  just too much information. We should get a semi-hidden option.
Now if you red all of this let me give you what I think is
  the most important rule to be a good empire player.
  It is more important to minimize expenditures than to maximize income
  That means do not build anything that you don't use within 2 updates.
Thank for the game. It was fun.
> Announcement from Wahbit, (#33)  dated Wed Jan  8 01:29:53 2003
  OK here is a relative newbie's take on the game
  Re the Login time and BTU debate:
  It seems to me that John had 2 purposes in mind in designing this game.
  1. How to have a life and play Empire competently at the same time?
  I found that even 3 hours/day was too much time on Empire,
  , because this had to happen every weeknight, once things got going.
  Yet this was barely enough for me, and I was a smaller country.
  2. How to prevent 24/7 camping by the computer
  by those with too much free time as this is an advantage?
  The limited time did not really stop this happening,
  as my main opposition, Spam,
  often turned up in the middle of an attack,
  which made all the difference between success and failure.
  Presumably, with 3 co-rulers,
  they would just login frequently,
  see what was happening, and if all was quite
  log-off again.
> Announcement from Wahbit, (#33)  dated Wed Jan  8 01:32:38 2003
  So my suggestions are:
  1 Have a game where updates occur even less frequently
  (eg 42 hours, or 54 hours),
  once contact is made.
  The rolling update time worked out well,
  , so all time zones suffered equally.
  2 Keep a time limit, but tie it into the update times
  (eg 3 hours/update, rather than 3 hrs/day).
  Increase the BTUs to keep those who need them happy.
  3. Decrease the logins further,
  to maybe 20 or so/update.
  to prevent camping
  Thus you have to be prudent as to how frequently you login.
The above would not make everybody happy,
  but it depends on what sort of game you want to play.
  Those who want to be able to do everything in an update
  might want to play another game on another server,
  set up with unlimited time and 24 hour updates.
> Announcement from Wahbit, (#33)  dated Wed Jan  8 01:34:57 2003
  With these limitations, you would have to prioritize what you do,
  as Sheep and Zirc did, and think about time management.
  It also gives intermediate players a bit of a chance
  to fight back and learn.
  It might help keep people like me in the game.
  Another interesting result of the time restriction,
  is that it affected the geopolitics of the game.
  It suited Sheep (and later Zirc) more to ally with me,
  rather than gobble me up,
  which he could have easily done when I was fighting
  Spam and Pendor (and I knew that Zirc also
  had his eye on me).
  I was able to offer the commodity of time,
  and basically fight some of Sheep's battles for him.
  Maybe Mackland was doing the same for Cathouse.
> Announcement from Wahbit, (#33)  dated Wed Jan  8 01:38:10 2003
  Re Spam's Attacks
  I learnt a lot from Spam.
  He (they) obviously planned his attacks very carefully
  and nurtured his forces. He
  would reconnoitre thoroughly before attacking
  (he always seemed to find that one sector gap in my minefield).
  His capital ships always seemed to have enough
  mob to withdraw to safe waters in the same update after an attack.
  He took no risks,
  which mostly worked in his favor.
  I took a few risks and (I think narrowly,
  mainly due to ignorance re the finer points of Empire) failed.
  A couple of risks however, might have
  gotten Spam home, the time/BTU problem not withstanding.
  Spam didn't know how close he was to being successful
  in taking my mainland (esp when Pendor also sneak attacked
  and wiped out my airforce and all my remaining HCs/BBs,
  and Zirc was eyeing me off,
  diverting some of my precious few naval resources).
  There were 2 full updates when I didn't have a cap,
  then overspent on mil and went broke,
  when I was totally powerless (boy I learnt a lot from that).
> Announcement from Wahbit, (#33)  dated Wed Jan  8 01:39:50 2003
  A more adventurous advance by the large number
  of capital ships on my Eastern coast,
  might have allowed enough of my territory to be controlled
  and defended before Sheep arrived, a few updates later.
  Overall Impressions.
  This was a fun game, but still took too much time for me.
  Learnt an awful lot, and I take my hat off to Spam
  for his expert exploitation of my weaknesses.
  Thanks to Sheep/Zirc for support and tips.
  Thanks to John for being a wonderful deity and
  answering my pesky questions whenever I encountered a new situation.
  Hope to be a tougher opponent next time!
> Announcement from Spam, (#34)  dated Wed Jan  8 06:32:55 2003
  All this talk of tweaking the time limitations, extending
  the length of time between updates, and modifying how many
  BTUs you get to spend is nothing more than trying to treat
  the symptoms of a horrible disease. "Gee, you have AIDS and
  now have a leasion on your neck. Here, let me put a bandaid
  on that lesion for you. So sorry you're feeling sick. Next."
People, the core of this problem is that Empire has become
  a monster game to play. Resvon and any other player who's
  been here more than ten years can attest to this. Games used
  to have 4, 6, even *8* updates a day back in those days.
The point of a game isn't to make it as complex as possible
  and then figure out how to make it playable (which we're
  failing at). The point is to have fun. Empire was incredibly
  fun back in the 80s and early 90s. That's changing.
Now, co-rulers of mine refer to having to accomplish "work"
  on the country. Work? Isn't this play?
<cont>
> Announcement from Spam, (#34)  dated Wed Jan  8 06:37:08 2003
  Fun isn't having to login, fire off a bunch of census, comm,
  and prod commands for every region of your country and having
  to stare at the output for hours while building massive scripts
  to fire off on your next login so you can conserve login time.
The artificial time restrictions make that sort of behavior
  a big benefit to experienced players who know how to do that
  and can make it work. This *inreases* the gap between new
  and experienced players, making it even harder for the
  newer players to succeed. It isn't fun, but experienced
  players will do it so they have a better chance of winning,
  which is fun.
beep talks about making the 3am update attacks less likely.
  I'm up for making them *more* likely. Empire is increasingly
  becoming a game where experienced players create defensive
  quagmires that are very difficult to work your way through.
<cont>
> Announcement from Spam, (#34)  dated Wed Jan  8 06:40:53 2003
  The *main* strategy of games now is to gobble up fodder
  as fast as you possibly can while signing NAs with competent
  neighbors until such time as you're ready to fight them.
  This was *heavily* exaccerbated in this game, where every
  country lacked the time and BTUs to effectively deal knock
  out blows to other competent nations in 1:1 wars.
Empire is a game of strategy. It is *OK* for a competent
  nation to get roto-tilled because they lack the strategic
  foresight to see a brewing situation for what it is.
Complexity keeps going up. Time restrictions get placed
  on games making it *more* difficult to deal with the
  complexity. Co-rulers are the norm for anyone other than
  underclassmen in college (by and large) because we lack
  the time to play effectively in this environment. Despite
  this, the solution we seem to want to put into place is
  to *FURTHER* restrict BTUs and time restrictions?
People, that's not a game I want to play.
> Announcement from Spam, (#34)  dated Wed Jan  8 09:12:20 2003
  } > Announcement from Wahbit, (#33)  dated Wed Jan  8 01:29:53 2003
  } 2. How to prevent 24/7 camping by the computer
  } by those with too much free time as this is an advantage?
  } The limited time did not really stop this happening,
  } as my main opposition, Spam,
  } often turned up in the middle of an attack,
  } which made all the difference between success and failure.
  } Presumably, with 3 co-rulers,
  } they would just login frequently,
  } see what was happening, and if all was quite
  } log-off again.
Nah, it was a combination of dumb luck and careful research of your
  habits :)
Markus
> Announcement from Spam, (#34)  dated Wed Jan  8 09:13:16 2003
  } > Announcement from Wahbit, (#33)  dated Wed Jan  8 01:39:50 2003
  } A more adventurous advance by the large number
  } of capital ships on my Eastern coast,
  } might have allowed enough of my territory to be controlled
  } and defended before Sheep arrived, a few updates later.
Yeah, but I had screwed up mil and shell supply at that time.  I
  didn't lack the initiative, I lacked the explosives :)
This was one of my major screwups in this game.
Markus
> Announcement from Spam, (#34)  dated Wed Jan  8 09:15:56 2003
  There's nothing wrong with discussing how to make games more enjoyable
  for you by limiting logins and online time.  I doubt it will work for
  you, but I might be wrong.  I know it won't work for me.
But let's also talk about how to reduce the number of things to be
  done each update.  Once we get that down to a manageable level, a good
  part of the problem evaporates.  If you can do 90% of the worthwhile
  stuff in two hours, the odd maniac that uses sixteen hours to do 99%
  gets a 10% advantage for his troubles.  I can live with that.
So here's my call to players, in particular players more experienced
  than me: please identify time consuming tasks.  For each task, ponder
  whether it has a healthy fun/time ratio compared to other tasks.
Once we identified the time suckers, we can search for ways to make
  them less time consuming, or get rid of them.
Markus
> Announcement from Ski, (#18)  dated Wed Jan  8 14:09:14 2003
  Asking players to brainstorm solutions will not be
  productive.  Taking the initiative in making code
  changes and then trying them in a long-term game that
  you are running will advance the cause.  Overlord was
  actively doing that just prior to leaving the community.
  Ice made a different type of scenario to deal with
  these issues.  These changes will only get implemented
  if a deity-coder makes the investment in time and
  runs a game.  Many people complain about the complexity
  but do not attempt to create even partial solutions.
  Ski
  ?
> Announcement from Spam, (#34)  dated Wed Jan  8 14:56:43 2003
  I don't think asking for public input is a negative process Ski.
  Each player plays differently. How I play, and what I find time
  consuming, might be significantly different than how you play.
  The presence of requests to the public also does not in any way
  affect the abilities of deity-coders to effect changes. Telling
  the world what you find time consuming in this game would be
  a good thing. So, contribute to the cause :)
-Mith
> Announcement from Zirconia, (#17)  dated Wed Jan  8 18:20:12 2003
  time consuming stuff:
  1) too much money in the games.
  2) too many sectors in the game.
I would like to see a game where all income is divided by 10.
  at that point you would think twice before
  sending a bb or a cal in enemy waters without
  be sure that they are going to come back
right now , i just send them without much worry.
  if they have troubles I can make 2 more with 2% of my budget.
  actually what happen is that i make them anyway...
  as a result I will get a lot of units that
  are underutilized and time consuming.
also, dont bother setting up defences.
  the game is biased vs attack.
  so just take the initiative. no defence is
  going to stop a decent attack if the opponent
  is not on.
what I liked in this game is that i didnt feel
  the urgency of being on for updates. I guess
  I missed 50% of them.
  Time window, scenario setup guess worked
  well in this way.
  > Announcement from 976-SHEEP, (#24)  dated Wed Jan  8 18:38:55 2003
  well, spam, if you want a data point for your "script kiddies"
  thread, I will have you know that I did not do ANY country maintenance
  via scripting.  I did experiment though, with making a script to dump
  everything, but upon looking at the dumped text file I said F-
  this, and did it all realtime.  so your point of *experienced* players
  gaining something here does not apply in my datapoint.
  Bungmeister
  > Announcement from Resvon, (#21)  dated Thu Jan  9 00:56:28 2003
  Sheepers...
you mean to tell me that you manually moved crap from
  little islands to bigger islands via cargo ships?
Or did you not bother with this level of micro managing?
Perhaps because I was smaller I needed to, but I had
  cargo ships ever 3 sectors between all my islands so
  I could have centralised production that rapidly, via
  a script, moved goods from one island to the furthest
  outreaches.
Other than this, I didn't have much micro managing
  necessary in later stages... as Zirc said - what took
  time was considering defenses and analyizing budgets to
  determine what war products to create (or to alternately
  feed more $$ into edu/happy/tech).
Online defense vs. passive defense is still night and day.
  Just no comparison between the two.
As always, the best defense is a better offense.
Mr. Ed
> Announcement from Spam, (#34)  dated Thu Jan  9 06:42:24 2003
  Bungy, I'm sorry but you don't count as an experienced player :)
Hey, got any bmaps you'd like to share? ;)
-Mith
> Announcement from Ski, (#18)  dated Thu Jan  9 08:22:32 2003
  re: fewer sectors
  This is a conflicting requirement.  John was attempting
  to provide for great land, air and sea battles.  You
  can only have that if you have lots of water (91%
  in this game) and islands / continents with enough
  sectors to support these kinds of battles.  The smaller
  islands were meant to be expendable and to change hands
  often.
> Announcement from Ski, (#18)  dated Thu Jan  9 08:27:33 2003
  re: requesting player input for game changes
  I know that this game thrives on player input
  into game scenarios and server code changes.  I want
  that to continue.  My point is - I hear various players
  griping about the complexity of the game and demanding change
  but I do not see much effort to actually make this happen.
  I am tired of hearing about this issue repeatedly without
  those griping actually doing something about the problem.
  This gripe shows up in RGE about once every month!